Dungeon Crawl Stone Soup version 0.34-a0-1629-g29b25b21a2 (webtiles) character file. Game seed: 4751163330316599644 108 MrBigDoogan the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Dec 8, 2025. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:07:13 (1399 turns). MrBigDoogan the Magician (Djinni Conjurer) Turns: 1399, Time: 00:07:14 Health: 0/35 AC: 3 Str: 6 XL: 5 Next: 12% Gold: 92 EV: 12 Int: 21 God: SH: 0 Dex: 18 rFire + + . (33%) f - +3 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) d - +0 cloak rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of dexterity Stlth ++ g - ring of resist corrosion HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons f - a +3 dagger (weapon) Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) d - a +0 cloak (worn) e - the +2 leather armour of the World {rF+} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. It cannot be enchanted further. Jewellery b - a +6 ring of dexterity (worn) g - a ring of resist corrosion (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of fog {unknown} k - 4 scrolls of blinking {unknown} l - a scroll of immolation {unknown} m - a scroll of torment {unknown} Potions d - a potion of brilliance {unknown} f - a potion of haste {unknown} j - a potion of heal wounds {unknown} n - 2 potions of ambrosia {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Soul Splinter Necr 96% N/A 1% 1 f - Jinxbite Hex 48% 2d2 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc wizard is lightly wounded. (Press . to maintain the ray.) You encounter a hobgoblin. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 dagger of draining and wearing a +0 robe (lightly wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 dagger of draining and wearing a +0 robe (heavily wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the rat! You kill the rat! The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +2 dagger of draining and wearing a +0 robe (almost dead, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the clockroach. The clockroach is warded from harm. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard gestures at you while chanting. The magic dart hits you. You die... .... .... ...#.. ### #).. . ..# # .†. .# #. ..##.# #B# .##... .....# ##o##...... ..#############.@#.>...# ..##..................# ...>.# ######.......### ..######......#.....# ..# ##...######.....# ..###..### #:....# #.....## ####### #####.# ### You could see an orc wizard and a clockroach (warded). Vanquished Creatures A bombardier beetle (D:3) 2 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) 2 orcs (D:3) 4 endoplasms 9 hobgoblins 4 jackals (D:1) 4 quokkas 7 ball pythons 5 bats A frilled lizard (D:1) 5 goblins 5 kobolds 3 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrBigDoogan the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | MrBigDoogan set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 34 | D:1 | Reached XP level 2. HP: 3/21 MP: 0/0 369 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 369 | D:1 | Learned a level 1 spell: Soul Splinter 761 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 850 | D:2 | Found Ulot's Book Shoppe. 1313 | D:3 | Identified the +2 leather armour of the World {rF+} 1388 | D:3 | Reached XP level 5. HP: 29/35 MP: 0/0 1388 | D:3 | Learned a level 2 spell: Jinxbite 1399 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_rooms D:2: layout_basic, serial_shops, shop, chequers_serial_rivers_small_b D:3: layout_rooms, mainiacjoe_overflow_small_starburst, gup_sewer_entry_pipe Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.3 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 40 || 100 Searing Ray | 1 | 12 || 13 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 6 | 1 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1396 | 1269 | 127 | 103 | 954 | 3 | 465.3 | Dungeon | 1396 | 1269 | 127 | 103 | 954 | 3 | 465.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 743 daAuts D:1: 559 daAuts D:3: 94 daAuts