Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 3, D:1) a +0 spear (7, 18, D:1) a +0 club (9, 19, D:1) a +0 club (10, 8, D:1) a +0 sling (11, 8, D:1) a +0 club (16, -4, D:1) a +0 mace (18, -4, D:1) a hobgoblin skeleton (23, -4, D:1) a +0 short sword (34, 25, D:1) a +0 club (40, -19, D:1) a +0 dagger (46, -14, D:1) a +0 rapier (46, 1, D:1) a +0 robe (47, -7, D:1) a +0 dagger (47, -5, D:1) a bat skeleton (47, 14, D:1) a quokka skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, -7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, -13, D:2) 2 stones a +0 dagger (24, 3, D:2) a +0 sling (35, -23, D:2) a +0 ring mail (38, 0, D:2) a +0 sling (40, -25, D:2) an adder skeleton (41, -36, D:2) a +0 dagger (45, -33, D:2) a hobgoblin skeleton (45, -19, D:2) a hobgoblin skeleton (53, -15, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Pidurusy's Weapon Emporium a +0 whip (32 gold) 7 stones (9 gold) 6 stones (7 gold) a +0 whip (32 gold) the +0 broad axe "Edaycaxki" {protect, rF- Str+7} (331 gold) rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). the +4 quarterstaff of Muimn {flame, ^Drain +Blink rPois SInv} (595 gold) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. SInv: It lets you see invisible. a +0 mace (39 gold) a +0 trident (45 gold) a +0 scimitar of venom (119 gold) a +4 antimagic battleaxe (676 gold) a +0 sling (19 gold) (1, 1, D:3) a +0 scale mail a +0 flail (1, 18, D:3) a +0 spear (2, 22, D:3) a human corpse (skeletalised by now) (5, -16, D:3) a jackal skeleton (5, -15, D:3) a jackal skeleton (5, 14, D:3) a +0 club a goblin corpse (skeletalised by now) (6, -15, D:3) a ball python skeleton (6, 18, D:3) a +0 ring mail (6, 21, D:3) a +0 whip (16, -6, D:3) a +0 dagger a goblin corpse (skeletalised by now) (23, 18, D:3) a frilled lizard skeleton (24, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (24, 38, D:3) a +0 club (26, -13, D:3) a +0 club (35, 14, D:3) a flux talisman (39, -2, D:3) a jackal skeleton a jackal skeleton a jackal skeleton a jackal skeleton Level 4 of the Dungeon (1, 1, D:4) a scroll of identify (11, 1, D:4) a +4 quarterstaff a goblin corpse (skeletalised by now) (12, 4, D:4) a +0 club (18, -7, D:4) a +0 sling (18, -4, D:4) a +0 hand axe Level 5 of the Dungeon (9, 2, D:5) an adder corpse (skeletalised by now) (17, 1, D:5) a +0 whip a +0 club a +0 club a gnoll corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) the Necropolis (0, 0, Necropolis) 16 gold pieces (0, 1, Necropolis) 18 gold pieces (11, 0, Necropolis) 18 gold pieces (11, 1, Necropolis) 15 gold pieces (12, 2, Necropolis) 19 gold pieces (43, 13, Necropolis) a potion of enlightenment (44, 14, Necropolis) 6 gold pieces (45, 11, Necropolis) 16 gold pieces (45, 13, Necropolis) a scroll of identify (46, 12, Necropolis) 14 gold pieces