Dungeon Crawl Stone Soup version 0.34-a0-1929-gd248d352fb (webtiles) character file. Game seed: 12350744453851094629 117424 MrDizzy the Thaumaturge (level 16, -16/146 HPs) Began as a Naga Fire Elementalist on Dec 25, 2025. Was a High Priest of Sif Muna. Demolished by a broodmother (84 damage) ... while put to sleep... on level 1 of the Spider Nest on Jan 4, 2026. The game lasted 04:32:06 (41039 turns). MrDizzy the Thaumaturge (Naga Fire Elementalist) Turns: 41039, Time: 04:32:06 Health: -16/146 AC: 25 Str: 11 XL: 16 Next: 74% Magic: 24/41 EV: 1 Int: 34 God: Sif Muna [*****.] Gold: 156 SH: 0 Dex: 14 Spells: 2/39 levels left rFire + + . (33%) a - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) k - +3 troll leather armour {Snorg} rPois + (33%) u - +1 helmet {Ice} rElec . (100%) g - +2 cloak {Stlth+} rCorr . (100%) i - +2 pair of gloves "Wileomn" {Int+3 Dex+2} SInv + N - +1 barding {rF+} Will ++... j - amulet of magic regeneration Stlth ++++ l - ring of magical power HPRegen 1.24/turn G - ring of Zoewk {Int+8} MPRegen 0.67/turn %: no passive effects @: sleeping, spiked, very slow A: AC +5, large, see invisible, deformed body, poison resistance, spit poison 1, naga tail 2 a: Spit Poison (1%), Renounce Religion (0%), Channel Magic (1%), Forget Spell (0%), Divine Exegesis (19%) You were on level 1 of the Spider Nest. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 24 of its levels. You visited 1 bazaar. You collected 3479 gold pieces. You spent 3323 gold pieces at shops. Inventory: Hand Weapons b - the +6 rapier "Hell-Harrower" {holy, +Blink Dex+3} (You found it on level 8 of the Dungeon) +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. c - a +4 short sword of venom d - a +0 dagger of draining m - a +1 dagger of venom o - a +0 whip of electrocution r - a +0 arbalest s - the +10 flail "Sushreideo" {venom, +Blink rF- rN++ Int+3} (You found it on level 13 of the Dungeon) +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. D - a +1 scimitar of holy wrath K - a +2 quarterstaff of speed O - a +1 longbow of flaming Q - a +3 trident R - a +2 dagger of holy wrath U - the +4 rapier "Uceemepp" {venom, rElec Dex+7} (You found it on level 5 of the Lair of Beasts) rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. Missiles n - a throwing net p - 43 poisoned darts q - a curare-tipped dart x - 8 boomerangs (quivered) E - 4 darts of disjunction Armour f - the +1 leather armour of Zaamnaow {rC+ Will- Stlth+} (You bought it in a shop in a bazaar) rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. g - a +2 cloak of stealth (worn) i - the +2 pair of gloves "Wileomn" (worn) {Int+3 Dex+2} (You bought it in a shop on level 2 of the Orcish Mines) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. k - a +3 troll leather armour (worn) {Snorg} u - a +1 helmet of ice (worn) v - a +1 ring mail of willpower I - an orb of guile N - a +1 barding of fire resistance (worn) P - a +3 leather armour of fire resistance Magical Staves a - a staff of fire (weapon) e - a staff of air H - a staff of cold Jewellery h - a ring of willpower j - an amulet of magic regeneration (worn) l - a ring of magical power (worn) A - a ring of resist corrosion F - a ring of protection from fire G - the ring of Zoewk (worn) {Int+8} (You bought it in a shop on level 2 of the Orcish Mines) [ring of intelligence] Int+8: It affects your intelligence (+8). L - a ring of flight M - a ring of willpower Wands c - a wand of warping (26) m - a wand of mindburst (20) f - a wand of flame (37) x - a wand of paralysis (30) Scrolls V - 4 scrolls of vulnerability g - 4 scrolls of fog t - 4 scrolls of teleportation N - 3 scrolls of noise x - 2 scrolls of amnesia p - 2 scrolls of poison I - 3 scrolls of immolation S - a scroll of silence b - a scroll of blinking i - 2 scrolls of identify r - a scroll of revelation T - 2 scrolls of torment W - a scroll of brand weapon Potions g - 2 potions of magic A - 2 potions of attraction c - 3 potions of curing m - 5 potions of might a - 3 potions of ambrosia h - a potion of haste b - 3 potions of brilliance L - 5 potions of lignification B - 2 potions of berserk rage e - a potion of enlightenment M - 2 potions of mutation Miscellaneous a - a +0 phial of floods Skills: - Level 10.0 Fighting - Level 6.0 Staves - Level 5.0 Armour - Level 6.0 Dodging - Level 5.0 Stealth + Level 12.2 Spellcasting - Level 9.0 Conjurations - Level 7.0 Hexes - Level 9.0 Translocations - Level 7.0 Forgecraft - Level 7.0 Fire Magic - Level 7.0 Earth Magic - Level 9.0 Alchemy - Level 10.0 Invocations - Level 7.