Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 12291347443085529746 77 Mitochondria the Conjurer (level 3, -1/28 HPs) Began as a Demigod Conjurer on Nov 29, 2024. Killed from afar by Terence (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:12:54 (1024 turns). Mitochondria the Conjurer (Demigod Conjurer) Turns: 1024, Time: 00:12:55 Health: -1/28 AC: 3 Str: 12 XL: 3 Next: 92% Magic: 0/8 EV: 10 Int: 20 God: Gold: 77 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . o - +1 dagger (elec) rCold . . . (no shield) rNeg . . . g - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons d - a +0 whip f - a +0 short sword l - a +0 mace o - a +1 dagger of electrocution (weapon) q - a +0 long sword Missiles p - a throwing net Armour a - a +0 robe g - a +0 leather armour (worn) n - a +0 plate armour Wands h - a wand of flame (14) Scrolls i - a scroll of identify {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} e - a potion of curing {unknown} j - a potion of brilliance {unknown} r - a potion of heal wounds {unknown} Skills: * Level 1.1 Fighting + Level 0.2 Short Blades - Level 0.3 Maces & Flails * Level 1.2 Armour - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 20% 3d8 12% 2 Blink Tloc 4% N/A 30% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 30% 2 Lesser Beckoning Tloc 4% N/A 30% 2 Passwall Erth 2% N/A 52% 3 Swiftness Air 2% N/A 52% 3 Fulminant Prism Conj/Alch 5% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 flail! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. It was a potion of cancellation. You feel magically purged. Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (heavily wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence looks irritated. Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Terence zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * Terence zaps a wand. The puff of flame hits you! You die... Terence says, "Finally, peace and quiet." .....# #.....# #.# .##..# ####### #.# ###..# #.# #....# #.# #.##.# #!# ..##.######### #.# .....#.......# #.# ..........##.######@# ...###.##.##....@...# .### #.##.....####### .# #.#####.## ## #.# #.# # #.. ..# # ### #### # # # You could see Terence. Vanquished Creatures 4 adders (D:2) 4 ball pythons 3 bats An endoplasm (D:2) 4 giant cockroaches 4 goblins 3 hobgoblins 5 jackals (D:1) 2 quokkas A frilled lizard (D:2) 4 kobolds 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mitochondria the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 160 | D:1 | Found Kocvoocsin's Jewellery Shop. 169 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 185 | D:1 | Reached skill level 4 in Conjurations 658 | D:2 | Reached skill level 1 in Armour 658 | D:2 | Reached XP level 3. HP: 11/27 MP: 3/8 679 | D:2 | Learned a level 2 spell: Searing Ray 887 | D:2 | Reached skill level 1 in Fighting 1015 | D:2 | Noticed Terence 1024 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, serial_shops, nicolae_diamond_shop D:2: layout_loops_cross, uniq_terence D:3: layout_basic, grunt_qazlal_clouds Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.4 Armour | 1 | 1.2 Spellcasting | 2 | 2.0 Fighting | 1 | 1.1 Short Blades | | 0.2 Maces & Flails | | 0.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 22 Whip || 43 Short sword || 12 Dagger || 6 Cast: Magic Dart || 60 Searing Ray || 7 Use: Potion || 1 Armour: Robe || 51 Leather armour || 28 Dodge: Dodged || 68