Dungeon Crawl Stone Soup version 0.32.0 (webtiles) character file. Game seed: 12106772968543178295 1 MrDizzy the Vexing (level 1, -3/16 HPs) Began as a Mountain Dwarf Hexslinger on Sept 10, 2024. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (98 turns). MrDizzy the Vexing (Mountain Dwarf Hexslinger) Turns: 98, Time: 00:00:22 Health: -3/16 AC: 2 Str: 10 XL: 1 Next: 16% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) d - a +0 short sword Armour c - a +0 robe (worn) Jewellery N - a ring of positive energy Scrolls b - a scroll of poison Skills: + Level 1.1 Fighting * Level 1.6 Ranged Weapons - Level 1.3 Dodging + Level 0.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 1.2 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 54% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Fulminant Prism Conj/Alch 0% 3d5 95% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5897 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The sling bullet barely misses the goblin. The goblin hits you with a +0 club. The goblin barely misses you. You shoot a sling bullet. The sling bullet hits the goblin. The goblin is severely wounded. The goblin barely misses you. You shoot a sling bullet. The sling bullet completely misses the goblin. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 45% to hit) You shoot a sling bullet. The sling bullet misses the goblin. The sling bullet closely misses the hobgoblin. The goblin hits you with a +0 club. x2 * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 45% to hit) You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (54% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Q - select action Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (54% to hit) You shoot a sling bullet. The sling bullet hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #.# #.# ####.# #.# .....# #.# ###### #.#### #....# ####.# #.# #.# #@# #g# #.# #.# #...# #.### ..g ### You could see a hobgoblin. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrDizzy the Mountain Dwarf Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 98 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring, serial_glass, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_b, corexii_hall_statues_l Action || total ---------------------------++------- Fire: Sling || 10 Armour: Robe || 7 Dodge: Dodged || 3