MuseOD the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 vorpal war axe (61, 4, D) a +0 long sword (61, 8, D) a +3 mace of protection (61, 12, D) a ball python skeleton (62, 1, D) a phantom mirror (62, 4, D) a +2 flail of draining (62, 8, D) a +2 morningstar of protection (62, 12, D) an adder skeleton an adder skeleton (63, 0, D) a +3 flail of draining (63, 4, D) a +0 long sword a +0 leather armour (63, 8, D) an uncursed staff of earth (67, 0, D) a box of beasts (69, 0, D) a +6 quarterstaff of protection (70, 8, D) a +0 vampiric lajatang (70, 11, D) a ball python skeleton (70, 12, D) a ball python skeleton (71, 8, D) the +10 triple crossbow "Jebixeot" {elec, +Blink rF+ MP-9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. It affects your magic capacity (-9). It lets you blink. (71, 16, D) an uncursed staff of wizardry (71, 17, D) the +1 long sword of Zeujuha {antimagic, *Rage rC+++ MP+9 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-4). It renders you almost immune to cold. It affects your magic capacity (+9). It may make you go berserk in combat. (72, 8, D) a +7 giant spiked club (72, 9, D) a +7 arbalest of flaming (72, 11, D) a ball python corpse an adder corpse (72, 16, D) a +2 pair of gloves of dexterity (72, 17, D) the +5 spear of Abuse {venom, +Rage MR+++ Int-3 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you go berserk. (72, 23, D) a large rock (73, 1, D) a phial of floods (73, 16, D) Unwez's Handbook of Ensnaring Evil Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Inner Flame Hexes/Fire 3 no c - Excruciating Wounds Charms/Necromancy 5 no d - Invisibility Hexes 6 no (73, 17, D) a tin of tremorstones (3/3) (73, 23, D) a large rock (74, 23, D) a large rock (75, 1, D) a +1 scale mail of cold resistance