Mistercultist Level 1 of the Dungeon (0, 8, D:1) a +0 club (7, 3, D:1) a +0 dagger (8, 3, D:1) a ball python skeleton (9, 2, D:1) a +0 club a gnoll skeleton (17, 3, D:1) a ball python skeleton a rat skeleton (17, 13, D:1) a ball python corpse (skeletalised by now) (18, 5, D:1) 5 atropa-tipped darts (18, 13, D:1) a +0 whip 4 stones (20, 6, D:1) a +0 scale mail (23, 3, D:1) a +0 spear (37, -7, D:1) a +0 mace (38, 1, D:1) a +0 short sword (42, -2, D:1) 3 large rocks (44, 39, D:1) 3 scrolls of blinking (50, 26, D:1) a +0 dagger (55, 6, D:1) a +0 whip a gnoll corpse (skeletalised by now) (57, 1, D:1) a +0 club (58, -1, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (4, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (10, 29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, 30, D:2) a +0 dagger (18, 29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (22, 15, D:2) a +0 leather armour (24, 5, D:2) a bat skeleton (26, 29, D:2) a rat corpse (skeletalised by now) (28, -1, D:2) 5 stones a +0 dagger (31, -1, D:2) a rat skeleton (31, 14, D:2) a +0 club a goblin skeleton a rat skeleton (32, 12, D:2) a bat skeleton (33, 16, D:2) a bat skeleton (39, 25, D:2) a ball python corpse (skeletalised by now) (41, 21, D:2) a rat corpse (skeletalised by now) (46, 9, D:2) a +0 hand axe (46, 13, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (8, 6, D:3) a +0 leather armour a +0 war axe (11, 4, D:3) a +0 buckler (18, 12, D:3) an adder skeleton (18, 25, D:3) a +0 quarterstaff (19, 15, D:3) the +4 long sword "Diedaz" {pain, rElec rF+ Will- Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (28, -3, D:3) a +0 whip 2 stones (31, -2, D:3) a +0 falchion (33, 24, D:3) a rat corpse (skeletalised by now) (35, 25, D:3) a +0 sling (36, 16, D:3) a hobgoblin corpse (skeletalised by now) (40, 7, D:3) a rat skeleton (42, 25, D:3) a jackal corpse (skeletalised by now) (42, 26, D:3) a jackal corpse (skeletalised by now) (43, 10, D:3) 4 stones a +0 dagger (43, 25, D:3) a jackal corpse (skeletalised by now) (44, 25, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a stone a kobold corpse (skeletalised by now) (15, 24, D:4) 6 javelins (19, 2, D:4) a +0 hand axe (27, 16, D:4) a +0 hand axe an orc skeleton (28, 6, D:4) an adder corpse (skeletalised by now) (29, 19, D:4) 2 poisoned darts (30, 16, D:4) a +0 robe a +0 dagger an orc skeleton (31, 20, D:4) a +0 leather armour 2 boomerangs a +0 club an orc skeleton (33, 9, D:4) a +0 hand axe (36, -6, D:4) a +0 leather armour (36, 24, D:4) 4 stones a +0 short sword a kobold skeleton (44, 14, D:4) a +0 club (45, 16, D:4) a +0 dagger a goblin skeleton Level 5 of the Dungeon [Shop] Zoamua's Magic Scroll Boutique a scroll of poison (40 gold) a scroll of identify (20 gold) a scroll of acquirement (520 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of immolation (40 gold) a scroll of amnesia (unknown) (40 gold) a scroll of vulnerability (unknown) (40 gold) a parchment of Martyr's Knell (130 gold) a scroll of fog (unknown) (40 gold) [Shop] Axko's Weapon Shop a +0 short sword (39 gold) 4 boomerangs (104 gold) a +0 dagger (26 gold) a +1 flail of venom (145 gold) a +0 war axe (45 gold) a +1 glaive of venom (247 gold) the +3 short sword of Pyrphim {reap, rCorr} (397 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. 3 large rocks (58 gold) (4, 18, D:5) an iguana corpse (skeletalised by now) (4, 25, D:5) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (15, 0, D:5) a +0 giant club an ogre skeleton (17, 5, D:5) a +0 pair of boots (20, 29, D:5) a hound corpse (skeletalised by now) (21, 0, D:5) a hive talisman (21, 16, D:5) a +0 club (24, -3, D:5) 5 large rocks (24, 30, D:5) a +0 dagger a +0 leather armour (25, 33, D:5) a +0 leather armour (26, 30, D:5) a +0 robe of cold resistance (28, 24, D:5) a +2 flail of concussion (28, 25, D:5) a +0 sling (34, 38, D:5) the +1 leather armour "Agoud" {rPois rN+ Str+3 Dex+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (45, -3, D:5) a +0 war axe (54, 41, D:5) a hound corpse (skeletalised by now) (57, -1, D:5) 5 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a parchment of Maxwell's Portable Piledriver (3, -7, D:6) 7 gold pieces (5, -10, D:6) a bullfrog corpse (skeletalised by now)