Dungeon Crawl Stone Soup version 0.35-a0-114-g0c39c3cb1f (webtiles) character file. Game seed: 6778366178238768042 18 Mistercultist the Vexing (level 2, -1/21 HPs) Began as a Formicid Hexslinger on Feb 26, 2026. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (1330 turns). Mistercultist the Vexing (Formicid Hexslinger) Turns: 1330, Time: 00:02:12 Health: -1/21 AC: 4 Str: 12 XL: 2 Next: 85% Magic: 3/3 EV: 11 Int: 12 God: Gold: 17 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 leather armour rPois . (100%) d - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + c - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flying A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe d - a +0 cloak (worn) e - a +0 leather armour (worn) Jewellery c - a ring of flight (worn) Scrolls p - a scroll of poison c - 2 scrolls of immolation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of curing {unknown} Skills: + Level 1.3 Fighting * Level 2.3 Ranged Weapons + Level 0.6 Armour + Level 1.9 Dodging + Level 0.5 Stealth + Level 1.2 Spellcasting + Level 3.8 Hexes + Level 1.2 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 36% 1 Sigil of Binding Hex 9% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 38% 3 Lesser Beckoning Tloc 0% N/A 50% 2 Cause Fear Hex 4% N/A 61% 4 Dimensional Bullseye Hex/Tloc 2% N/A 86% 4 Airstrike Air 0% 2d(0-16) 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You cannot shoot with your +1 sling while caught in a web. You cannot shoot with your +1 sling while caught in a web. You disentangle yourself. You encounter a hobgoblin. You shoot a sling bullet. The sling bullet hits the rat! You kill the rat! The hobgoblin shouts! You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is lightly wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. The hobgoblin misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you but does no damage. The hobgoblin hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the ribbon worm. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The hobgoblin hits you but does no damage. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The hobgoblin barely misses you. The ribbon worm bites you. The hobgoblin closely misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The ribbon worm barely misses you. The hobgoblin hits you. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the ribbon worm. The ribbon worm is severely wounded. The hobgoblin misses you. The ribbon worm bites you. You die... . ....# #. #....# .# ###.# ###....##.# ..... #.........# ...... #.........# ......# #.........# .......#######g........# ...........†w@.........# ...........###.........# ......####..######+#'### ...... #....# #.#.# ..... #....# #.#.##### .#### #....# #.#<....### #....## #.#........ #.....###.#........ #...#...#.#........ You could see a ribbon worm and a hobgoblin. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) A hobgoblin (D:1) 3 ball pythons (D:1) 3 bats (D:1) 3 goblins (D:1) 5 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Formicid Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 95 | D:2 | Reached XP level 2. HP: 18/21 MP: 3/3 104 | D:1 | Learned a level 2 spell: Jinxbite 1330 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic D:2: layout_basic, minmay_gold_behind_fungi Action || total ---------------------------++------- Fire: Sling || 71 Armour: Robe || 7 Leather armour || 17 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1352 | 1259 | 93 | 0 | 1006 | 2 | 676.0 | Dungeon | 1352 | 1259 | 93 | 0 | 1006 | 2 | 676.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1267 daAuts D:2: 84 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+