Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 18187226137163286621 142 Mistercultist the Conjurer (level 4, -9/35 HPs) Began as a Demigod Conjurer on Aug 7, 2026. Mangled by an orc draugr ... wielding a +0 scimitar (13 damage) ... in the Necropolis on Aug 8, 2026. The game lasted 00:06:32 (2699 turns). Mistercultist the Conjurer (Demigod Conjurer) Turns: 2699, Time: 00:06:32 Health: -9/35 AC: 0 Str: 8 XL: 4 Next: 75% Magic: 4/14 EV: 18 Int: 24 God: Gold: 235 SH: 0 Dex: 12 Spells: 0/7 levels left rFire x . . (150%) e - melded +0 dagger (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) b - melded +1 cloak rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.25/turn d - ring of poison resistance MPRegen 0.14/turn f - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, high MP 1, forlorn, divine attributes a: no special abilities You were in the Necropolis. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You visited the chambers of the Necropolis 1 time. You collected 235 gold pieces. Inventory: Hand Weapons e - a +0 dagger of venom (melded) g - a +0 rapier Armour a - a +0 robe (melded) b - a +1 cloak (melded) Jewellery c - a ring of willpower (worn) d - a ring of poison resistance (worn) Talismans f - an inkwell talisman (worn) Scrolls a - a scroll of enchant armour e - a scroll of vulnerability {unknown} k - a scroll of immolation {unknown} t - a scroll of teleportation n - a scroll of silence {unknown} o - a scroll of identify {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of poison {unknown} Potions g - a potion of magic d - 3 potions of lignification {unknown} f - 2 potions of ambrosia {unknown} j - 2 potions of heal wounds {unknown} l - a potion of brilliance {unknown} p - 3 potions of cancellation {unknown} s - a potion of might {unknown} t - a potion of moonshine {unknown} v - a potion of curing {unknown} x - a potion of attraction {unknown} Skills: + Level 1.6 Fighting + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 4.6(5.1) Conjurations + Level 0.1(0.6) Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 32% 2d7 5% 2 Static Discharge Conj/Air 32% 3-5/arc 5% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Sublimation of Blood Necr 5% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Airstrike Air 2% 2d(1-17) 67% 4 Forge Lightning Spire Air/Frge 5% 3d4 67% 4 Alistair's Intoxication Alch 4% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of entropy. Shops: D:5 = Annotations: Necropolis RedSky's ghost, novice OpSh Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The water moccasin zombie misses you. The centaur zombie hits you. The centaur zombie kicks you. The searing ray hits the centaur zombie! You destroy the centaur zombie! The searing ray hits the orc draugr but does no damage. You finish channelling your searing ray. The water moccasin zombie closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (lightly damaged, 86% to hit) You focus your ray upon the water moccasin zombie. The searing ray hits the water moccasin zombie! The water moccasin zombie is moderately damaged. (Press . to maintain the ray.) The water moccasin zombie misses you. The searing ray hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The water moccasin zombie misses you. The water moccasin zombie closely misses you. The orc draugr hits you with a +0 scimitar! * * * LOW HITPOINT WARNING * * * Your doom draws closer. The orc draugr hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin zombie. The water moccasin zombie misses you. The orc draugr misses you. The orc draugr hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc draugr, wielding a +0 scimitar (98% to hit) You focus your ray upon the orc draugr. The searing ray hits the orc draugr but does no damage. (Press . to maintain the ray.) The water moccasin zombie closely misses you. The orc draugr hits you with a +0 scimitar! You die... #...#........#...$$##........#▓≈≈ #...#........'..Z)###........#▓≈≈ +...'........'....)Z#........#▓≈≈ +...'........'....:[#........#▓≈≈ #...#........'...$###........#▓≈≈ #...#........#....$##........#▓≈≈ #...#........#.#.#.##........#▓≈≈ #...#........########........#▓≈≈ #...#....♣.....Z;♣......♣....#▓≈≈ #...#.....♣..♣.Z♣♣♣.♣..♣.....#▓≈≈ #...#....ß....♣♣...♣....ß....#▓≈≈ #...#........................#▓≈≈ #...#........................#▓≈≈ #...##......................##▓≈≈ #...###....................###▓≈≈ #'''############++############▓≈≈ ....'.......................##▓≈≈ You could see a water moccasin zombie and an orc draugr. Vanquished Creatures A bombardier beetle (D:5) An iguana (D:5) A centaur zombie (Necropolis) An adder (D:2) A dart slug (D:1) 6 orcs 3 ribbon worms 6 hobgoblins 4 jackals (D:5) A quokka (D:4) 7 ball pythons 4 bats 5 endoplasms A frilled lizard (D:1) 3 goblins 4 kobolds 3 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 432 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 435 | D:1 | Learned a level 2 spell: Searing Ray 1031 | D:2 | Reached skill level 4 in Conjurations 1414 | D:2 | Reached XP level 3. HP: 27/27 MP: 6/8 1800 | D:3 | Reached skill level 1 in Fighting 2032 | D:4 | Encountered an ogre 2361 | D:3 | Encountered an angel 2511 | D:5 | Entered Level 5 of the Dungeon 2516 | D:5 | Found Kivuirui's Jewellery Shop. 2540 | D:5 | Reached XP level 4. HP: 30/35 MP: 5/14 2615 | D:5 | Found a phantasmal passage. 2621 | Necropol | Entered the Necropolis 2627 | Necropol | Learned a level 4 spell: Fulminant Prism 2683 | Necropol | Encountered RedSky's ghost (novice OpSh) 2699 | Necropol | Mangled by an orc draugr Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms D:2: layout_basic D:3: serial_bayou_shore_a, layout_basic, zin_angel, shapermc_ecumenical_altar_gd D:4: layout_basic D:5: layout_basic, nicolae_overflow_crystal_walls, nicolae_overflow_four_foyers_orthogonal, minmay_temple_entry_statues_pillars, index_necropolis_entry_open_halls, serial_shops, shop Necropolis: regret_index_necropolis_purge [gammafunk_necropolis_ghost_nasty_kobolds, gammafunk_necropolis_ghost_necromancy, necropolis_ghost_nesting_subvaults] Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.5 Conjurations | 4 | 4.6 Spellcasting | 2 | 2.4 Fighting | 1 | 1.6 Alchemy | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | || 3 Melee: Dagger | 3 | || 3 Cast: Magic Dart | 83 | 1 || 84 Searing Ray | 4 | 4 || 8 Read: Teleportation | 1 | || 1 Enchant armour | 1 | || 1 Revelation | | 1 || 1 Armour: Robe | 10 | || 10 None | 3 | 11 || 14 Dodge: Dodged | 13 | 18 || 31 Form: Default | 1 | || 1 Scroll | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2726 | 2646 | 80 | 78 | 2024 | 6 | 454.3 | Dungeon | 2647 | 2567 | 80 | 78 | 1969 | 5 | 529.4 | Necropolis | 78 | 78 | 0 | 0 | 55 | 1 | 78.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 894 daAuts D:1: 789 daAuts D:3: 735 daAuts D:4: 119 daAuts D:5: 110 daAuts Necropolis: 78 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+