Mistercultist Level 1 of the Dungeon (0, 1, D:1) a bat skeleton (0, 25, D:1) a +0 dagger (2, 24, D:1) a +0 hand axe (9, -4, D:1) a +0 robe (10, 13, D:1) a ball python corpse (skeletalised by now) (11, -9, D:1) a +0 war axe (16, 36, D:1) a +0 club (24, 36, D:1) a +0 short sword a kobold skeleton (25, 9, D:1) a +0 whip (27, -3, D:1) a rat corpse (skeletalised by now) (28, -1, D:1) a bat corpse (skeletalised by now) (29, 28, D:1) a +0 leather armour (32, 45, D:1) a +0 dagger a goblin corpse (skeletalised by now) (51, 6, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (5, -8, D:2) a +0 mace a +0 chain mail the human corpse of Terence (skeletalised by now) (8, 4, D:2) a hobgoblin skeleton (10, -26, D:2) 5 poisoned darts (15, -25, D:2) a +0 dagger (16, -26, D:2) a frilled lizard skeleton (17, -26, D:2) a +0 robe (17, 0, D:2) a +0 mace (29, -31, D:2) a +0 dagger a goblin skeleton (35, -24, D:2) a +0 club (35, -21, D:2) a ball python skeleton (39, 7, D:2) a +0 ring mail (42, -21, D:2) a +0 ring mail (49, 1, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (10, -31, D:3) a +0 dagger a kobold skeleton (14, -33, D:3) a +0 robe a +0 scythe (15, -29, D:3) a +0 leather armour a +0 hand axe (19, -37, D:3) a +0 leather armour a +0 mace (29, -30, D:3) a +0 leather armour a +0 whip an orc skeleton (30, -7, D:3) a +0 club (36, -28, D:3) a +0 club (37, -33, D:3) a hobgoblin skeleton (38, -22, D:3) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (42, -14, D:3) the +11 dagger of Evolution {speed, rC+} rC+: It protects you from cold. (51, -31, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 22, D:4) a scroll of immolation (2, 0, D:4) a +0 flail a +0 leather armour (6, 7, D:4) a +0 quarterstaff (21, 22, D:4) a +0 club 3 boomerangs a +0 chain mail (25, 28, D:4) a +0 ring mail (34, 28, D:4) a quokka skeleton (36, 18, D:4) the quill talisman of Grace {rElec rC- MP+11 Str+2} [quill talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. MP+11: It affects your magic capacity (+11). Str+2: It affects your strength (+2). (38, 16, D:4) a hound skeleton (40, 12, D:4) a staff of alchemy (40, 23, D:4) a +0 dagger a goblin skeleton (41, 9, D:4) a +0 flail a gnoll corpse (skeletalised by now) (42, 34, D:4) a +0 leather armour a +0 dagger an orc skeleton (43, 13, D:4) an inkwell talisman Level 5 of the Dungeon (0, 0, D:5) an iguana corpse (0, 1, D:5) a +0 club an orc corpse (5, -6, D:5) a +0 dagger (6, -14, D:5) a +0 cloak (10, 1, D:5) a +0 leather armour (11, -14, D:5) a hound corpse (13, -14, D:5) a +0 dagger a +0 ring mail (15, -14, D:5) a +0 club a +0 leather armour an orc corpse (17, -14, D:5) a +0 club 2 boomerangs a ring of positive energy (29, 14, D:5) a +0 club (52, -4, D:5) an iguana skeleton Level 6 of the Dungeon the Ecumenical Temple