Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 7, D:1) a +0 club (6, 9, D:1) a +0 mace (7, 2, D:1) an amulet of faith (9, 15, D:1) a +0 short sword (11, -5, D:1) a +0 leather armour (18, 3, D:1) a +0 whip (31, 28, D:1) a +0 robe (33, 22, D:1) a +0 chain mail (35, 23, D:1) a quokka corpse (skeletalised by now) (39, -2, D:1) a bat skeleton (40, 5, D:1) a +0 flail a gnoll skeleton a frilled lizard skeleton a ball python skeleton a ball python skeleton a bat skeleton (41, 17, D:1) a +0 club (41, 18, D:1) a +0 club (41, 22, D:1) a +0 short sword a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (43, 7, D:1) a hobgoblin skeleton (55, 5, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (10, 14, D:2) a +0 whip (19, 10, D:2) a +0 ring mail a hobgoblin corpse (skeletalised by now) (21, 28, D:2) an adder skeleton (22, 15, D:2) an adder corpse (skeletalised by now) (27, 3, D:2) a rat corpse (skeletalised by now) (28, 36, D:2) a rat skeleton (31, 22, D:2) a +0 leather armour (31, 35, D:2) a +0 rapier (35, 28, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (38, 27, D:2) the +2 hammer of the Manifold Dreams {venom, rC+++ rN+++ Stlth-} rC+++: It renders you almost immune to cold. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (39, 34, D:2) a +0 club (43, 1, D:2) a rat skeleton (43, 43, D:2) a +0 mace an orc corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (52, 18, D:2) the rimehorn talisman of Luponk {Harm rElec Will- Dex+3} [rimehorn talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (52, 40, D:2) a +0 spear (64, 34, D:2) a +0 leather armour Level 3 of the Dungeon (1, 13, D:3) a +0 club (6, 19, D:3) a hobgoblin skeleton (8, -5, D:3) a quokka corpse (skeletalised by now) (12, 13, D:3) a jackal skeleton (13, 14, D:3) a jackal skeleton a jackal skeleton (14, 14, D:3) a rat skeleton (21, -7, D:3) a rat corpse (skeletalised by now) (27, 28, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (27, 29, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (27, 30, D:3) a quokka corpse (skeletalised by now) (29, 29, D:3) a +0 club an orc corpse (skeletalised by now) (32, 34, D:3) a +0 sling (33, 34, D:3) a +0 spear (34, -11, D:3) a ball python corpse (skeletalised by now) (44, 4, D:3) 4 stones a +0 short sword (52, 7, D:3) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 short sword a +0 leather armour a +0 club an orc skeleton an orc skeleton (53, 7, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Xitaust's Firing Range a +0 hand cannon (297 gold) a throwing net (33 gold) a +0 longbow (121 gold) 2 large rocks (33 gold) 3 poisoned darts (19 gold) 5 large rocks (82 gold) a +0 hand cannon (297 gold) a +2 plate armour of archery (352 gold) a +0 shortbow (33 gold) 4 large rocks (66 gold) (0, 0, D:4) a +0 dagger (12, 1, D:4) a +0 club (13, 1, D:4) a hound corpse (skeletalised by now) (15, 24, D:4) a ball python corpse (skeletalised by now) (17, -10, D:4) a stone (18, -10, D:4) a stone a stone a stone (18, -8, D:4) a stone (19, -9, D:4) a stone (22, 1, D:4) a +0 dagger (25, 22, D:4) a staff of air (30, 19, D:4) an iguana corpse (skeletalised by now) (31, 8, D:4) a ball python skeleton (33, -17, D:4) a +0 dagger (34, -12, D:4) a +0 flail (38, -10, D:4) a +0 club (44, -21, D:4) a staff of air (44, 0, D:4) a +0 giant club an ogre corpse (skeletalised by now) (45, 6, D:4) a +0 robe (47, -29, D:4) a +0 mace (59, 19, D:4) a +0 giant club an ogre corpse (skeletalised by now) (60, 12, D:4) a hound corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Qachuoth's Fire Supplies a +2 leather armour of fire resistance (285 gold) Pov Vop's Handbook of Oxidation (451 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sticky Flame Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 a +1 sling of flaming (145 gold) a ring of protection from fire (unknown) (375 gold) a wand of flame (10) (unknown) (105 gold) an orb of pyromania (390 gold) the Secrets of the Torch (930 gold) Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Sticky Flame Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 d - Ignition Fire 8 a +1 war axe of flaming (199 gold) (0, 0, D:5) a +0 mace (0, 12, D:5) an adder skeleton (8, 21, D:5) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (19, -3, D:5) a +0 flail (29, 46, D:5) a +0 leather armour (40, 21, D:5) a +0 hand axe (59, 18, D:5) a parchment of Call Imp Level 6 of the Dungeon (0, 0, D:6) a fortress talisman (13, -20, D:6) a +0 ring mail (22, -25, D:6) a +0 leather armour (32, 4, D:6) a poisoned dart (34, -15, D:6) a +0 hand axe (35, 4, D:6) 2 poisoned darts Level 7 of the Dungeon