Mistercultist Level 1 of the Dungeon [Shop] Xebleq's Antique Weapon Emporium a +0 sling (37 gold) a +5 trident of venom (780 gold) a +0 club (12 gold) a +2 antimagic quarterstaff (675 gold) a +0 whip (62 gold) a +0 mace (75 gold) a +0 mace (75 gold) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (1427 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (0, 0, D:1) an inkwell talisman (0, 1, D:1) 3 stones (4, -22, D:1) 3 stones (9, -23, D:1) a hobgoblin corpse (skeletalised by now) (9, -19, D:1) a +0 whip (9, 2, D:1) a +0 dagger a goblin skeleton (12, -1, D:1) a +0 dagger (13, -10, D:1) a +0 hand axe (23, 0, D:1) a +0 short sword (33, -27, D:1) a +0 mace (37, 4, D:1) a +0 whip (39, -4, D:1) a medusa talisman (46, 13, D:1) 6 stones Level 2 of the Dungeon (8, 2, D:2) 2 boomerangs (9, 9, D:2) a potion of moonshine (16, -16, D:2) 5 boomerangs (16, 20, D:2) 7 stones (17, 19, D:2) a bat skeleton a ball python skeleton (19, -19, D:2) 5 stones (19, -12, D:2) an orb of mayhem (25, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (41, -18, D:2) a +0 robe (43, -12, D:2) a stone a +0 dagger a kobold skeleton (47, -9, D:2) a hobgoblin skeleton (50, -9, D:2) the rimehorn talisman of Puxeirch {rElec rF+ Slay+3} [rimehorn talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (54, 22, D:2) a quill talisman (56, 7, D:2) 2 flux baubles (57, 8, D:2) a +0 short sword (60, -10, D:2) 3 flux baubles Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 43, D:3) an orb of light (4, -1, D:3) a frilled lizard corpse (skeletalised by now) (14, 18, D:3) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) (18, 10, D:3) a +0 quarterstaff (27, 11, D:3) a +0 robe (29, 11, D:3) a +0 spear (36, 4, D:3) a +0 robe a +0 club (36, 10, D:3) a +0 robe (38, 45, D:3) a bat corpse (skeletalised by now) (38, 46, D:3) a +0 falchion (42, 24, D:3) a +0 robe (44, 31, D:3) a staff of alchemy (48, 2, D:3) a hobgoblin corpse (skeletalised by now) (48, 55, D:3) a +0 hand axe (57, 46, D:3) 3 stones (61, 18, D:3) a +0 whip (61, 19, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (3, -15, D:4) a +0 dagger (10, -13, D:4) a staff of cold (12, -57, D:4) 6 poisoned darts (19, -48, D:4) a +0 dagger a +0 robe a +0 dagger (20, -48, D:4) a +0 club (24, -20, D:4) a +0 dagger 4 stones (29, -48, D:4) a +0 whip (31, -1, D:4) a +0 scale mail (36, -54, D:4) a +2 dagger of venom a +0 leather armour (38, -20, D:4) a +0 giant club (40, -32, D:4) a +0 pair of boots (47, -54, D:4) a +0 club (49, -6, D:4) a +0 ring mail (52, -51, D:4) a +0 cloak Level 5 of the Dungeon (8, 0, D:5) 4 stones (8, 2, D:5) a +0 short sword (10, 17, D:5) a +0 short sword 6 poisoned darts (10, 20, D:5) a +0 war axe a +0 ring mail (11, 17, D:5) a +0 dagger a +0 robe a +0 giant club (11, 18, D:5) a +0 dagger a +0 robe (12, 18, D:5) a +3 dagger a +0 chain mail a +0 flail a +0 leather armour (19, -1, D:5) an amulet of faith (27, 42, D:5) 6 stones (33, 4, D:5) a +0 hand axe (34, 4, D:5) a +0 dagger a +0 robe (35, 3, D:5) a +0 dagger a boomerang (38, 31, D:5) 6 stones (44, -5, D:5) a +0 spear (48, 41, D:5) a +0 sling (51, 0, D:5) a +0 short sword Level 6 of the Dungeon (29, 46, D:6) a +0 spear (33, 29, D:6) a +0 mace (47, 38, D:6) a +0 