Dungeon Crawl Stone Soup version 0.34-a0-1326-g7fd6d77ad8 (webtiles) character file. Game seed: 9359391395840282563 11963 Mistercultist the Vexing (level 11, -2/87 (89) HPs) Began as a Demigod Hexslinger on Nov 24, 2025. Slain by a hell rat (5 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:36:10 (11909 turns). Mistercultist the Vexing (Demigod Hexslinger) Turns: 11909, Time: 00:36:11 HP: -2/87 (89) AC: 13 Str: 9 XL: 11 Next: 31% MP: 22/22 EV: 14 Int: 22 God: Gold: 705 SH: 0 Dex: 30 Spells: 8/20 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) g - orb {Stardust} rNeg . . . (100%) k - +2 ring mail {Will+} rPois . (100%) n - +1 helmet {Int+3} rElec . (100%) c - +1 cloak {Air} rCorr . (100%) (no gloves) SInv . f - +0 pair of boots Will ++... (no amulet) Stlth ++ b - ring of wizardry HPRegen 0.34/turn l - +6 ring of dexterity MPRegen 0.18/turn %: wizardry (x1) @: lethally poisoned (-2 -> -4), studying Necromancy, lightly drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Lair of Beasts. You visited 2 branches of the dungeon, and saw 13 of its levels. You collected 705 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) o - a +0 orcbow Armour c - a +1 cloak of air (worn) d - a +2 robe of willpower f - a +0 pair of boots (worn) g - an orb of stardust (worn) k - a +2 ring mail of willpower (worn) n - a +1 helmet of intelligence (worn) Jewellery b - a ring of wizardry (worn) e - a ring of willpower h - a ring of poison resistance i - a ring of magical power j - a ring of magical power l - a +6 ring of dexterity (worn) m - a ring of flight Wands a - a wand of flame (31) b - a wand of quicksilver (12) p - a wand of polymorph (21) c - a wand of roots (6) f - a wand of mindburst (9) Scrolls p - 4 scrolls of poison t - 10 scrolls of teleportation I - 2 scrolls of immolation x - 2 scrolls of amnesia s - a scroll of summoning V - a scroll of vulnerability m - a scroll of revelation {unknown} f - 2 scrolls of fear Potions b - 6 potions of brilliance e - 2 potions of enlightenment j - a potion of heal wounds {unknown} c - 2 potions of curing d - a potion of magic {unknown} k - a potion of ambrosia {unknown} l - a potion of invisibility {unknown} h - 2 potions of haste L - 2 potions of lignification p - 2 potions of resistance {unknown} m - 3 potions of might M - 2 potions of mutation Skills: + Level 5.9 Fighting + Level 5.9 Ranged Weapons + Level 5.4 Armour + Level 5.8 Dodging + Level 5.1 Spellcasting + Level 7.1 Hexes * Level 6.5 Translocations + Level 5.6 Fire Magic - Level 3.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 74% 2d3 1% 2 b - Inner Flame Hex/Fire 33% N/A 2% 3 c - Dimensional Bullseye Hex/Tloc 17% N/A 6% 4 d - Tukima's Dance Hex 37% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 1% 1 Blink Tloc 68% N/A 1% 2 Sigil of Binding Hex 37% N/A 1% 3 Cause Fear Hex 18% N/A 5% 4 Gloom Hex/Necr 42% N/A 7% 3 Kiss of Death Conj/Necr 20% 2d7 11% 1 Call Imp Summ 10% N/A 16% 2 Grave Claw Necr 10% 2d7 16% 2 Call Canine Familiar Summ 5% N/A 28% 3 Launch Clockwork Bee Frge 5% N/A 28% 3 Mephitic Cloud Conj/Alch/Air 8% N/A 28% 3 Silence Hex/Air 16% N/A 52% 5 Awaken Armour Erth/Frge 10% N/A 65% 4 Dispel Undead Necr 5% 3d7 65% 4 Rending Blade Conj/Frge 5% 2d6 65% 4 Alistair's Intoxication Alch 3% N/A 93% 5 Alistair's Walking Alem Alch/Frge 5% N/A 93% 5 Arcjolt Conj/Air 4% 1d14 93% 5 Curse of Agony Necr 5% N/A 93% 5 Lehudib's Crystal Spear Conj/Erth 2% 10d2 100% 8 Platinum Paragon Frge 2% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:5 Lair (1/5) D:10 Orc (0/2) D:9 The Realm of Zot is guarded by orbs of fire. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The hell rat barely misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel very sick. The hell rat barely misses you. The water moccasin closely misses you. The hell rat bites you! You feel drained. You shoot a sling bullet. The sling bullet closely misses the water moccasin. You feel very sick. The water moccasin bites you but does no damage. The hell rat closely misses you. The water moccasin bites you but does no damage. The hell rat bites you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin closely misses you. The hell rat closely misses you. The water moccasin closely misses you. You cannot cast spells while silenced! You shoot a sling bullet. The sling bullet misses the water moccasin. Your hearing returns. You feel sick. The water moccasin misses you. The hell rat bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The hell rat misses you. You shoot a sling bullet. The sling bullet hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. The hell rat completely misses you. You shoot a sling bullet. The sling bullet hits the hell rat. The hell rat is moderately wounded. You feel sick. The hell rat bites you. You die... .r .# # #### ..### .. .#. ..... #.# ..###P..... ...#.+@#...... #..#..#