MrDizzy Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 4, D:1) a quokka skeleton (0, 33, D:1) a +0 ring mail (1, 0, D:1) a frilled lizard skeleton (1, 1, D:1) a +0 whip (14, -4, D:1) a frilled lizard corpse (skeletalised by now) (14, 26, D:1) a +0 club a goblin skeleton (15, -4, D:1) a hobgoblin corpse (skeletalised by now) (15, -2, D:1) a rat corpse (skeletalised by now) (16, -4, D:1) a frilled lizard corpse (skeletalised by now) (16, 7, D:1) a +0 dagger (20, 0, D:1) a +0 sling (31, 21, D:1) a +0 club (40, 26, D:1) a +0 club (44, 28, D:1) a +0 short sword Level 2 of the Dungeon (9, -11, D:2) a +0 barding (13, 12, D:2) a +0 scale mail (39, 31, D:2) a +0 dagger Level 3 of the Dungeon (11, -17, D:3) a +0 flail (12, -21, D:3) a +0 spear (12, -20, D:3) a +0 spear (14, -20, D:3) a +0 dagger (36, -14, D:3) a +0 leather armour a +0 hand axe (37, -15, D:3) a +0 dagger (37, -14, D:3) a +0 flail (38, -16, D:3) a +0 scale mail a +0 flail (43, -23, D:3) a +0 club (47, -20, D:3) a +0 leather armour (55, -29, D:3) a +0 robe (59, -40, D:3) a +0 robe Level 4 of the Dungeon (3, -4, D:4) a +0 club (4, -4, D:4) a +0 club (17, 32, D:4) a +0 robe (20, -5, D:4) a +0 ring mail (25, 21, D:4) a +0 falchion (29, 24, D:4) a +0 whip (29, 25, D:4) a +0 club a +0 quarterstaff (30, 24, D:4) a +0 falchion a +0 ring mail a +0 hand axe (39, 28, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (1, -27, D:5) a +0 plate armour (3, -13, D:5) a +0 trident (4, -11, D:5) a +0 falchion a +0 club (5, -12, D:5) a +0 flail (12, -52, D:5) a +0 robe (32, -53, D:5) a +0 quarterstaff (37, -55, D:5) a +0 ring mail (44, -37, D:5) a +0 scale mail (50, -28, D:5) a +0 quick blade (50, -12, D:5) a +0 club (52, -23, D:5) a +0 ring mail (53, -3, D:5) a +0 scale mail Level 6 of the Dungeon (2, -17, D:6) a +0 dagger a +0 robe (2, -15, D:6) a +0 dagger a +1 dagger of electrocution a +0 leather armour (2, -14, D:6) a +0 mace (9, 10, D:6) the +2 robe "Orhuy" {rElec Archmagi} rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. a +2 falchion (9, 11, D:6) 5 stones a +0 robe a +0 spear a +0 robe a +2 flail (17, 25, D:6) a +0 robe (23, 14, D:6) a potion of moonshine (40, -15, D:6) a +0 hand axe (40, -3, D:6) a +0 shortbow (44, 17, D:6) a +0 whip (47, -1, D:6) a quill talisman Level 7 of the Dungeon (0, 0, D:7) a +0 short sword 2 stones (2, 0, D:7) a +0 dagger a stone a +0 dagger (3, 0, D:7) a +0 whip a stone (3, 1, D:7) a +0 dagger a +0 whip (3, 24, D:7) a +0 giant club a +0 giant club (6, 18, D:7) a quill talisman (16, 21, D:7) a +0 morningstar (19, 8, D:7) a +0 dagger (21, -7, D:7) a +0 club (31, 11, D:7) a +0 leather armour a +0 mace (33, 4, D:7) an amulet of faith (39, -1, D:7) the +0 helmet of Afeurchonk {Dex+3} Dex+3: It affects your dexterity (+3). (40, 10, D:7) a +0 robe a +0 dagger (42, 13, D:7) a +0 robe (42, 15, D:7) a +0 robe a +5 hand axe of freezing (43, 13, D:7) a +0 robe a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (3, 11, D:8) a +0 robe a +0 great sword (13, 16, D:8) a +3 long sword a +0 robe (14, 16, D:8) a +0 halberd a +0 robe (14, 17, D:8) a +0 mace a +0 robe (16, 36, D:8) a stone (18, 30, D:8) a +0 trident (24, 36, D:8) a +0 leather armour (30, 22, D:8) a +0 spear (30, 23, D:8) a +0 spear (32, 25, D:8) a +0 spear (32, 26, D:8) a +0 flail (32, 29, D:8) a +0 club a +0 leather armour a +0 club (45, 31, D:8) a stone Level 9 of the Dungeon (0, 0, D:9) 6 stones (3, 6, D:9) a +0 spear (6, 12, D:9) a +0 hand axe (7, 12, D:9) a +0 hand axe (8, 11, D:9) a +0 war axe (10, 6, D:9) a +0 battleaxe a +0 plate armour (12, 17, D:9) a +0 club a +2 flail of venom (13, 17, D:9) a +0 hand axe (13, 18, D:9) a +0 chain mail a +0 halberd (14, 17, D:9) a +0 war axe (24, -28, D:9) a book of Necromancy (25, 18, D:9) a +0 short sword a +0 spear a +0 ring mail a +0 scimitar a +0 plate armour (26, 16, D:9) a +0 shortbow (26, 17, D:9) a +0 chain mail a +0 hand axe a +0 robe a +0 dagger (27, 16, D:9) a +0 ring mail (28, 14, D:9) a +0 ring mail (28, 23, D:9) a +0 club (32, 23, D:9) a +0 quarterstaff a +0 sling (35, -10, D:9) a +0 morningstar (36, -10, D:9) a +0 dagger a +0 robe (36, 8, D:9) a +0 orcbow a +0 robe (37, -10, D:9) a +0 dagger a +0 robe (38, 7, D:9) a +0 chain mail (40, 7, D:9) a +0 falchion (42, 7, D:9) a +0 flail a +0 leather armour (43, 16, D:9) a +0 dagger a +0 dagger (43, 17, D:9) a +0 robe a +0 dagger (47, -21, D:9) a +0 spear a +0 leather armour a +0 club a +0 club (47, -20, D:9) a +0 leather armour a +0 whip a +0 chain mail a +0 scimitar (47, -19, D:9) a +0 war axe a +0 flail a +0 dagger (48, -13, D:9) a +0 club (55, -12, D:9) a +0 club a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 short sword a +0 whip 4 stones (1, 0, D:10) a +2 short sword of venom (2, -12, D:10) a +0 giant club a +0 giant club (3, -12, D:10) a stone (3, -2, D:10) a +0 short sword 5 stones (16, -29, D:10) a +0 trident (23, -33, D:10) a +0 giant club a +0 giant club (24, 10, D:10) a +0 pair of boots (30, -1, D:10) a +0 chain mail a +0 glaive (30, 3, D:10) the +0 ring mail "Beohoweg" {^Drain rN+ Will+ Dex+4} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). a +0 mace (31, -9, D:10) a +0 leather armour a +0 trident (31, 7, D:10) a +0 plate armour a +0 hand axe (32, 7, D:10) a +0 dagger (33, 5, D:10) a +0 scimitar (34, -5, D:10) a +0 scale mail a +0 trident a +0 ring mail a +0 flail a +0 flail a +0 plate armour a +0 short sword a +0 arbalest a +0 whip a +0 robe a +0 dagger a +0 war axe a +0 leather armour a +0 dagger a +0 scale mail a +0 mace a +0 club (34, 1, D:10) a +0 long sword (34, 16, D:10) 6 stones (35, -22, D:10) a +0 mace (35, -8, D:10) a +0 falchion (38, -8, D:10) a +0 hand axe (40, 10, D:10) a +0 robe (49, -2, D:10) the +1 ring mail of the Morning {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (50, -2, D:10) a +3 ring mail (51, -23, D:10) a +0 club (51, -2, D:10) a +1 war axe of draining (53, -2, D:10) a +1 robe a +0 heavy quarterstaff (54, -4, D:10) a +0 short sword (54, 0, D:10) a +0 robe a +0 dagger (58, -6, D:10) a +0 hand axe Level 11 of the Dungeon (0, 0, D:11) a +0 mace (4, 25, D:11) 3 potions of lignification (5, 4, D:11) a +0 robe (6, 23, D:11) a +0 chain mail of cold resistance a +0 scale mail of fire resistance a +3 leather armour of fire resistance a +0 plate armour a +1 war axe a +0 war axe (6, 24, D:11) a scroll of noise a scroll of torment (6, 25, D:11) 4 potions of mutation (6, 27, D:11) a +0 ring mail (7, 23, D:11) a +0 buckler (15, 24, D:11) 4 stones (20, 13, D:11) 4 large rocks (27, 6, D:11) a +0 robe (29, 20, D:11) a +0 short sword (30, 30, D:11) a +0 robe a +0 dagger (30, 31, D:11) a +0 leather armour a +0 dagger (33, 33, D:11) a +0 ring mail a +0 hand axe a +0 club (34, 33, D:11) a +0 robe a +0 dagger Level 12 of the Dungeon (0, 19, D:12) a +0 morningstar (3, -28, D:12) a +0 dagger a +0 robe a +0 dagger a +0 robe (3, -24, D:12) a +2 falchion of protection (4, -27, D:12) a +0 club (4, -26, D:12) a +0 giant club a +0 giant spiked club (5, -26, D:12) a +0 dagger a +0 robe (6, 0, D:12) a +0 scimitar (10, -13, D:12) a +0 giant club a +0 giant club (17, -26, D:12) a +0 scale mail (27, 6, D:12) a +0 giant club (27, 21, D:12) a +0 chain mail (37, 5, D:12) a +0 dagger a +0 robe (38, 6, D:12) a +2 mace of holy wrath a +0 plate armour (39, 6, D:12) a +0 dagger a +0 flail a +0 chain mail (39, 7, D:12) a +0 dagger a +0 robe (45, 6, D:12) 7 stones (49, -23, D:12) a +0 scimitar (50, -27, D:12) a +0 ring mail Level 13 of the Dungeon (0, 0, D:13) a +0 robe (6, -6, D:13) a +0 helmet (8, -7, D:13) a +0 orcbow (13, -39, D:13) a scroll of enchant armour (18, -38, D:13) a +0 whip a +0 robe (20, -30, D:13) a +0 orcbow (23, -25, D:13) a +0 club (25, -20, D:13) a +0 shortbow (25, -19, D:13) a +0 shortbow (26, -19, D:13) a +0 shortbow (26, -18, D:13) a +0 shortbow (26, -17, D:13) a +0 shortbow (27, -18, D:13) a +0 shortbow (29, -32, D:13) 5 stones (29, -31, D:13) 5 stones (31, -37, D:13) a +4 falchion of freezing (34, -45, D:13) a +0 pair of boots (35, -39, D:13) a +0 buckler (35, -34, D:13) a +0 long sword (46, -47, D:13) a +0 hand axe (52, -39, D:13) a +0 robe (52, -33, D:13) a +0 sling 5 stones (55, -36, D:13) a +0 shortbow of draining (57, -50, D:13) a +0 robe (58, -44, D:13) a +0 dagger a +0 trident (60, -31, D:13) a +0 chain mail (60, -26, D:13) a +0 scale mail (61, -28, D:13) a +0 giant club a +0 giant spiked club (62, -25, D:13) a potion of brilliance (64, -46, D:13) a Young Poisoner's Handbook (71, -20, D:13) a +0 robe Level 14 of the Dungeon (0, 0, D:14) a book of Frost (7, 0, D:14) a +2 shortbow of draining (12, -42, D:14) a potion of moonshine (12, -25, D:14) 5 scrolls of identify (13, -10, D:14) a +0 morningstar (16, -9, D:14) a +2 great sword a +0 plate armour (24, -27, D:14) a +0 quarterstaff (28, -5, D:14) a +2 long sword a +0 plate armour a +3 war axe a +0 plate armour a +3 great mace a +0 chain mail (30, -4, D:14) a +0 battleaxe a +0 chain mail (31, -4, D:14) a +0 long sword a +0 plate armour (32, -4, D:14) a +0 great mace a +0 plate armour (33, -42, D:14) a +0 trident (33, -4, D:14) a +0 battleaxe a +0 chain mail (34, -7, D:14) 6 large rocks (60, -5, D:14) a +0 shortbow (63, -20, D:14) a +0 whip a +0 robe (64, 2, D:14) 6 stones Level 15 of the Dungeon (0, 0, D:15) a +1 shortbow of flaming a +0 ring mail (2, -7, D:15) 5 gold pieces a +0 dagger a +0 robe (4, 4, D:15) 10 gold pieces (7, -19, D:15) a +2 shortbow of flaming a +0 ring mail (9, -15, D:15) a +2 battleaxe of flaming a +0 plate armour (9, 0, D:15) 4 gold pieces a +2 shortbow of flaming a +0 ring mail (9, 5, D:15) 8 gold pieces a +0 dagger a +0 robe (9, 6, D:15) a +0 robe (12, -19, D:15) a +1 shortbow of flaming a +0 ring mail (25, -9, D:15) a +0 shortbow 4 large rocks (34, 20, D:15) 8 stones (37, 22, D:15) a +0 robe (39, 9, D:15) 4 large rocks (41, 9, D:15) 2 potions of magic (43, 26, D:15) a scroll of noise (46, 7, D:15) a +0 orcbow (52, 32, D:15) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (58, 29, D:15) 4 stones Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (1, 0, Orc:1) a +0 trident (2, 0, Orc:1) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (3, 0, Orc:1) a +0 long sword a +0 chain mail (6, 4, Orc:1) a +0 hand axe (8, 2, Orc:1) a +0 short sword a +0 leather armour (8, 5, Orc:1) a +0 club a +0 leather armour (8, 6, Orc:1) a +0 battleaxe a +0 plate armour a +2 dagger of holy wrath a +0 robe (13, 42, Orc:1) a +0 giant club (16, 32, Orc:1) a +0 giant club (18, 12, Orc:1) a +0 dagger a +0 robe a +0 halberd a +0 chain mail (19, 9, Orc:1) a +0 giant spiked club (19, 10, Orc:1) a +0 dire flail a +0 dire flail (19, 12, Orc:1) a +0 whip a +0 flail (20, 11, Orc:1) a +0 flail a +0 leather armour (40, 24, Orc:1) a +0 hand axe (40, 27, Orc:1) a +0 dagger a +0 robe (41, 26, Orc:1) a +0 war axe a +0 plate armour (42, 26, Orc:1) a +0 short sword Level 2 of the Orcish Mines [Shop] Enawy's Magic Scroll Shoppe a scroll of torment (157 gold) a scroll of identify (33 gold) a scroll of identify (33 gold) 3 scrolls of noise (49 gold) [Shop] Juomiyra's Book Emporium a book of the Earth (612 gold) a book of Armaments (612 gold) an Everburning Encyclopedia (646 gold) a book of Frost (340 gold) the Parchment of the Elliptic Panacea (476 gold) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Apportation Translocation 1 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Summon Forest Summoning/Translocation 5 a manual of Polearms (1360 gold) a book of Touch (374 gold) a book of Decay (510 gold) the Volume of the Warped Geologist (782 gold) Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Awaken Armour Earth/Forgecraft 4 c - Vhi's Electric Charge Translocation/Air 4 d - Hellfire Mortar Fire/Earth/Forgecraft 7 a book of Maladies (578 gold) [Shop] Ushuehoz's Antique Armour Boutique a +0 pair of gloves (148 gold) a +0 ring mail (132 gold) the +1 leather armour of Upaa {rC+ Regen+ Str+3} (900 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). a +0 leather armour (66 gold) the +0 robe of the Hurricane {Rampage} (260 gold) Rampage: It bestows one free step when moving towards enemies. a +0 pair of gloves (148 gold) a +0 scale mail of cold resistance (363 gold) [Shop] Fuicvour's Assorted Antiques a +2 vampiric battleaxe (1218 gold) the lupine talisman of Proximity {rElec rPois rF- rC+} (3062 gold) [lupine talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. a scroll of identify (58 gold) a scroll of identify (58 gold) (10, 0, Orc:2) a +0 club (11, -2, Orc:2) a +0 mace (12, -3, Orc:2) a +0 leather armour a +0 hand axe (12, -2, Orc:2) a +0 plate armour a +0 flail (15, -6, Orc:2) a +0 short sword (16, -6, Orc:2) a +0 chain mail a +0 morningstar a +0 mace a +0 plate armour a +0 battleaxe (16, -1, Orc:2) a +0 robe a +0 dagger (16, 6, Orc:2) a +0 giant club (16, 7, Orc:2) a +0 giant club (16, 11, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club a +0 dire flail