Mistercultist Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (5, 2, D:1) 5 stones a +0 dagger a kobold skeleton (18, -26, D:1) a hobgoblin skeleton (21, -7, D:1) a +0 dagger (21, 9, D:1) a +0 whip (26, -22, D:1) a stone a +0 club (26, -21, D:1) a hobgoblin skeleton a quokka skeleton (31, -18, D:1) a +0 dagger (33, -25, D:1) a +0 short sword (35, -7, D:1) a +1 heavy bardiche a gnoll corpse (35, -5, D:1) 4 stones a +0 short sword a bat skeleton a kobold skeleton (36, -9, D:1) a +0 club a +0 dagger a goblin skeleton a goblin skeleton (37, -6, D:1) 5 large rocks (37, -5, D:1) a +1 whip of electrocution (37, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (41, -27, D:1) a ball python skeleton (41, -9, D:1) a +0 short sword a kobold skeleton (43, -8, D:1) a bat skeleton (51, -16, D:1) a ball python corpse (skeletalised by now) (58, -22, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 2, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (6, -3, D:2) a +0 whip (10, 15, D:2) a +0 short sword a kobold skeleton (11, 17, D:2) a jackal skeleton (12, 21, D:2) a +0 leather armour (15, 21, D:2) a +0 trident (18, 6, D:2) a +0 mace (21, 16, D:2) a scroll of identify (21, 17, D:2) a potion of heal wounds (21, 19, D:2) a rat corpse