MurderBear Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (3, -10, D:1) a +0 dagger (4, -23, D:1) a +0 dagger (4, -1, D:1) a +0 dagger (5, -20, D:1) a +0 dagger (7, -24, D:1) a +0 leather armour (21, -12, D:1) a scroll of noise (25, -15, D:1) a +0 dagger (28, -13, D:1) a +0 dagger (34, -9, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -5, D:2) a +0 arbalest (3, -3, D:2) a +0 dagger (4, -4, D:2) a +0 leather armour (7, -6, D:2) a +0 ring mail (26, -11, D:2) a +2 vampiric spear (26, 13, D:2) a +0 spear (31, -4, D:2) a +0 dagger (40, 13, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 spear (6, -1, D:3) a -1 dagger (6, 7, D:3) a +0 pair of boots (11, -19, D:3) a +0 robe (11, 20, D:3) a +0 mace (22, -19, D:3) a +0 spear (22, -15, D:3) a +0 whip a +0 hand axe a +0 dagger a +0 rapier (22, -11, D:3) a +0 hand axe (30, -5, D:3) a +0 dagger (30, 13, D:3) a +0 robe (31, -4, D:3) a +0 flail (31, 18, D:3) a +0 dagger (33, -3, D:3) a +0 rapier (40, 13, D:3) a +0 leather armour (43, -6, D:3) a +0 dagger (44, -6, D:3) a +0 dagger (44, 8, D:3) a +0 mace (45, -5, D:3) a +0 dagger (45, 8, D:3) a +0 leather armour Level 4 of the Dungeon (13, -3, D:4) a +0 flail (14, -3, D:4) a +0 whip (14, -2, D:4) a +0 halberd (14, -1, D:4) a +0 whip (20, 14, D:4) a -1 dagger a +0 dagger a +0 whip (21, -18, D:4) a +0 ring mail (21, 14, D:4) a +0 dagger (22, 6, D:4) a +0 scale mail (34, -8, D:4) a +0 leather armour (38, -6, D:4) a +0 giant club (48, -4, D:4) the +4 hand axe of Greatest Utility {devast, rPois rC+ MP+9} Attacks with this weapon are slower, but deal significantly more damage. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). Level 5 of the Dungeon (0, 0, D:5) a +0 mace (0, 2, D:5) a +0 spear (2, 0, D:5) a +0 rapier (2, 2, D:5) a -2 hand axe (9, -37, D:5) a +0 trident (14, -25, D:5) a +0 whip (22, 3, D:5) a +0 shortbow (33, 10, D:5) a +0 dagger (55, 2, D:5) a +0 shortbow (56, 9, D:5) a +1 flail of draining a +0 leather armour Level 6 of the Dungeon (5, 12, D:6) a -2 shortbow (6, 12, D:6) a +0 chain mail (18, -13, D:6) a +0 flail (21, -15, D:6) a +0 spear (22, -12, D:6) a +0 scale mail (32, 0, D:6) a +0 dagger (32, 1, D:6) a +2 hand axe of devastation a +0 rapier (35, -30, D:6) a +0 whip (36, -29, D:6) a +0 hand axe (38, -28, D:6) a +0 rapier a +0 leather armour (40, 6, D:6) a +0 mace (41, -7, D:6) a +0 halberd (43, -9, D:6) a +0 flail (44, -8, D:6) a +0 whip Level 7 of the Dungeon (2, 11, D:7) a +0 robe (25, 30, D:7) a +1 whip of freezing a +0 robe (28, 18, D:7) a +0 hand axe (29, 16, D:7) a +0 dagger a +0 hand axe (36, -4, D:7) a -3 whip (40, -1, D:7) a +0 rapier (40, 1, D:7) a +0 dagger (52, 8, D:7) a +0 quarterstaff a +0 shortbow a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (7, -17, D:8) a +0 giant club (19, 8, D:8) the +7 trident of the Saviour {vamp, Str+7 Dex+5} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It affects your dexterity (+5). (25, -15, D:8) an uncursed staff of earth (32, 10, D:8) a +0 trident (33, -23, D:8) a +0 glaive (36, 10, D:8) a +0 dagger a +0 mace (46, -7, D:8) a +0 robe (46, 0, D:8) a +0 leather armour (53, 3, D:8) a +0 giant club (65, -19, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (9, 4, D:9) 2 potions of berserk rage (11, 1, D:9) a potion of ambrosia (13, 0, D:9) a scroll of fog (21, 8, D:9) a +2 dagger of electrocution