Dungeon Crawl Stone Soup version 0.34-a0-1338-g58661db901 (webtiles) character file. Game seed: 12698631777682605703 2 Mistercultist the Vexing (level 1, 0/11 HPs) Began as a Deep Elf Hexslinger on Nov 24, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (95 turns). Mistercultist the Vexing (Deep Elf Hexslinger) Turns: 95, Time: 00:00:32 Health: 0/11 AC: 2 Str: 5 XL: 1 Next: 25% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Potions d - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting * Level 2.8 Ranged Weapons + Level 2.4 Dodging + Level 1.6 Spellcasting + Level 4.0 Hexes + Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 30% 2d2 6% 2 Sigil of Binding Hex 15% N/A 12% 3 Inner Flame Hex/Fire 10% N/A 22% 3 Construct Spike Launche Frge 2% 2d3 30% 2 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The sling bullet hits the jackal but does no damage. The jackal barely misses you. x2 You shoot a sling bullet. The sling bullet hits the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! HP restored. A bat comes into view. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! Found a robe. Found a stone staircase leading down. d - a smoky blue potion You pick up a parchment of Construct Spike Launcher and begin reading... You add the spell Construct Spike Launcher to your library. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! An endoplasm comes into view. The endoplasm hits you but does no damage. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The goblin hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the endoplasm but does no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... .# .# . ## ####.# .# #. .....#..# #. .......# #. #####...# # #.##.....####.# #>J@..........# #.g######..####### #..#.......†...[.. ....#.#####..######## #....# #........... #....# ####.##.####### #....# #.............. #....# #.##.##.####### # #........... You could see an endoplasm and a goblin. Vanquished Creatures A jackal (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Deep Elf Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 95 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_basic, chequers_avenue D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_sigmund Action || total ---------------------------++------- Fire: Sling || 8 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 67 | 2 | 48.5 | Dungeon | 97 | 97 | 0 | 0 | 67 | 2 | 48.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 95 daAuts D:2: 2 daAuts