Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -3, D:1) 3 atropa-tipped darts (14, -14, D:1) a ball python corpse (skeletalised by now) (14, 1, D:1) a rat corpse (skeletalised by now) (21, -25, D:1) a +0 club a goblin corpse (skeletalised by now) (22, -19, D:1) a +0 dagger a goblin skeleton (23, -21, D:1) a +0 sling (32, -16, D:1) a bat skeleton (34, -3, D:1) a +0 war axe (50, -15, D:1) a +0 club a goblin corpse (skeletalised by now) (52, -12, D:1) 2 stones a +0 short sword a kobold skeleton (53, -24, D:1) a stone (54, -26, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (55, -1, D:1) a quokka corpse (skeletalised by now) (59, -31, D:1) a +0 arbalest (60, -5, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a staff of necromancy (1, 16, D:2) an inkwell talisman (2, 6, D:2) a rat corpse (skeletalised by now) (6, 8, D:2) a +0 club (10, 12, D:2) a +0 short sword a bat corpse (skeletalised by now) (13, -27, D:2) the +6 plate armour of Ostruel {Rampage rElec Int+3 SInv} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a ball python corpse (15, -30, D:2) a +0 club a gnoll corpse (21, -35, D:2) a quokka corpse (21, 2, D:2) a staff of necromancy (27, 5, D:2) a +0 hand axe (32, 3, D:2) a +0 robe (42, -3, D:2) a hobgoblin corpse Level 3 of the Dungeon