Dungeon Crawl Stone Soup version 0.35-a0-1310-g49955dfc25 (webtiles) character file. Game seed: 11271451456553183973 30 Mistercultist the Tinkerer (level 3, 0/30 HPs) Began as a Deep Elf Forgewright on Oct 20, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:33 (804 turns). Mistercultist the Tinkerer (Deep Elf Forgewright) Turns: 804, Time: 00:02:33 Health: 0/30 AC: 21 Str: 7 XL: 3 Next: 3% Magic: 7/9 EV: 2 Int: 21 God: Gold: 42 SH: 0 Dex: 13 Spells: 7/8 levels left rFire + . . (50%) e - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) b - melded +0 robe rPois + (33%) (helmet unavailable) rElec + (33%) c - melded +0 cloak rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -2), tree-form, resistant A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, plant physiology, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a banyan tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons a - a +0 hammer d - a +0 flail e - a +0 short sword (weapon) Armour b - a +0 robe (melded) c - a +0 cloak (melded) Scrolls c - a scroll of fear {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} k - a potion of mutation {unknown} l - a potion of curing {unknown} Skills: + Level 0.6 Fighting - Level 0.1 Maces & Flails + Level 2.7 Dodging + Level 2.9 Stealth + Level 3.3 Spellcasting * Level 4.8 Forgecraft You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 46% 2d4 2% 2 Launch Clockwork Bee Frge 23% N/A 5% 3 Gloom Hex/Necr 6% N/A 36% 3 Forge Blazeheart Golem Fire/Frge 13% N/A 43% 4 Forge Lightning Spire Air/Frge 13% 3d4 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your plant body is immune to sleep, blinding, and asphyxiation. You regenerate magic rapidly. Message History The adder barely misses you. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is severely wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! The kinetic grapnel misses the adder. You feel very sick. The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Kinetic Grapnel (safe; 2% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (severely wounded, 74% to hit) The kinetic grapnel hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of lignification. You turn into a banyan tree. Your +0 robe and +0 cloak meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #.# #.#.# #.#.# #.#.# #.#.#### #......# #......# #..♣...# #......# #......# #......# #......# #.####.# #.# #.# #[# #.# #.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 kobolds 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mistercultist the Deep Elf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 800 | D:2 | Reached XP level 3. HP: 5/20 MP: 6/9 803 | D:2 | HP: 1/30 [poisoned by an adder] 804 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_basic D:2: kennysheep_big_flooded_room, layout_basic, dreamdust_ecumenical_altar_sealed_demon, minivault_24, minmay_mini_jars Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Mace || 10 Short sword || 3 Cast: Kinetic Grapnel || 33 Drink: Resistance || 1 Lignification || 1 Armour: Robe || 15 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 810 | 810 | 0 | 11 | 579 | 2 | 405.0 | Dungeon | 810 | 810 | 0 | 11 | 579 | 2 | 405.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 678 daAuts D:2: 132 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+