Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -23, D:1) a parchment of Blink (4, -3, D:1) a frilled lizard corpse (skeletalised by now) (5, -23, D:1) a bat corpse (skeletalised by now) (11, -20, D:1) a hobgoblin skeleton (12, -21, D:1) a staff of alchemy (12, 11, D:1) a +0 arbalest (13, -18, D:1) a +0 ring mail (13, -8, D:1) a rat corpse (skeletalised by now) (13, -7, D:1) a +0 short sword a stone a +0 club a kobold corpse (skeletalised by now) (23, 20, D:1) a ball python skeleton (28, 23, D:1) a +0 scale mail (29, 24, D:1) a ball python corpse (skeletalised by now) (32, -13, D:1) a rat corpse (skeletalised by now) (37, 0, D:1) a ball python skeleton a frilled lizard skeleton (37, 21, D:1) a parchment of Vhi's Electric Charge a hobgoblin corpse (skeletalised by now) (39, 1, D:1) a ball python skeleton (47, 20, D:1) a +0 whip a kobold corpse (skeletalised by now) (48, 22, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 21, D:2) a rat corpse (skeletalised by now) (1, 17, D:2) a +0 dagger (3, 6, D:2) a rat corpse (skeletalised by now) (11, -10, D:2) a +0 war axe (14, -3, D:2) a +0 mace (19, -7, D:2) a +0 dagger a +2 sling of flaming a goblin skeleton (23, 24, D:2) a +0 leather armour (24, 16, D:2) the felid skeleton of Natasha (25, 4, D:2) a +0 trident (27, 12, D:2) the +6 spear of the Twelve Yaks {protect, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (32, 21, D:2) a maw talisman (35, 10, D:2) a +0 dagger (40, 21, D:2) the quill talisman of Kurgho {rCorr Int+6 Stlth-} [quill talisman] rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (47, 7, D:2) a +0 club a stone a kobold corpse (skeletalised by now) Level 3 of the Dungeon (10, -8, D:3) a +0 flail a gnoll corpse (13, -26, D:3) a +0 buckler Level 4 of the Dungeon (12, -6, D:4) a +0 falchion