Dungeon Crawl Stone Soup version 0.27-a0-679-g77a6b55 (webtiles) character file. Game seed: 261847016624825853 16 Montycc the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Mar 18, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (776 turns). Montycc the Conjurer (Octopode Conjurer) Turns: 776, Time: 00:01:42 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 58% Magic: 4/5 EV: 13 Int: 20 God: Gold: 22 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Potions b - a potion of attraction {unknown} Skills: + Level 2.3 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are stealthy while swimming. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the jackal, but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. You constrict the jackal. You kill the jackal! The jackal bites you. You hit the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal bites you. You closely miss the jackal. Your grab misses the jackal. The jackal is almost dead. The jackal bites you. A jackal comes into view. The jackal bites you but does no damage. You are too injured to fight recklessly! You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal misses you. The jackal closely misses you. The jackal misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. There is an open door here. The jackal bites you. You die... ##### #...####''####..# ..# # #...###....###..# #.# #########...##......##..# .# .K...h#.....##.#..#.##... .. #####.#.#...#........#..## .# ....K.#.#...#.#....#.#..# .......K.K..#...##...# ......#.##..#..####..# #####.#.##..K.hh@>+..+ ......#.....#..####..# ##########..#...##...# # #...#.#....#.# # #.#..#........# # ##.##..##.#..#.## . #.# #..##......# .. ##.##..###....## .. #.#..####''####.. You could see 2 jackals and a kobold. Vanquished Creatures 2 dart slugs (D:1) 2 bats (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) A jackal (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Montycc the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 131 | D:1 | Reached XP level 2. HP: 6/17 MP: 0/5 355 | D:1 | Learned a level 2 spell: Searing Ray 776 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_loops_cross Action || total -------------------------++------- Melee: Dagger || 13 Constrict || 4 Unarmed || 1 Tentacles || 1 Cast: Magic Dart || 26 Armor: Skin || 1 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 775 | 761 | 14 | 0 | 668 | 1 | 775.0 | Dungeon | 775 | 761 | 14 | 0 | 668 | 1 | 775.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 775 daAuts