Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, 59, D:1) 5 stones (18, 14, D:1) a +0 falchion (24, 59, D:1) a +0 robe (25, 22, D:1) a hobgoblin corpse (skeletalised by now) (29, 3, D:1) a +0 chain mail (38, 18, D:1) a hobgoblin skeleton (39, 17, D:1) a +0 club (41, 34, D:1) a ball python skeleton (48, 40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (50, 61, D:1) a ball python corpse (skeletalised by now) (56, 19, D:1) a jackal corpse (skeletalised by now) (62, -3, D:1) a +0 robe Level 2 of the Dungeon (1, 20, D:2) a +0 dagger a +0 club a +0 club a +0 sling a +0 club a +0 club a +0 club a +0 animal skin a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (1, 22, D:2) a +0 dagger (2, 22, D:2) a +0 dagger a +0 club a +0 dagger a goblin corpse (skeletalised by now) (4, 22, D:2) a +0 dagger (10, 16, D:2) a ball python corpse (skeletalised by now) (17, 10, D:2) a stone (18, 29, D:2) a +0 mace (24, 21, D:2) a +0 leather armour (26, 30, D:2) an adder corpse (skeletalised by now) (27, 6, D:2) a +0 robe (33, 17, D:2) a +0 sling (34, 21, D:2) a +0 robe (35, 18, D:2) a +0 robe a +0 scythe (41, 6, D:2) a +0 robe a human skeleton (43, 27, D:2) a +0 hand axe (51, 43, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 flail a gnoll corpse (skeletalised by now) (2, 6, D:3) the +2 chain mail of Evolution {-Tele rCorr Dex+3 Slay+3} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (8, 3, D:3) a +0 robe a +4 whip a +0 flail a gnoll skeleton (10, 1, D:3) a +0 spear (11, 30, D:3) a +0 club (22, 29, D:3) a +0 whip a +0 mace a +0 ring mail (22, 30, D:3) a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) (22, 35, D:3) a +0 hand axe (23, -19, D:3) a flux talisman (24, -6, D:3) a +0 hand axe (25, 26, D:3) a +0 leather armour (25, 27, D:3) a +0 flail of protection (25, 28, D:3) a +0 flail an orc corpse (skeletalised by now) (29, 0, D:3) a hobgoblin skeleton (33, 11, D:3) a +0 leather armour an orc corpse (skeletalised by now) (34, 11, D:3) a +3 hand axe a ball python skeleton a frilled lizard skeleton an adder skeleton (35, 8, D:3) a +0 club a +0 hand axe a +0 robe a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, -4, D:3) a ball python skeleton an adder skeleton (40, 29, D:3) a +0 club (41, 7, D:3) a +0 dagger (41, 29, D:3) a +0 spear (45, 4, D:3) a +3 hand axe (50, -1, D:3) a +0 club (50, 9, D:3) a +0 club (57, 6, D:3) a +0 whip an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Muapn's Antique Weapon Emporium the +11 plutonium sword {^Contam Stlth-} (3100 gold) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. a +0 spear (93 gold) a +0 mace (93 gold) a +0 rapier (124 gold) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (1770 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). a +0 hand axe (93 gold) the +2 morningstar of Magnificence {venom, Int+6 Stlth+} (1153 gold) Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (0, 26, D:4) an amulet of guardian spirit (4, 24, D:4) 5 stones (10, 31, D:4) a hound skeleton a hobgoblin skeleton (16, 6, D:4) a +0 robe a +0 dagger an orc skeleton (20, 13, D:4) a serpent talisman (20, 22, D:4) a +0 club a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (21, 54, D:4) 4 stones (22, 20, D:4) a +0 club an orc corpse (skeletalised by now) (24, 2, D:4) a kobold corpse (skeletalised by now) (24, 19, D:4) a +0 dagger a +0 leather armour (25, 2, D:4) a +0 short sword (28, 4, D:4) a +0 sling (29, 41, D:4) a +0 flail (29, 42, D:4) a +0 club a gnoll skeleton (30, 40, D:4) a +0 halberd (31, 14, D:4) a +0 short sword (31, 39, D:4) a +0 flail a gnoll skeleton (31, 40, D:4) 6 stones (33, 34, D:4) a +0 club (37, 22, D:4) a +0 club (37, 23, D:4) a +0 robe (42, 8, D:4) a +0 leather armour a +1 hand axe of flaming an orc skeleton (42, 24, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Voit's Assorted Antiques a +1 dagger of venom (197 gold) a +0 long sword (73 gold) a scroll of teleportation (63 gold) a +0 phantom mirror (840 gold) a scroll of acquirement (1092 gold) a +0 trident (73 