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 d - Flame Wave Conj/Fire 85% 2d18 1% 4 e - Stone Arrow Conj/Erth 100% 3d13 1% 3 g - Forge Blazeheart Gol Fire/Frge 80% N/A 1% 4 i - Irradiate Conj/Alch 34% 3d23 1% 5 l - Lee's Rapid Deconstr Erth 31% 3d16* 4% 5 p - Passage of Golubria Tloc 69% N/A 1% 4 y - Yara's Violent Unrav Hex/Alch 33% 3d14 2% 5 A - Apportation Tloc 100% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Freeze Ice 100% 1d10 2% 1 Summon Small Mammal Summ 80% N/A 2% 1 Call Imp Summ 40% N/A 4% 2 Sublimation of Blood Necr 20% N/A 4% 2 Confusing Touch Hex 62% N/A 1% 3 Inner Flame Hex/Fire 80% N/A 1% 3 Launch Clockwork Bee Frge 62% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 57% N/A 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Fulminant Prism Conj/Alch 34% 3d15 1% 4 Ignite Poison Fire/Alch 85% N/A 1% 4 Rending Blade Conj/Frge 66% 2d(11+4*) 1% 4 Alistair's Walking Alem Alch/Frge 66% N/A 2% 5 Fireball Conj/Fire 42% 3d17 2% 5 Vhi's Electric Charge Tloc/Air 100% N/A 4% 4 Nazja's Percussive Temp Frge 31% 4d9 4% 5 Anguish Hex/Necr 22% N/A 6% 4 Summon Seismosaurus Egg Summ/Erth 44% N/A 6% 4 Frozen Ramparts Ice 62% 1d10 9% 3 Ozocubu's Armour Ice 31% N/A 9% 3 Summon Ice Beast Ice/Summ 31% N/A 9% 3 Swiftness Air 20% N/A 9% 3 Vampiric Draining Necr 20% 2d7 9% 3 Eringya's Noxious Bog Alch 34% 4d6 11% 6 Borgnjor's Vile Clutch Necr/Erth 22% N/A 19% 5 Hoarfrost Cannonade Ice/Frge 30% 3d8/3d16 19% 5 Silence Hex/Air 22% N/A 19% 5 Freezing Cloud Conj/Ice/Air 28% 6-21 22% 5 Cigotuvi's Putrefaction Necr/Air 20% N/A 26% 4 Dispel Undead Necr 20% 3d11 26% 4 Eringya's Surprising Cr Summ 20% N/A 26% 4 Spellspark Servitor Conj/Frge 33% N/A 65% 7 Hellfire Mortar Fire/Erth/Frge 40% 4d14 78% 7 Magnavolt Erth/Air 22% 4d13 99% 7 Fulsome Fusillade Conj/Alch 34% (3-5)d13 99% 8 Shatter Erth 31% 3d25* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 21835 Temple (1/1) D:6 Zot: 5997 Lair (5/5) D:10 Zot: 18461 Swamp (0/4) Lair:2 Spider (1/4) Lair:2 Zot: 5779 Slime (0/5) Lair:4 Orc (2/2) D:11 Zot: 8344 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 * D:7 ( Orc:2 :*=[?[ Annotations: D:7 Blorkula the orcula Spider:1 Aizul, Azrael Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +5) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You can spit poison. Your snake-like lower body moves slowly, but can constrict enemies. Message History Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your blazeheart golem fades away. You bind the heart of a blast furnace in slag iron. The broodmother barely misses you. The broodmother bites you! Aizul hits you but does no damage. Found a stone staircase leading down. The barbed spikes dig painfully into your body as you move. * * * LOW HITPOINT WARNING * * * The broodmother summons spiders! The demonic crawler hits you but does no damage. x2 The demonic crawler completely misses you. Your blazeheart golem punches the orb spider! Unknown command. Unknown command. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! A wave of flame ripples out! The flame wave engulfs your blazeheart golem. Your blazeheart golem resists. Your blazeheart golem is moderately damaged. The flame wave engulfs the broodmother!! The broodmother is moderately wounded. The flame wave engulfs Aizul. Aizul is lightly wounded. The flame wave engulfs the orb spider! The orb spider is severely wounded. (Press . to intensify the flame waves.) The broodmother bites you. * * * LOW HITPOINT WARNING * * * Aizul says, "Everybody has to sleep sometimes." Aizul coils herself and waves her upper body at you. You fall asleep. You stop channelling waves of flame. The broodmother bites you!!!! Ouch! That really hurt! You die... ,,* ##.#.......#...#,,*,,**,*,,*, ,,* ##......#.#.#.##,,*,,,,,***, ,,* #####...#.....#,,,,,,,,,,,, ,,* ###....#,,,^*,,**,,*,*, ,** #.....#,,,,,**^**,,*,, ,,* ##.#..#,,,**.,,,,,,,*, ,^* ####..#,,##..,,**,,,** ,,* #...sS##...>#**,,,,,,, *** #...#@s..#,,,,,,,,**,, ##..9