Dungeon Crawl Stone Soup version 0.35-a0-1060-g94e4a3b12b (webtiles) character file. Game seed: 16645058254269232509 19 MrMeow the Conjurer (level 2, 0/21 HPs) Began as a Human Wanderer on Sept 20, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:02:59 (555 turns). MrMeow the Conjurer (Human Wanderer) Turns: 555, Time: 00:02:59 Health: 0/21 AC: 3 Str: 8 XL: 2 Next: 75% Magic: 0/3 EV: 10 Int: 16 God: Gold: 33 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) d - orb {Mesmerism} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: lethally poisoned (0 -> -13), enlightened, on mesmerism cooldown, flying A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) d - an orb of mesmerism (worn) e - a +0 ring mail Scrolls g - a scroll of fog c - a scroll of enchant armour {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Conjurations - Level 2.0 Hexes + Level 1.6 Air Magic - Level 1.0 Invocations - Level 1.0 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 10% 1 Static Discharge Conj/Air 16% 3-4/arc 14% 2 Gloom Hex/Necr 8% N/A 41% 3 Brom's Barrelling Bould Conj/Erth 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15)* *You can no longer be shafted in this branch Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History There is an open door here. You open the door. You encounter a scorpion. There is an open door here. You aren't carrying any items that you can evoke. You have nothing you can fire or use right now. Nothing quivered! Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (79% to hit) The zap hits the scorpion. The scorpion is moderately wounded. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) The zap hits the scorpion but does no damage. The scorpion is moderately wounded. Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) The zap hits the scorpion. The scorpion is heavily wounded. The scorpion completely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! Your orb emits a pulse of dizzying energy. You hit the scorpion. The scorpion snaps out of its daze. The scorpion is severely wounded. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You feel very sick. The scorpion barely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. You die... #.# #####.## ##...###### #.# #.# #.......... #.# #.# ##...####.# #.# ##'## ##†## .# #.# ##...## #.# ##.# #.#### ##.....## #.# #... #.##.## ##.......###.##..# #.#...####.........##.#...###. #........+......@.s'.......... #.#...####.........##......... .....## ##.......###.....#### #.##.# ##.....## #.....# #.##.# ##...## #.....# #.##.# ##'## #.....# #.##.# #.# ###.### .....##### #.##### #.# #........# ##.#...# #.# You could see a scorpion. Vanquished Creatures An adder (D:2) 3 endoplasms A hobgoblin (D:1) 2 bats A frilled lizard (D:2) 2 kobolds (D:2) 2 rats (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrMeow the Human Wanderer began the quest for the Orb. 0 | D:1 | MrMeow set off with the following items: a +0 dagger, a +0 | robe, a +0 pair of gloves, a scroll of fog; and the | following spells available to memorise: Slow, Shock, Static | Discharge, Gloom, Brom's Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Learned a level 1 spell: Shock 94 | D:1 | You fall into a shaft and drop 1 floor! 142 | D:2 | Reached skill level 1 in Air Magic 142 | D:2 | Reached XP level 2. HP: 12/21 MP: 0/3 547 | D:2 | Encountered a scorpion 555 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, angelslayer_ecumenical_altar_muddy D:2: layout_loops_corners, basic_altar, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, st_stairs_8 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Air Magic | 1 | 1.6 Fighting | | 1.0 Spellcasting | | 1.0 Conjurations | | 3.0 Hexes | | 2.0 Invocations | | 1.0 Shapeshifting | | 1.0 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Dagger || 30 Cast: Shock || 17 Drink: Enlightenment || 1 Stab: Sleeping || 2 Armour: Robe || 15 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 554 | 554 | 0 | 0 | 435 | 2 | 277.0 | Dungeon | 554 | 554 | 0 | 0 | 435 | 2 | 277.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 460 daAuts D:1: 94 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+