MuseOD the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe +5 shadow dragon scales +5 storm dragon scales a +5 crystal plate armour a +5 plate armour (6, 3, D) the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) Fawkuiz's Guide on Air and Companions Spells Type Level Known a - Swiftness Charms/Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Call Imp Summoning 2 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Summon Lightning Spire Summoning/Air 4 no f - Malign Gateway Summoning/Translocation 7 no (49, 37, D) a box of beasts (50, 25, D) the cursed ring of Yhuem {+Blink rC+ MR- EV-4} [ring of evasion] It affects your evasion (-4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (50, 36, D) the +4 falchion "Nuraad" {drain, rN+ MR+ Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 37, D) a +2 helmet of intelligence (50, 41, D) a spiny frog skeleton (50, 42, D) a +0 dagger (51, 25, D) the Disquisition on Curses Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 no b - Tukima's Dance Hexes 3 no c - Summon Mana Viper Hexes/Summoning 5 no (51, 32, D) a very ugly thing corpse (51, 37, D) a +1 ring mail of poison resistance (51, 41, D) a hippogriff skeleton (51, 42, D) a +0 falchion a cursed +0 leather armour an orc corpse (skeletalised by now) (52, 25, D) a book of the Warp (52, 37, D) a +3 broad axe of electrocution (52, 41, D) a hippogriff skeleton (52, 42, D) a +0 dagger a +0 robe a komodo dragon corpse (skeletalised by now) an orc corpse (skeletalised by now) (53, 25, D) the amulet "Dalain" {Acrobat rElec Dex+4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+4). It insulates you from electricity. (53, 37, D) an uncursed staff of poison (53, 43, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (54, 25, D) a +6 great mace of holy wrath (54, 36, D) an uncursed staff of summoning (59, 36, D) a lightning rod (4/4) (59, 37, D) a book of Fire (59, 41, D) a +3 arbalest of flaming (60, 36, D) an uncursed staff of conjuration (60, 37, D) an uncursed staff of wizardry (61, 0, D) a cursed ring of attention (61, 8, D) an uncursed staff of poison (61, 16, D) a +2 vorpal arbalest (61, 26, D) a book of the Tempests (61, 37, D) a +0 hunting sling of flaming (62, 0, D) a box of beasts (62, 8, D) a +2 dagger of venom (62, 9, D) a box of beasts (62, 16, D) a +2 leather armour of magic resistance (62, 26, D) a +2 ring mail of magic resistance (62, 27, D) an uncursed staff of earth (62, 36, D) a +1 vorpal hand crossbow (63, 0, D) a book of Debilitation (63, 8, D) a cursed staff of fire (63, 17, D) a +2 vorpal trident (63, 27, D) a +2 short sword of venom a +0 robe a +0 flail a +0 ring mail a +1 trident of freezing (63, 28, D) a +0 robe (63, 36, D) an uncursed ring of flight (63, 37, D) a +2 buckler of poison resistance (64, 16, D) the cursed +1 chain mail of Fallacy {Regen+ rCorr Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (64, 17, D) a +1 flail of venom (64, 26, D) a +0 dagger (64, 27, D) a +0 dagger a +0 robe a phantom mirror (65, 26, D) a +0 glaive a +0 chain mail (67, 0, D) the +8 halberd of Uskayaw's Benevolence {drain, rPois rC- rN+++ MP+9} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It affects your magic capacity (+9). (68, 0, D) a book of Beasts (69, 41, D) an uncursed staff of conjuration (70, 36, D) a phial of floods (70, 37, D) an uncursed staff of earth (71, 16, D) a cursed -4 ring of dexterity (71, 17, D) a phial of floods (71, 26, D) the cursed +1 leather armour of a Billion Nights {Int+9} It affects your intelligence (+9). It has a curse placed upon it. (71, 28, D) a +0 dagger (71, 29, D) an uncursed staff of poison (71, 31, D) a +0 club (unseen) (71, 37, D) an uncursed staff of fire (72, 8, D) a +0 flail (72, 9, D) a +0 vorpal war axe a +0 flail an uncursed staff of conjuration (72, 16, D) a +1 hand crossbow of flaming (72, 26, D) a phantom mirror (72, 36, D) a +2 ring mail of poison resistance (72, 37, D) a +4 plate armour of fire resistance (73, 1, D) +1 storm dragon scales (73, 16, D) a book of Annihilations (73, 26, D) a phial of floods (73, 37, D) the Papyrus of Battle Magic Spells Type Level Known a - Fireball Conjuration/Fire 5 no b - Iron Shot Conjuration/Earth 6 no c - Spellforged Servitor Conjuration/Summoning 7 no