Dungeon Crawl Stone Soup version 0.35-a0-117-g239433bcb3 (webtiles) character file. Game seed: 8588984827470458772 36 Mistercultist the Vexing (level 3, 0/26 HPs) Began as a Formicid Hexslinger on Feb 28, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:57 (1051 turns). Mistercultist the Vexing (Formicid Hexslinger) Turns: 1051, Time: 00:01:57 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 57% Magic: 5/5 EV: 11 Int: 12 God: Gold: 70 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -2) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - a throwing net Armour b - a +0 robe (worn) Jewellery d - a ring of positive energy (worn) Scrolls p - a scroll of poison c - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of amnesia {unknown} j - a scroll of enchant armour {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 1.4 Fighting * Level 2.4 Ranged Weapons + Level 0.9 Armour + Level 2.0 Dodging + Level 1.1 Stealth + Level 1.4 Spellcasting + Level 3.8 Hexes + Level 1.4 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 28% 1 Momentum Strike Conj/Tloc 0% 3d8 41% 2 Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 52% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Animate Dead Necr 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Okay, then. j - a scroll labelled VEMUDDA KONO You sense a monster nearby. You encounter an adder. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is heavily wounded. The adder barely misses you. You shoot a sling bullet. The sling bullet closely misses the adder. The adder bites you. x2 You are poisoned. The adder poisons you! You shoot a sling bullet. The sling bullet misses the adder. You feel very sick. The adder bites you. You shoot a sling bullet. The sling bullet misses the adder. You feel sick. The adder misses you. The adder closely misses you. You shoot a sling bullet. The sling bullet barely misses the adder. You feel sick. The adder bites you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. The adder misses you. You shoot a sling bullet. The sling bullet hits the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet completely misses the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of magic. Magic courses through your body. You die... #..# #..# ########..# .'........# # #########.# #. #.# ##'# ##########.# #...##..........# #...@..########## .....#S#### ### #. #. #. #. #. #. You could see an adder. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) An orc (D:3) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons A bat (D:2) 4 frilled lizards 3 goblins 3 kobolds (D:2) 2 rats 2 butterflies (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Formicid Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 55 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 61 | D:1 | Learned a level 2 spell: Jinxbite 304 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 363 | D:1 | Reached skill level 1 in Stealth 1050 | D:2 | HP: 1/26 [adder (3)] 1051 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, st_stairs_4, darby_harvest_season D:2: layout_loops_ring, serial_shops, nicolae_shop_rolling_square, serial_bayou_pond_e D:3: layout_basic, mainiacjoe_overflow_alcove_2, nicolae_overflow_some_kind_of_shallow_water_thing, kennysheep_big_empty_room, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.1 Dodging | 2 | 2.0 Fighting | | 1.4 Ranged Weapons | | 2.4 Armour | | 0.9 Spellcasting | | 1.4 Hexes | | 3.8 Fire Magic | | 1.4 Action || total ---------------------------++------- Fire: Sling || 80 Ability: Dig || 4 Drink: Magic || 1 Armour: Robe || 27 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1077 | 1024 | 53 | 0 | 836 | 3 | 359.0 | Dungeon | 1077 | 1024 | 53 | 0 | 836 | 3 | 359.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 943 daAuts D:2: 129 daAuts D:3: 5 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+