MrDizzy Level 1 of the Dungeon (11, 5, D:1) a +0 short sword (25, 9, D:1) a +0 dagger (28, 33, D:1) a +0 club (30, 25, D:1) a +0 short sword (31, 5, D:1) a +0 short sword (31, 25, D:1) a +0 club a +0 club a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 4, D:2) a +0 whip a +0 club (18, 9, D:2) a +0 club (20, -2, D:2) a +0 club (26, 16, D:2) a +0 dagger (30, 24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 19, D:3) a stone (9, 8, D:3) a +0 club (12, 29, D:3) 2 potions of degeneration (35, 6, D:3) a +0 helmet (36, 5, D:3) a +0 ring mail (43, 5, D:3) a +0 club (49, 26, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (3, 28, D:4) a +0 giant club (3, 29, D:4) a +0 dagger a +0 robe (4, -2, D:4) a +0 ring mail (12, -1, D:4) a +0 short sword (14, 37, D:4) a +0 ring mail (21, -5, D:4) a +0 giant club (23, 15, D:4) a +0 short sword (30, 36, D:4) a +0 dagger a +0 dagger (31, 36, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) the +6 plate armour "Luxy" {+Fly rC++ Str+3 Dex-3} It affects your strength (+3). It affects your dexterity (-3). It greatly protects you from cold. It lets you fly. (17, -5, D:5) a +0 leather armour of poison resistance a +0 rapier (17, -4, D:5) a +0 leather armour a +0 dagger a +0 chain mail (17, -3, D:5) a +0 dagger (24, -38, D:5) a +0 dagger a +0 robe (25, -34, D:5) a +0 leather armour (25, 0, D:5) a +0 giant spiked club (28, -38, D:5) a +0 mace a +0 leather armour (29, -24, D:5) a +0 robe a +0 dagger (38, -13, D:5) a +0 robe (50, -12, D:5) a +0 giant club (57, -54, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (2, 0, D:6) a +0 whip a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (3, -7, D:6) a +2 robe of the Archmagi 2 arrows (11, 3, D:6) a +0 falchion (14, -6, D:6) a +0 long sword (14, 11, D:6) a cursed +0 mace a +0 robe (16, 11, D:6) a +0 spear a +0 robe 3 arrows (17, 13, D:6) a +0 scimitar a +0 robe (28, -4, D:6) a +0 dagger (35, 36, D:6) a +0 rapier (37, 17, D:6) a +0 short sword (41, 14, D:6) a +0 short sword (46, -4, D:6) a +0 club a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (7, 5, D:7) 127 stones (7, 6, D:7) a +0 hunting sling (8, 2, D:7) a +0 hand axe (8, 3, D:7) a +0 hand axe (8, 4, D:7) a +0 hand axe (8, 5, D:7) a +0 quarterstaff (9, -7, D:7) a +0 robe (18, 1, D:7) an uncursed amulet of inaccuracy (20, 5, D:7) a -2 scythe (21, 1, D:7) a wand of digging (0/24) (25, 16, D:7) a +0 giant club (32, 31, D:7) a +0 leather armour (40, 3, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a fan of gales (1, -3, D:8) a +4 chain mail of magic resistance (3, -2, D:8) a +0 whip (unseen) (4, -2, D:8) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (6, -2, D:8) a +0 whip (unseen) (6, 5, D:8) 2 scrolls of enchant weapon (7, -7, D:8) the +1 long sword of Zin's Displeasure {flame, *Slow rElec Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. It may slow you when you take damage. (7, 3, D:8) a +0 flail (7, 5, D:8) 11 bolts (7, 7, D:8) 16 gold pieces (8, 16, D:8) 6 gold pieces (9, -1, D:8) 17 sling bullets (13, 3, D:8) a cursed +0 dagger a +0 robe a +0 robe (15, 3, D:8) a +0 robe (17, 3, D:8) a +0 robe (18, 3, D:8) a +0 robe (21, -3, D:8) a +0 falchion a +0 robe a cursed +0 short sword a +0 robe (26, -7, D:8) a +3 falchion a +0 robe the Ecumenical Temple