hand axe (48, 35, D:6) a +0 short sword (48, 36, D:6) a +0 hand axe a +0 ring mail (56, 36, D:6) a +0 dagger (56, 39, D:6) a +0 chain mail Level 7 of the Dungeon (5, 9, D:7) a +0 spear (20, -3, D:7) a +0 giant spiked club (22, -14, D:7) 2 flux baubles (23, 21, D:7) a +0 spear (24, 21, D:7) a +0 spear 7 stones (25, 20, D:7) a +0 halberd (27, 20, D:7) a +0 short sword (28, 19, D:7) a +0 club 4 poisoned darts (28, 20, D:7) a +0 dagger (28, 21, D:7) a +0 short sword of freezing 3 stones (29, 21, D:7) a +0 whip 4 stones (32, 31, D:7) a +0 sling (34, 5, D:7) a +0 robe an orb of mayhem (46, -6, D:7) an amulet of guardian spirit (46, -4, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 club (3, -8, D:8) an inkwell talisman (8, 3, D:8) a +0 flail (13, 12, D:8) the maw talisman of Lethargy {rF+ Int+3 Dex+2 Stlth+} [maw talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (14, 25, D:8) a +0 hand axe (14, 26, D:8) a +0 war axe a +0 leather armour (14, 28, D:8) a +0 flail (15, 26, D:8) a +0 dagger a +0 robe a +0 whip (16, 25, D:8) a +0 club (16, 26, D:8) a +0 halberd (16, 42, D:8) a +0 whip a +0 robe (25, 10, D:8) a +0 dagger (26, 11, D:8) a +0 club 4 stones (27, 10, D:8) a +0 short sword 7 poisoned darts (28, 11, D:8) a +0 whip (28, 20, D:8) a +4 dagger of distortion a +0 robe (29, 17, D:8) a +4 long sword of freezing a +0 robe (30, 12, D:8) a +0 battleaxe a +0 robe (30, 17, D:8) a +5 long sword a +0 robe (31, 12, D:8) a +0 dire flail a +0 robe (31, 13, D:8) a +0 great sword a +0 robe (36, 9, D:8) a +0 whip a gnoll skeleton (36, 11, D:8) a +0 spear (37, 10, D:8) a +0 club a +0 robe (38, 10, D:8) a +0 flail (38, 11, D:8) a +0 spear a +0 flail (41, 40, D:8) a +0 ring mail (46, 3, D:8) a +0 hand axe a +0 robe a +4 long sword a +0 robe (46, 6, D:8) a +0 hand axe a +0 robe (46, 29, D:8) 2 boomerangs (47, 17, D:8) a +0 robe (48, 24, D:8) a +0 war axe (52, 18, D:8) 7 stones (55, 18, D:8) a +0 robe (58, 10, D:8) a scroll of teleportation (58, 16, D:8) a +0 long sword a +0 robe (59, 11, D:8) a scroll of teleportation (59, 16, D:8) a +0 chain mail Level 9 of the Dungeon the Necropolis (2, -5, Necropolis) a +4 dire flail a +0 giant spiked club (3, -8, Necropolis) a +0 giant club an ogre skeleton (5, -5, Necropolis) a +0 leather armour (20, 8, Necropolis) a +0 cloak (22, 9, Necropolis) a potion of mutation (23, 8, Necropolis) 2 potions of cancellation (24, 0, Necropolis) a potion of cancellation (25, 1, Necropolis) a potion of mutation (32, -12, Necropolis) a +1 shortbow of draining (unseen) (34, -9, Necropolis) a stone (34, -4, Necropolis) a stone (36, -13, Necropolis) a +0 long sword a +0 plate armour (38, -4, Necropolis) 17 gold pieces (39, -4, Necropolis) a potion of curing (40, -11, Necropolis) a +0 short sword (still there?) a curare-tipped dart (still there?) (40, -10, Necropolis) a +0 short sword (still there?) 3 poisoned darts (still there?) (40, -4, Necropolis) 14 gold pieces (41, -9, Necropolis) a sky beast corpse (41, -4, Necropolis) 24 gold pieces (42, -4, Necropolis) 15 gold pieces (43, -4, Necropolis) the +7 short sword of Misconduct {venom, rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (47, -9, Necropolis) a stone (47, -4, Necropolis) a stone