Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (10, 6, D:1) a +0 club a +0 dagger a kobold corpse (skeletalised by now) (15, -17, D:1) a ball python corpse (skeletalised by now) (16, -3, D:1) a +0 dagger a goblin skeleton (21, 15, D:1) a +0 dagger (25, -6, D:1) an inkwell talisman (25, 12, D:1) a +0 pair of boots (28, 13, D:1) a +0 whip (59, 20, D:1) a frilled lizard corpse (skeletalised by now) (59, 23, D:1) a +4 scimitar Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 2, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (7, 37, D:2) a quokka skeleton (22, 6, D:2) a rimehorn talisman (32, -6, D:2) a +0 ring mail (35, 21, D:2) a ball python skeleton (42, 7, D:2) a +0 leather armour a hobgoblin skeleton (56, 8, D:2) a frilled lizard skeleton Level 3 of the Dungeon (0, 0, D:3) the +3 mace "Transmigrator" {holy, rF- rN++ Will++} rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. (6, 11, D:3) a +0 glaive (6, 14, D:3) a quokka skeleton (19, 6, D:3) a +0 spear an adder corpse a gnoll corpse (19, 7, D:3) a +0 club a goblin corpse (20, 6, D:3) a +0 whip an orc corpse (21, 7, D:3) a +0 spear