Mistercultist Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton a jackal skeleton (1, -22, D:1) a +0 whip a +0 short sword of venom a hobgoblin skeleton a kobold skeleton a kobold skeleton (6, -16, D:1) a +0 scale mail (11, 3, D:1) a bat skeleton (14, -16, D:1) a +0 ring mail (18, 7, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now) (23, -19, D:1) a +0 dagger a jackal skeleton (28, 9, D:1) a +0 dagger (40, -17, D:1) a +0 dagger (41, -21, D:1) a +0 dagger 5 stones a kobold skeleton (41, -18, D:1) a +0 club (49, 0, D:1) a rat corpse (skeletalised by now) (51, -21, D:1) a +0 short sword a +0 spear a jackal corpse (skeletalised by now) a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Cyizail's Antique Weapon Shop a +0 mace (78 gold) the +4 mace of Owicunt {drain, *Noise rF++ Int+2} (1315 gold) *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). a +0 mace (78 gold) a +0 dire flail (104 gold) a +0 sling (39 gold) a +0 sling (39 gold) a +0 rapier (104 gold) (1, 19, D:2) a +0 club 3 stones (2, 6, D:2) an adder corpse (skeletalised by now) (3, 7, D:2) a +0 leather armour (4, 6, D:2) a +0 short sword (8, 16, D:2) a quokka corpse (skeletalised by now) (10, 3, D:2) a +0 ring mail (14, 6, D:2) a +0 long sword (20, -12, D:2) a +0 spear (30, -1, D:2) 8 stones (34, -12, D:2) a potion of brilliance Level 3 of the Dungeon [Shop] Foel's General Store a scroll of identify (28 gold) a +0 Gell's gravitambourine (2/2) (560 gold) a scroll of teleportation (42 gold) 2 potions of curing (84 gold) 6 stones (8 gold) a +0 ring mail (56 gold) a book of Winter (392 gold) a +0 sack of spiders (560 gold) a scroll of fear (unknown) (56 gold) a scroll of amnesia (56 gold) a stone (1 gold) (0, 0, D:3) a potion of mutation (1, 0, D:3) a potion of moonshine (1, 10, D:3) a hobgoblin skeleton (9, 23, D:3) a +0 whip a kobold skeleton (17, 55, D:3) a +0 ring mail (27, 47, D:3) a +0 club (28, 43, D:3) a +0 robe (31, 41, D:3) a +0 dagger a +0 sling (36, 12, D:3) the +12 hand axe "Orb Guardian's Peril" {freeze, ^Contam rPois rC++} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. (37, 13, D:3) a +0 leather armour a +0 club (38, 11, D:3) a +0 robe a +0 dagger a +0 short sword a +0 leather armour a +0 dagger an orc skeleton an orc skeleton (39, 24, D:3) a rat corpse (skeletalised by now) (49, 23, D:3) a +0 club a +0 ring mail Level 4 of the Dungeon (3, 1, D:4) a hobgoblin skeleton