gold) a +5 partisan of pain (777 gold) a potion of heal wounds (105 gold) a scroll of teleportation (63 gold) a wand of flame (4) (58 gold) (5, -4, D:5) an amulet of regeneration (25, -8, D:5) a +0 flail of draining a +0 dagger a +0 hand axe a +0 ring mail a +0 dagger (25, 0, D:5) a +0 barding (31, -2, D:5) a staff of fire (43, 19, D:5) a +0 robe a +0 dagger (44, 22, D:5) a +0 club (45, 24, D:5) a +0 robe a +0 dagger (46, 21, D:5) a +0 ring mail a +0 hand axe (54, 13, D:5) a +0 giant club (57, 16, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Zuanufoff's Antique Armour Boutique the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (717 gold) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. the +1 robe of Sorcery {Will- Str+4} (439 gold) Will-: It decreases your willpower. Str+4: It affects your strength (+4). an orb of light (416 gold) a +0 cloak (117 gold) a +2 robe of fire resistance (460 gold) the +1 robe of the Villain {rF+ Dex+2 SInv Archmagi} (1094 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. a +0 kite shield (117 gold) (0, 0, D:6) a +0 orcbow (9, 12, D:6) a +0 mace (13, 14, D:6) a +0 rapier (18, 22, D:6) +0 steam dragon scales a +0 partisan (24, -4, D:6) a +0 chain mail (34, 36, D:6) 4 boomerangs (36, 1, D:6) a +0 club (37, 30, D:6) a flux talisman (39, -17, D:6) a +0 club a +0 leather armour a +0 robe a +0 dagger (39, 30, D:6) a +0 mace (40, -18, D:6) a +1 dagger (40, -4, D:6) a +0 scale mail (43, -20, D:6) a +0 hand axe a +0 club a +0 chain mail a +0 long sword (44, -20, D:6) a +0 dagger a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a potion of moonshine (3, 2, D:7) a +0 orcbow (5, -5, D:7) 6 stones (15, -16, D:7) a +0 mace (16, 9, D:7) a +0 giant club (22, -27, D:7) 2 boomerangs (23, -3, D:7) a flux talisman (29, -30, D:7) a +0 robe a +0 dagger (29, -4, D:7) a +0 halberd (31, -30, D:7) a +0 hand axe (46, -5, D:7) a +0 dagger a +0 dagger 4 stones (46, 2, D:7) a +0 halberd a +0 club a +1 leather armour of fire resistance (47, -5, D:7) a +0 club 2 stones a +0 short sword a +0 dagger (47, 2, D:7) a +0 whip (48, -5, D:7) a +0 dagger a +0 robe (49, -5, D:7) a +0 flail a +0 chain mail (58, -16, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (1, -3, D:8) a +0 hand axe 5 stones a +0 chain mail (1, 0, D:8) a +0 chain mail (3, -5, D:8) a +0 war axe a +0 giant club (5, -6, D:8) a +0 giant spiked club (10, -1, D:8) a +0 mace (46, -13, D:8) 3 stones (50, 3, D:8) 2 stones a +0 dagger (58, -3, D:8) a +0 dagger a stone (58, 25, D:8) a staff of death (59, 0, D:8) a +0 whip a +1 short sword of electrocution (59, 1, D:8) a +0 dagger a +0 club a +0 dagger 3 stones Level 9 of the Dungeon (0, 0, D:9) a +0 spear a +0 robe (4, -21, D:9) a +0 dagger a +0 robe (4, -1, D:9) a +0 robe a +2 war axe (6, -21, D:9) a +0 whip (6, -18, D:9) a +0 club a +0 scale mail a +0 whip (7, -24, D:9) a +0 dagger a +0 robe (7, -21, D:9) a +0 short sword (7, -18, D:9) a +0 whip a +0 whip 7 stones (8, -17, D:9) a +0 dagger (8, 3, D:9) 5 stones a +0 whip a +0 chain mail a +0 short sword (8, 4, D:9) a +0 club a +0 dagger a +0 whip a +0 dagger a +0 short sword a +0 robe a +0 falchion (8, 5, D:9) a +0 flail 5 stones a +0 dagger a +0 club a +0 robe (11, 4, D:9) a +0 quarterstaff a +0 robe a +0 robe a +1 heavy hand axe a +0 robe 2 stones a +0 dagger a +0 short sword a +0 whip of holy wrath (11, 5, D:9) a +0 short sword (11, 6, D:9) a +0 robe a +3 hand axe of freezing (12, -10, D:9) a +0 robe a +1 spear (13, -9, D:9) a +3 halberd (14, -9, D:9) a +0 robe (14, -8, D:9) a +2 halberd (14, 6, D:9) a +4 battleaxe (15, -11, D:9) a +0 robe (18, -4, D:9) a +0 dagger (18, 6, D:9) a +0 club 3 stones (25, 6, D:9) a +0 dagger (27, -24, D:9) a +0 robe a +2 long sword of freezing (27, -23, D:9) a +0 ring mail a +0 short sword (27, -21, D:9) a +0 leather armour a +0 hand axe (27, -16, D:9) a +3 long sword a +0 robe (28, 18, D:9) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (30, -24, D:9) a +0 sling (38, -2, D:9) a +0 robe a +1 battleaxe a +0 robe a +1 