Mistercultist Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -17, D:1) a +0 robe (9, -21, D:1) a +0 club (10, -11, D:1) a +0 dagger (10, -10, D:1) a +0 dagger a goblin skeleton (32, -24, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (36, -24, D:1) a rat corpse (skeletalised by now) (38, -6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (18, -19, D:2) an adder corpse (skeletalised by now) (31, -12, D:2) a +0 robe a +0 scythe (34, -8, D:2) a +0 robe (36, -30, D:2) a ball python corpse (skeletalised by now) (37, 2, D:2) a ball python corpse (skeletalised by now) (39, 0, D:2) a +0 hand axe (41, -15, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (15, 4, D:3) the felid corpse of Natasha (skeletalised by now) a ball python corpse (skeletalised by now) (20, 3, D:3) a bat corpse (skeletalised by now) (20, 12, D:3) a +0 war axe (21, 25, D:3) a +0 leather armour (26, 5, D:3) a +0 helmet (31, 7, D:3) the felid skeleton of Natasha a rat skeleton (34, 29, D:3) a +0 dagger (34, 30, D:3) the felid corpse of Natasha (skeletalised by now) (52, -4, D:3) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (55, -5, D:3) a +0 hammer Level 4 of the Dungeon (0, 0, D:4) a staff of air (15, 23, D:4) a hound corpse (skeletalised by now) (22, 34, D:4) an adder skeleton (32, 12, D:4) a +0 trident (37, 0, D:4) an adder corpse (skeletalised by now) (37, 28, D:4) a ball python skeleton (43, -2, D:4) a hobgoblin corpse (skeletalised by now) (49, 7, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (0, 7, D:5) a +0 giant spiked club (20, 7, D:5) a potion of moonshine (32, -16, D:5) a +0 robe (40, 0, D:5) a hound corpse (skeletalised by now) (46, 22, D:5) a +0 robe (49, 5, D:5) a +0 robe (50, 17, D:5) a quokka corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 club a gnoll corpse (skeletalised by now) (2, 4, D:6) a +0 spear a +0 whip (4, 4, D:6) a +0 falchion (5, 4, D:6) a +0 spear (12, -22, D:6) a bullfrog skeleton (19, -8, D:6) a staff of earth (21, -23, D:6) a +0 robe a +4 flail a +0 robe of willpower a +0 trident a +0 robe a +0 long sword (23, -15, D:6) a +0 robe a +0 dagger (26, 3, D:6) a +0 dagger an orc skeleton (27, 3, D:6) a +0 flail a +0 chain mail a +0 war axe a +0 dagger a +0 mace an orc skeleton an orc skeleton an orc skeleton (36, -22, D:6) a +0 giant club an ogre corpse (skeletalised by now) (36, -5, D:6) a hound corpse (skeletalised by now) (37, -13, D:6) a bullfrog skeleton a water moccasin skeleton (37, -5, D:6) a +0 dagger a +1 chain mail of cold resistance (39, -15, D:6) a +0 shortbow (40, -12, D:6) a +0 club (46, -15, D:6) a hound corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 robe a +0 dagger a +0 hand axe an orc skeleton (1, -1, D:7) a +0 whip a +0 chain mail a +0 hand axe an orc skeleton (1, 0, D:7) a +0 robe a +0 dagger an orc skeleton (8, 9, D:7) a +0 shortbow (9, -39, D:7) a +0 rapier (9, -11, D:7) a +0 leather armour a +0 falchion (14, -31, D:7) a hound skeleton (23, 0, D:7) a staff of earth (25, 15, D:7) a +0 hand axe an orc skeleton (26, 15, D:7) a +0 robe a +0 dagger (26, 16, D:7) a +0 short sword an orc skeleton (45, -33, D:7) a +0 giant spiked club (47, -20, D:7) a +0 giant club (49, -2, D:7) a howler monkey corpse (skeletalised by now) (51, -1, D:7) a howler monkey corpse (skeletalised by now) Level 8 of the Dungeon (6, 22, D:8) the +0 kite shield of the Volcano {rElec Will- Int+4 Dex-4} rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (16, 15, D:8) a +0 robe a +0 war axe (17, 15, D:8) a +0 robe a +0 long sword a +0 robe a +1 short sword (18, 16, D:8) a +0 robe a +0 battleaxe (23, 28, D:8) a +0 chain mail (25, 10, D:8) a +0 quarterstaff (28, 36, D:8) a +0 hand axe (28, 37, D:8) a +0 mace (29, 36, D:8) a +0 mace (29, 37, D:8) a +0 dagger a +0 sling a +0 robe (30, 6, D:8) a +1 halberd of protection a +0 robe (30, 36, D:8) a +0 dagger (30, 37, D:8) a +1 dagger of venom a +0 robe (30, 38, D:8) a +0 mace a +0 chain mail (32, 4, D:8) a +3 spear a +0 robe (32, 7, D:8) a +2 trident of draining a +0 robe (32, 37, D:8) a +0 leather armour (33, 6, D:8) a +0 robe (48, 3, D:8) a +0 ring mail Level 9 of the Dungeon (1, 13, D:9) a +0 broad axe (7, 1, D:9) a +2 whip of venom (7, 2, D:9) 5 stones a +0 club (7, 8, D:9) a +0 scale mail (8, 1, D:9) a +0 whip a +0 short sword a stone a +0 whip (8, 3, D:9) a +0 short sword (8, 4, D:9) 2 stones a +0 club (18, -5, D:9) a +0 leather armour a +0 dagger (18, -3, D:9) a +0 club (19, -5, D:9) a +0 mace (19, -4, D:9) a +0 robe a +0 dagger (19, -3, D:9) a +0 flail (28, -10, D:9) a +0 longbow (29, -2, D:9) a serpent talisman (38, -24, D:9) a +0 helmet (38, 6, D:9) a +0 club (45, -20, D:9) a +0 ring mail a +0 trident (46, -7, D:9) a +0 leather armour a +0 flail (47, -16, D:9) a +0 whip (49, -15, D:9) a +0 spear (50, -15, D:9) a +0 club (54, 5, D:9) a +0 spear (56, -25, D:9) a +0 robe a +0 dagger (56, 5, D:9) a +0 spear (58, 1, D:9) a +0 spear (58, 7, D:9) a +0 spear (60, -1, D:9) a +0 giant spiked club a +0 giant club (66, -15, D:9) a +0 heavy falchion Level 10 of the Dungeon (4, 38, D:10) a +0 whip a +0 robe (4, 46, D:10) a +0 dagger a +0 robe (8, 38, D:10) a +0 mace (8, 40, D:10) a +2 morningstar a +0 robe (8, 44, D:10) a +0 dagger a +0 robe (14, 19, D:10) a +0 short sword (15, 19, D:10) a +0 short sword (16, 17, D:10) a +0 whip 5 stones (16, 18, D:10) a +0 dagger (16, 19, D:10) a +0 whip 4 stones (17, 18, D:10) a +0 dagger 3 stones (23, 37, D:10) a +0 giant spiked club a +0 giant club (29, 19, D:10) an inkwell talisman (29, 40, D:10) a +0 dagger a +0 robe (42, 12, D:10) a +0 whip (43, 15, D:10) a komodo dragon skeleton (57, 41, D:10) the +3 plate armour "Teot" {Bane rF++} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. It cannot be enchanted further. Level 11 of the Dungeon (0, 0, D:11) a +0 mace (11, -42, D:11) a +0 giant spiked club a +0 giant club (11, -27, D:11) a +0 dire flail (14, -31, D:11) a +0 shortbow (17, -49, D:11) a +0 shortbow (17, -41, D:11) a +0 long sword a +0 arbalest a +0 plate armour (18, -44, D:11) a +0 flail (18, -10, D:11) a +0 dagger (27, -11, D:11) a +0 club (35, -13, D:11) a spore talisman (41, -4, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a +0 quarterstaff (2, 11, D:12) a potion of might (6, 10, D:12) 25 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the +1 robe of Ignis's Fury {rC+} rC+: It protects you from cold. It cannot be enchanted further. (0, 2, Lair:1) a +0 mace (6, 54, Lair:1) a +0 club (10, 55, Lair:1) a +0 war axe (36, 18, Lair:1) a +0 war axe (53, 40, Lair:1) a scarab talisman (54, 22, Lair:1) a +0 ring mail (58, 17, Lair:1) a scarab talisman Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 chain mail