Mistercultist Level 1 of the Dungeon (0, 0, D:1) a gnoll skeleton (8, 0, D:1) a gnoll skeleton (10, 19, D:1) a +0 ring mail (14, 14, D:1) an adder skeleton (19, 34, D:1) a +0 dagger (21, 5, D:1) a +0 club (21, 27, D:1) a +0 short sword (22, 6, D:1) a jackal skeleton (22, 25, D:1) a hobgoblin corpse (skeletalised by now) (29, 6, D:1) a +0 whip (34, 27, D:1) a +0 sling (35, 33, D:1) a +0 club (36, 14, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (37, -8, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (37, 32, D:1) a +0 dagger (46, 1, D:1) a bat corpse (skeletalised by now) (48, 6, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (49, 22, D:1) a +0 dagger Level 2 of the Dungeon (4, -15, D:2) a jackal corpse (skeletalised by now) (12, -2, D:2) a potion of might (20, -16, D:2) a bat corpse (skeletalised by now) (32, -19, D:2) a +0 robe (32, 8, D:2) a +0 pair of gloves (39, 12, D:2) an adder skeleton (40, -27, D:2) 3 poisoned darts (45, -2, D:2) a +0 leather armour (46, -11, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail a +0 short sword (5, 8, D:3) a scorpion corpse (6, 2, D:3) a +0 chain mail a +0 mace (6, 4, D:3) the +3 flail of Drought {flame, ^Contam rElec Str+2 Dex+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (17, -2, D:3) the +2 robe "Ememiwol" {Regen+ Int+5 Dex-2} Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (unseen) Level 4 of the Dungeon (6, 18, D:4) 12 gold pieces (8, 8, D:4) a +0 short sword an orc corpse (8, 10, D:4) a +0 club (9, 8, D:4) a +0 club a +0 ring mail (15, 14, D:4) a giant cockroach corpse