falchion (39, -28, D:9) a +0 great sword (39, -27, D:9) a +0 robe (43, -18, D:9) a +0 barding (46, -28, D:9) a +0 orcbow (49, -7, D:9) a +0 long sword a +0 ring mail Level 10 of the Dungeon [Shop] Maqeoxoa's Merry Market a manual of Maces & Flails (960 gold) a potion of mutation (96 gold) a wand of mindburst (7) (unknown) (117 gold) a +0 mace (36 gold) a ring of magical power (unknown) (240 gold) a book of the Moon (480 gold) a potion of might (48 gold) a book of Metalworking (456 gold) (0, 0, D:10) a +0 giant spiked club (2, 1, D:10) a +0 giant spiked club (12, 0, D:10) a blade talisman (13, 9, D:10) a +0 robe (16, 10, D:10) a +0 robe a +0 dagger (16, 12, D:10) a +0 short sword (40, 22, D:10) 2 potions of lignification (42, 23, D:10) a +0 shortbow (47, 6, D:10) 4 stones (50, 23, D:10) a serpent talisman (50, 41, D:10) the +3 flail "Beastslayer" {freeze, rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (51, 41, D:10) a staff of death (unseen) (52, 41, D:10) a +0 robe (53, 18, D:10) a +0 dagger (54, 18, D:10) 4 stones a +0 short sword a +0 short sword a +0 club a +0 dagger a +0 short sword a +0 short sword (54, 41, D:10) a +0 quarterstaff (55, 41, D:10) a +0 box of beasts (56, 41, D:10) 35 gold pieces Level 11 of the Dungeon [Shop] Loaqareg's Antique Weapon Shoppe a +0 sling (37 gold) a +0 lajatang (375 gold) a +0 hand axe (75 gold) a +0 trident (87 gold) a +0 dagger (50 gold) the +1 halberd of Nohinask {freeze, ^Fragile rN+ Will++ Dex+3} (952 gold) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). a +0 dire flail (100 gold) a +1 mace of protection (265 gold) a +0 dagger (50 gold) (0, 0, D:11) a +0 dagger (1, -7, D:11) a +0 giant club (1, 0, D:11) a +0 trident (1, 1, D:11) a +0 ring mail a +0 plate armour (2, -26, D:11) a +0 robe a +0 dagger (2, -2, D:11) a potion of lignification (4, 10, D:11) a +0 orcbow (6, 15, D:11) a +0 robe a +0 dagger (8, -18, D:11) 7 stones (8, 14, D:11) a +0 giant club (9, 15, D:11) a +0 giant spiked club (11, 14, D:11) a +0 chain mail (12, 15, D:11) a +0 glaive (14, -22, D:11) 3 javelins (15, -20, D:11) a +1 long sword of holy wrath a +0 plate armour (15, -19, D:11) a +0 leather armour a +0 hand axe (15, 14, D:11) a +0 robe a +0 dagger (16, -18, D:11) a +0 chain mail a +0 dagger (17, -16, D:11) a +0 leather armour 3 boomerangs a +0 trident (18, -16, D:11) a +0 hand axe (19, -28, D:11) a +0 giant club (20, -27, D:11) a +0 giant club (30, -8, D:11) a +0 mace (36, -21, D:11) 5 stones (36, -1, D:11) a +0 lightning rod (4/4) (36, 0, D:11) the staff "Majomuv" {Int+3 SInv Stlth+ Conj} [staff of conjuration] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (36, 1, D:11) a ring of protection from cold (37, -1, D:11) a +2 chain mail of cold resistance (37, 0, D:11) the Spellbook of Subzero Artifice Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Rimeblight Ice/Necromancy 7 c - Polar Vortex Ice 9 (unseen) (37, 1, D:11) a +4 long sword of draining (unseen) (38, -25, D:11) a +0 chain mail (38, -1, D:11) a +0 phial of floods (38, 0, D:11) a staff of earth (unseen) (38, 1, D:11) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (40, -15, D:11) a +0 chain mail (41, -10, D:11) a +0 sling (42, -32, D:11) a +0 leather armour a +0 rapier of protection (42, -16, D:11) 3 stones Level 12 of the Dungeon (10, 2, D:12) a scroll of enchant armour (10, 4, D:12) 26 gold pieces 6 large rocks (14, 20, D:12) a +0 broad axe a +0 robe (14, 24, D:12) a black bear skeleton (14, 25, D:12) a black bear skeleton (14, 26, D:12) a black bear skeleton (14, 27, D:12) a black bear skeleton (15, 25, D:12) a black bear skeleton (16, 25, D:12) a black bear skeleton (17, 1, D:12) 23 gold pieces 4 large rocks (17, 24, D:12) a black bear skeleton (17, 26, D:12) a black bear skeleton (23, 23, D:12) a +0 ring mail a +0 hand axe (26, 23, D:12) a +0 giant club (26, 26, D:12) a +0 war axe a +2 leather armour of poison resistance (27, 22, D:12) a +0 giant club a +0 hand axe of electrocution (28, 9, D:12) a sanguine talisman the Ecumenical Temple