Dungeon Crawl Stone Soup version 0.34-a0-902-ge5e6b2775c (webtiles) character file. Game seed: 474707628082737541 168 Mistercultist the Magician (level 5, -3/36 HPs) Began as a Djinni Conjurer on Oct 4, 2025. Slain by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:09:05 (2925 turns). Mistercultist the Magician (Djinni Conjurer) Turns: 2925, Time: 00:09:06 Health: -3/36 AC: 3 Str: 6 XL: 5 Next: 78% Gold: 112 EV: 11 Int: 22 God: SH: 5 Dex: 11 rFire + + . (33%) d - +0 long sword rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: reflection, infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons d - a +0 long sword (weapon) Armour a - a +0 robe (worn) b - a +0 helmet (worn) c - a +0 ring mail f - a +0 leather armour Jewellery e - an amulet of reflection (worn) Wands a - a wand of flame (17) Scrolls c - a scroll of vulnerability {unknown} a - 2 scrolls of enchant armour e - a scroll of torment {unknown} s - a scroll of summoning k - a scroll of fog {unknown} Potions d - a potion of brilliance {unknown} r - 2 potions of resistance f - a potion of experience {unknown} j - a potion of heal wounds {unknown} l - a potion of ambrosia {unknown} n - a potion of moonshine {unknown} Skills: + Level 0.9 Fighting + Level 0.5 Long Blades + Level 0.9 Armour + Level 2.5 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy + Level 0.1 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Construct Spike Laun Frge 52% 2d5 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Okawaru Shops: D:2 = D:3 =!!*[ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) Your bat closely misses the water moccasin. The water moccasin bites you. Your bat barely misses the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. Your bat completely misses the water moccasin. You block the water moccasin's attack. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! Your bat misses the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. You finish channelling your searing ray. Your bat misses the water moccasin. The water moccasin closely misses you. The water moccasin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, ally target, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is almost dead. (Press . to maintain the ray.) Your bat hits the water moccasin but does no damage. The water moccasin bites you. Your bat hits the water moccasin but does no damage. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * Your bat barely misses the water moccasin. Your bat hits the water moccasin but does no damage. A ball python comes into view. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the water moccasin. The water moccasin bites you! You die... . ##...................### ....# #....#...............#.##.....# .##.......................#..5..# ...................##...........# .........# #.......##.....##.... .........###......# #.......... ..........#.....####......# ....†..<..........#.......# .......#.......@S.##...###.# ..###..#.......b.......# .# #.................#.ß.# # ..##...#...........#.#.. ........#...........### #......#................ ##.....#.....S..###...#.. .##..##....## ..## # ... #.##.# .... You could see a water moccasin (ally target), a ball python and a friendly bat (summoned). Vanquished Creatures An orc wizard (D:3) 3 gnolls (D:2) 6 adders 2 dart slugs 5 orcs 4 endoplasms 9 hobgoblins 4 quokkas (D:1) 7 ball pythons 7 bats 6 frilled lizards 5 goblins 3 kobolds (D:2) 6 rats 68 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:4) A frilled lizard (D:3) A kobold (D:3) 3 creatures vanquished. Grand Total: 71 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Mistercultist set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:2 | Reached XP level 2. HP: 19/21 MP: 0/0 569 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 569 | D:1 | Learned a level 1 spell: Summon Small Mammal 1244 | D:3 | Found Qiun's Jewellery Shoppe. 1247 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1370 | D:2 | Found Nadungab's Jewellery Emporium. 1830 | D:2 | Reached XP level 5. HP: 32/36 MP: 0/0 1830 | D:2 | Learned a level 2 spell: Construct Spike Launcher 2286 | D:3 | Found Funaxt's Antique Armour Shoppe. 2295 | D:3 | Found Efystruy's Distillery. 2300 | D:3 | Found Mijetyi's General Store. 2403 | D:3 | Found Woata's Distillery. 2634 | D:3 | Found a white marble altar of Elyvilon. 2639 | D:3 | Found an iron altar of Okawaru. 2907 | D:4 | Noticed a water moccasin 2925 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, minmay_cupped D:2: layout_basic, serial_shops, nicolae_shop_window_shopping D:3: layout_rooms, general_overflow_altar, chequers_temple_overflow_statue_of_worship, serial_shops, shop, shop, shop, shop, shop D:4: layout_cave_pools, mainiacjoe_overflow_paths, minmay_temple_entry_grid, grunt_decor_one_mirror Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.9 Long Blades | | 0.5 Armour | | 0.9 Dodging | | 2.5 Stealth | | 1.5 Evocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 5 || 7 Melee: Long sword | 2 | 5 || 7 Cast: Magic Dart | 74 | 24 || 98 Searing Ray | 1 | 9 || 10 Summon Small Mamm | | 6 || 6 Construct Spike L | | 3 || 3 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 2 || 2 Read: Identify | | 3 || 3 Amnesia | | 1 || 1 Armour: Robe | 5 | 16 || 21 Dodge: Dodged | 4 | 15 || 19 Block: Other | 1 | 8 || 9 Reflection | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2929 | 2727 | 202 | 155 | 2015 | 4 | 732.2 | Dungeon | 2929 | 2727 | 202 | 155 | 2015 | 4 | 732.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1288 daAuts D:1: 936 daAuts D:3: 637 daAuts D:4: 67 daAuts