a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club (16, 13, Orc:2) a +0 giant club 5 large rocks (17, -7, Orc:2) a +0 plate armour a +2 flail of protection a +0 short sword a +0 short sword a +0 dagger (17, -6, Orc:2) a +0 hand axe a +0 ring mail a +0 falchion a +0 robe a +0 dagger (17, 11, Orc:2) a +0 giant spiked club a +0 giant club (17, 12, Orc:2) a +0 robe a +1 halberd of venom a +0 dire flail a +0 giant spiked club (17, 14, Orc:2) a +0 giant club a +0 giant club (17, 15, Orc:2) a +0 giant club 4 large rocks (17, 16, Orc:2) a +0 giant club (18, 4, Orc:2) a +0 arbalest (18, 13, Orc:2) a +0 giant club a +0 giant club a +0 giant club (18, 14, Orc:2) a +0 robe a +0 halberd a +0 giant club (18, 16, Orc:2) a +0 giant club (19, 13, Orc:2) a +0 giant club (20, -6, Orc:2) a +0 ring mail a +0 flail a +0 short sword (35, -3, Orc:2) a +0 giant spiked club a +0 robe a +0 dagger a +0 long sword (35, -1, Orc:2) a +0 chain mail a +0 glaive (36, -24, Orc:2) a +0 hand axe (36, -2, Orc:2) a +0 arbalest (36, -1, Orc:2) a +0 leather armour a +1 morningstar of protection (37, -24, Orc:2) a +0 flail a +0 robe a +0 dagger (37, -23, Orc:2) a +0 chain mail a +0 dire flail (38, -25, Orc:2) a +0 club (38, -24, Orc:2) a +0 robe a +0 dagger (38, -23, Orc:2) a +0 ring mail a +0 mace (39, -23, Orc:2) a +0 plate armour a +0 halberd (39, -22, Orc:2) a +0 short sword Level 1 of the Lair of Beasts (16, 33, Lair:1) a +0 whip (18, 9, Lair:1) a +0 war axe (25, 22, Lair:1) a +0 chain mail (26, 39, Lair:1) 6 stones (33, 40, Lair:1) a +0 robe (44, 25, Lair:1) 3 stones Level 2 of the Lair of Beasts (9, 39, Lair:2) a +0 robe (15, 16, Lair:2) a +0 chain mail (20, -3, Lair:2) a potion of moonshine (38, 12, Lair:2) a +0 leather armour (40, 25, Lair:2) an amulet of faith (43, 2, Lair:2) a +2 robe of positive energy a +0 dagger (47, 9, Lair:2) 6 stones (48, 10, Lair:2) a +0 short sword (53, 15, Lair:2) a +0 morningstar (54, -2, Lair:2) a +0 helmet Level 3 of the Lair of Beasts (4, 10, Lair:3) a +0 ring mail (6, 29, Lair:3) a +0 spear (16, 12, Lair:3) a +0 ring mail (32, 23, Lair:3) 4 stones (33, 23, Lair:3) a +0 leather armour (44, 14, Lair:3) a +0 sling Level 4 of the Lair of Beasts (14, -31, Lair:4) a +0 morningstar (18, -15, Lair:4) a +0 robe (29, -3, Lair:4) a +0 sling (37, -10, Lair:4) a +0 mace (40, -33, Lair:4) a +0 plate armour (43, -35, Lair:4) a lupine talisman (44, -20, Lair:4) a +0 sling (53, -16, Lair:4) a +0 sling (59, -21, Lair:4) a +0 chain mail (61, -58, Lair:4) 8 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 dagger a +0 robe (4, 17, Lair:5) the staff "Orb Guardian's Foe" {rN+ Will- SInv Stlth+ Summ Necro} [staff of death] rN+: It protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (5, -10, Lair:5) a +2 great mace of draining (unseen) (5, -3, Lair:5) a +0 robe a +0 dagger (5, 16, Lair:5) a +0 pair of gloves (5, 17, Lair:5) a +0 longbow (6, 20, Lair:5) a +0 halberd (6, 31, Lair:5) a +0 dagger a +0 robe (10, 11, Lair:5) 3 stones (16, 15, Lair:5) a scroll of amnesia (17, 27, Lair:5) 5 stones (21, -7, Lair:5) 3 stones (42, 36, Lair:5) a +0 sling (43, -3, Lair:5) an amulet of the acrobat (55, -4, Lair:5) a +0 mace (57, 9, Lair:5) a +0 quarterstaff (64, -8, Lair:5) a +0 flail