Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 16116501337995097427 0 MorgsTheRat the Caller (level 1, 11/13 HPs) Began as a Merfolk Summoner on Jan 18, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (42 turns). MorgsTheRat the Caller (Merfolk Summoner) Turns: 42, Time: 00:01:14 Health: 11/13 AC: 2 Str: 8 XL: 1 Next: 10% Magic: 2/3 EV: 11 Int: 14 God: Gold: 10 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 24% N/A 7% 2 Call Canine Familiar Summ 12% N/A 14% 3 Eringya's Surprising Cr Summ 12% N/A 41% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, MorgsTheRat the Merfolk Summoner. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Okay, then. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. You open the large door. There is a large open door here. Magic restored. A rat comes into view. Your quokka bites the rat! The rat dies! You swap places. You now have 10 gold pieces. A goblin comes into view. It is wielding a +0 club. Your quokka disappears in a puff of smoke! The goblin shouts! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The goblin hits your quokka with a +0 club. Your quokka closely misses the goblin. The goblin hits your quokka with a +0 club. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! You hit the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You barely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. You closely miss the goblin. The goblin is severely wounded. The goblin hits you with a +0 club. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ........# ........# ......... ........# ........# ........# ........# ......g@# ........# .# #######.# .# ########.##.# #...........#### #............... #..........##### #..........# ...........# You could see a goblin. Vanquished Creatures (collateral kills) A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MorgsTheRat the Merfolk Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 42 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Summon Small Mamm || 2 Armour: Robe || 3