Mistercultist Level 1 of the Dungeon [Shop] Siop's Weapon Boutique a +0 short sword of electrocution (123 gold) a +2 heavy mace (226 gold) a +3 flail of draining (302 gold) 5 poisoned darts (39 gold) 3 curare-tipped darts (46 gold) a +0 dagger (26 gold) a +0 mace (39 gold) a +0 sling (19 gold) [Shop] Zafaceg's Jewellery Emporium an amulet of wildshape (unknown) (420 gold) a ring of protection from cold (unknown) (350 gold) a granite talisman (420 gold) the ring "Kitau" {rPois rN+ Will+ Str+3} (603 gold) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). a quill talisman (140 gold) the ring of Resyir {rN++ Str+6} (749 gold) [ring of strength] rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). a +6 ring of strength (unknown) (504 gold) an amulet of magic regeneration (unknown) (420 gold) [Shop] Joeptidd's Vocational Training a manual of Invocations (960 gold) a manual of Evocations (960 gold) [Shop] Hoesorr's Jewellery Boutique a ring of resist corrosion (unknown) (200 gold) a +4 ring of slaying (unknown) (360 gold) a +4 ring of slaying (unknown) (360 gold) an amulet of reflection (unknown) (300 gold) an amulet of faith (unknown) (400 gold) (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, 27, D:1) a +0 hand axe (9, 10, D:1) a +0 sling (9, 31, D:1) a human skeleton (10, 15, D:1) a +0 spear (12, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 31, D:1) a +0 short sword (16, 7, D:1) a quokka skeleton (18, 0, D:1) a maw talisman (18, 23, D:1) a hobgoblin skeleton (22, 19, D:1) 5 stones a +0 whip (26, 37, D:1) a +0 club (33, -11, D:1) a ball python corpse (skeletalised by now) (33, -9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (34, -13, D:1) a hobgoblin corpse (skeletalised by now) (34, -10, D:1) a hobgoblin corpse (skeletalised by now) (39, 23, D:1) a frilled lizard corpse (skeletalised by now) (40, -5, D:1) a +0 heavy spear (40, 38, D:1) a +0 club (45, 28, D:1) a +0 hand axe (48, 12, D:1) a bat corpse (skeletalised by now) (48, 36, D:1) a +0 dagger 2 stones Level 2 of the Dungeon (0, 0, D:2) 11 gold pieces (4, 8, D:2) a frilled lizard corpse (skeletalised by now) (7, 8, D:2) a +0 club (8, -16, D:2) a +0 whip (20, -17, D:2) a +0 sling a +0 dagger (22, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, -21, D:2) a +0 club a rat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (26, 7, D:2) a +0 dagger a kobold corpse (skeletalised by now) (28, -6, D:2) a +0 quarterstaff (30, 17, D:2) a +0 ring mail (33, 15, D:2) a +0 short sword 5 stones (34, -5, D:2) a ball python corpse (skeletalised by now) (40, 10, D:2) a +0 leather armour Level 3 of the Dungeon (6, -30, D:3) a rat corpse (skeletalised by now) (8, -5, D:3) the +4 short sword of Inconvenience {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (unseen) (10, -12, D:3) a ring of flight (11, -32, D:3) a rat corpse (skeletalised by now) (20, -5, D:3) a +0 dagger (28, 6, D:3) a bat corpse (skeletalised by now) (31, -14, D:3) a +0 robe (42, -17, D:3) a +0 leather armour a sewer (0, 0, Sewer) an adder corpse (1, -1, Sewer) a frilled lizard corpse (7, -15, Sewer) 9 gold pieces (8, -16, Sewer) 3 poisoned darts (8, -15, Sewer) a potion of mutation (8, -14, Sewer) the +0 pair of gloves "Enleym" {-Tele rPois Str+4} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (9, -16, Sewer) a scroll of blinking (9, -15, Sewer) a +0 plate armour