Dungeon Crawl Stone Soup version 0.35-a0-179-g177dabccda (webtiles) character file. Game seed: 15763418801270008004 225 Mistercultist the Shield-Bearer (level 6, 0/43 HPs) Began as a Formicid Fighter on Mar 12, 2026. Slain by a water moccasin (3 damage) ... on level 4 of the Dungeon. The game lasted 00:07:30 (3140 turns). Mistercultist the Shield-Bearer (Formicid Fighter) Turns: 3140, Time: 00:07:30 Health: 0/43 AC: 8 Str: 28 XL: 6 Next: 21% Magic: 6/6 EV: 9 Int: 8 God: Gold: 136 SH: 5 Dex: 13 Spells: 5/5 levels left rFire . . . (100%) a - +0 quarterstaff rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) d - +0 cloak rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + e - +6 ring of strength HPRegen 0.27/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, talons 1, frail 1, high MP 1, lucky 1 a: Dig (0%), Shaft Self (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 136 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) d - a +0 cloak (worn) Jewellery e - a +6 ring of strength (worn) f - an amulet of the acrobat Scrolls V - a scroll of vulnerability e - 2 scrolls of silence {unknown} h - 2 scrolls of enchant weapon {unknown} c - a scroll of noise {unknown} k - a scroll of enchant armour {unknown} m - 2 scrolls of identify {unknown} n - a scroll of teleportation {unknown} Potions m - a potion of might d - a potion of haste {unknown} f - a potion of heal wounds {unknown} l - a potion of resistance {unknown} Skills: + Level 4.1 Fighting * Level 3.5 Staves + Level 4.0 Armour + Level 1.7 Dodging + Level 2.4 Stealth + Level 4.8 Shields You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 71% 1 Poisonous Vapours Alch/Air 0% 1d1 71% 1 Mercury Arrow Conj/Alch 0% 2d5 85% 2 Searing Ray Conj 0% 2d4 85% 2 Frozen Ramparts Ice 0% 1d1 97% 3 Hailstorm Conj/Ice 0% 3d5 97% 3 Airstrike Air 0% 2d(0-16) 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Dithmenos Kikubaaqudgha Trog Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You have sharp toenails. You are frail. (-10% HP) You have an increased reservoir of magic. (+10% MP) You discover slightly more artefacts. Message History The water moccasin poisons you! The hound bites you. You encounter an endoplasm. The water moccasin bites you. The hound barely misses you. You feel very sick. The hound bites you but does no damage. The water moccasin bites you. You feel very sick. You feel very sick. The hound bites you. You feel sick. You barely miss the hound. You feel sick. The hound bites you but does no damage. x2 You closely miss the hound. You feel sick. The hound closely misses you. The hound bites you but does no damage. You hit the hound. The hound is moderately wounded. You feel sick. The hound bites you. x2 You feel very mighty all of a sudden. You feel sick. You block the hound's attack. It was a potion of mutation. You feel extremely strange. You feel frail. Your toenails lengthen and sharpen. You feel more energetic. You feel fortune smile upon you. You feel sick. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you but does no damage. You sock the hound! You kill the hound! You feel sick. You are no longer poisoned. The water moccasin closely misses you. Your Armour skill increases to level 4! You sock the water moccasin! Your kick misses the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You die... .## #. ...........# #.# .# #...<...# ###.. .### #######.# ...# ... . ..##.##.###.# # ......w....# ..##.##.#Jw# #.# #.##S# #.# #.##@# #.# #.##.# #.# #!##.# #.# #J##.# #.# #.##.# #####.#### #.# #......... #.# #.##..#### { #.#### #.##..# #....# #.#...## You could see a water moccasin, a ribbon worm and an endoplasm. Vanquished Creatures A hound (D:4) 2 orc wizards (D:4) 4 gnolls (D:4) 4 adders 2 dart slugs 13 orcs 4 endoplasms 3 hobgoblins 4 jackals (D:1) A quokka (D:3) 6 ball pythons 3 bats 2 frilled lizards 5 goblins 14 kobolds 7 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Formicid Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 8 | D:1 | Encountered a polar bear 8 | D:1 | Encountered a redback 8 | D:1 | Encountered an anaconda 22 | D:1 | Encountered an iguana 125 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 228 | D:1 | Found a faded altar of an unknown god. 298 | D:1 | Reached skill level 1 in Stealth 489 | D:1 | Reached XP level 3. HP: 28/29 MP: 3/3 1180 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1193 | D:2 | Reached skill level 1 in Dodging 2134 | D:4 | Reached XP level 5. HP: 41/42 MP: 5/5 2655 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2656 | D:3 | Found a broken altar of Ashenzari. 2657 | D:3 | Found a bloodstained altar of Trog. 2658 | D:3 | Found a shadowy altar of Dithmenos. 2940 | D:4 | Reached XP level 6. HP: 47/48 MP: 6/6 2987 | D:5 | Entered Level 5 of the Dungeon 3126 | D:4 | Encountered a water moccasin 3137 | D:4 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 3137 | D:4 | Gained mutation: You have sharp toenails. [potion of | mutation] 3137 | D:4 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 3137 | D:4 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 3139 | D:4 | HP: 2/43 [water moccasin (3)] 3140 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_cross, shapermc_ecumenical_altar_pompeii D:2: layout_basic, lexackson_kobold_supper D:3: layout_loops_corners, mainiacjoe_overflow_alcove_3 D:4: layout_loops_ring, mainiacjoe_overflow_alcove_2 D:5: layout_basic, nicolae_gozag_seed_capital, amethyst_killhole, corexii_item_surrounded_by_moat, serial_park_square3 [serial_park_minivault_5x5_3] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 1 2 | 2.4 Dodging | 1 | 1.7 Staves | 3 | 3.5 Fighting | 4 | 4.1 Armour | 4 | 4.0 Shields | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 82 | 131 || 213 Melee: Quarterstaff | 82 | 131 || 213 Ability: Dig | | 1 || 1 Drink: Might | | 1 || 1 Mutation | | 1 || 1 Read: Vulnerability | | 1 || 1 Armour: Scale mail | 85 | 97 || 182 Dodge: Dodged | 44 | 47 || 91 Block: Buckler | 20 | 24 || 44 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3190 | 3055 | 135 | 71 | 2279 | 5 | 638.0 | Dungeon | 3190 | 3055 | 135 | 71 | 2279 | 5 | 638.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1010 daAuts D:3: 1006 daAuts D:1: 742 daAuts D:4: 428 daAuts D:5: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+