Dungeon Crawl Stone Soup version 0.35-a0-542-gedf2d32dfa (webtiles) character file. Game seed: 3886002476544272682 141 Mistercultist the Gusty (level 5, -3/29 HPs) Began as a Tengu Air Elementalist on June 19, 2026. Slain by a water moccasin zombie (4 damage) ... in an ossuary. The game lasted 00:05:54 (2727 turns). Mistercultist the Gusty (Tengu Air Elementalist) Turns: 2727, Time: 00:05:55 Health: -3/29 AC: 4 Str: 10 XL: 5 Next: 24% Magic: 0/9 EV: 11 Int: 18 God: Gold: 107 SH: 0 Dex: 14 Spells: 1/8 levels left rFire + . . (50%) b - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) c - +2 hat rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - ring "Heawnabu" {rElec rPois rF+ Str+2} Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 107 gold pieces. Inventory: Hand Weapons b - a +3 dagger (weapon) Armour a - a +0 robe (worn) c - a +2 hat (worn) e - a +0 ring mail Jewellery d - the ring "Heawnabu" (worn) {rElec rPois rF+ Str+2} (You acquired it on level 4 of the Dungeon) [ring of protection from fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - 2 potions of enlightenment {unknown} M - 2 potions of mutation j - a potion of heal wounds {unknown} k - a potion of lignification {unknown} l - a potion of attraction {unknown} Skills: + Level 1.3 Fighting + Level 1.5 Short Blades + Level 1.5 Armour + Level 2.6 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 2.5 Conjurations * Level 5.3 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 b - Static Discharge Conj/Air 32% 3-5/arc 5% 2 c - Airstrike Air 10% 2d(2-18) 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 44% 1d2 6% 1 Swiftness Air 21% N/A 6% 3 Jinxbite Hex 4% 2d2 26% 2 Alistair's Walking Alem Alch/Frge 2% N/A 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Wu Jian Shops: D:1 : Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. You barely miss the water moccasin zombie. Your kick misses the water moccasin zombie. You peck the water moccasin zombie, but do no damage. The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. You hit the water moccasin zombie. Your kick misses the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you but does no damage. You closely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie closely misses you. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 82% to hit) The zap hits the water moccasin zombie. The water moccasin zombie is severely damaged. The zap hits the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie barely misses you. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap misses the water moccasin zombie. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie leaves your sight. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap misses the water moccasin zombie. The water moccasin zombie barely misses you. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the water moccasin zombie. The water moccasin zombie is almost destroyed. The zap misses the water moccasin zombie. The water moccasin zombie closely misses you. The water moccasin zombie bites you. You die... #...# #...# #...# #...# ##'## #...# #...# #...# #.@.# #####Z### #Z..#.Z.# +.Z.'...# #.Z.#...# ######### You could see a water moccasin zombie. Vanquished Creatures A hound (D:4) 5 adders A shadow imp (D:4) 2 adder zombies (Ossuary) 4 gnoll zombies (Ossuary) 5 orcs 3 ribbon worms 2 endoplasms 4 hobgoblins 4 ball pythons 6 bats 3 frilled lizards 4 goblins 9 kobolds 2 orc zombies (Ossuary) 3 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Tengu Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 355 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 435 | D:1 | Found Quffywn's Book Shoppe. 1248 | D:2 | Learned a level 2 spell: Static Discharge 1426 | D:2 | Reached skill level 1 in Armour 1426 | D:2 | Reached XP level 3. HP: 20/20 MP: 0/7 1929 | D:2 | Reached skill level 1 in Short Blades 2161 | D:3 | Reached XP level 4. HP: 14/24 MP: 2/8 2296 | D:4 | Identified a scroll of acquirement 2296 | D:4 | Acquired the ring "Heawnabu" {rElec rPois rF+ Str+2} 2331 | D:4 | Learned a level 4 spell: Airstrike 2336 | D:4 | Reached skill level 1 in Fighting 2351 | D:4 | Found an ornate altar of the Wu Jian Council. 2360 | D:4 | Reached skill level 5 in Air Magic 2421 | D:4 | Reached XP level 5. HP: 28/29 MP: 1/9 2552 | D:4 | Found a sand-covered staircase. 2560 | Ossuary | Entered an ossuary 2725 | Ossuary | HP: 1/29 [water moccasin zombie (6)] 2727 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_basic, serial_shops, nicolae_book_shop_shelving D:2: layout_loops_ring, minmay_misc_feat_pillars D:3: kennysheep_big_flooded_room, layout_basic, kennysheep_generic_room_4, st_stairs_4 D:4: minmay_door_path, layout_basic, mainiacjoe_overflow_concentric_impassable, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, enter_ossuary_4 Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.5 Conjurations | 2 | 2.5 Short Blades | 1 | 1.5 Fighting | 1 | 1.3 Air Magic | 5 | 5.3 Dodging | | 2.6 Stealth | | 2.0 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 13 || 30 Melee: Kick | 2 | 4 || 6 Unarmed | 1 | || 1 Punch | 1 | || 1 Dagger | 16 | 13 || 29 Peck | 1 | 2 || 3 Cast: Shock | 83 | 47 || 130 Static Discharge | | 2 || 2 Read: Identify | | 1 || 1 Noise | | 1 || 1 Immolation | | 1 || 1 Acquirement | | 1 || 1 Amnesia | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 17 | 23 || 40 Dodge: Dodged | 13 | 20 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2738 | 2698 | 40 | 223 | 1856 | 5 | 547.6 | Dungeon | 2571 | 2531 | 40 | 223 | 1732 | 4 | 642.8 | Ossuary | 166 | 166 | 0 | 0 | 124 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1027 daAuts D:1: 939 daAuts D:3: 333 daAuts D:4: 271 daAuts Ossuary: 166 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+