Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, -18, D:1) 4 stones a +0 whip a kobold skeleton (7, -14, D:1) a +0 short sword (10, -15, D:1) a +0 sling (10, -4, D:1) a +0 short sword 5 stones a frilled lizard corpse (skeletalised by now) (18, -18, D:1) a frilled lizard skeleton (19, -30, D:1) a hobgoblin skeleton (19, -27, D:1) a bat skeleton (20, -31, D:1) a bat skeleton (25, -15, D:1) a ball python skeleton (30, -3, D:1) a +0 pair of boots (30, 8, D:1) a +0 hand axe (40, -13, D:1) a hobgoblin skeleton (43, -15, D:1) a +0 spear (44, -16, D:1) a ball python skeleton (44, -13, D:1) 4 stones a +0 club a kobold skeleton (50, -20, D:1) a bat skeleton (56, -6, D:1) a +0 scale mail (57, -11, D:1) a +0 dagger Level 2 of the Dungeon (13, 2, D:2) a +0 whip (14, 12, D:2) a rat corpse (skeletalised by now) (23, 10, D:2) a +0 leather armour (36, 9, D:2) a jackal corpse (skeletalised by now) (36, 24, D:2) the +1 mace of Upheaval {flame, rElec Str+3 Stlth+} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (41, 24, D:2) a potion of might Level 3 of the Dungeon (0, 0, D:3) 9 gold pieces (4, 1, D:3) a +0 club (5, 3, D:3) a ball python corpse (8, 9, D:3) a ribbon worm corpse (18, 2, D:3) a +0 hand axe an orc corpse (27, 5, D:3) a river rat corpse (29, -18, D:3) a +0 dagger (29, 18, D:3) a scroll of identify (37, -25, D:3) a +0 spear (37, -12, D:3) a +0 falchion