MuseOD the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 4, D) a +0 long sword (61, 11, D) a cursed +0 scimitar a +0 robe (61, 16, D) the amulet "Vedetri" {Spirit rElec Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It insulates you from electricity. (62, 3, D) a +2 glaive of freezing (62, 8, D) the Grimoire of Mutagenic Aid Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Spectral Weapon Hexes/Charms 3 no c - Spider Form Transmutation/Poison 3 no d - Irradiate Conjuration/Transmutation 5 no e - Blade Hands Transmutation 5 no (62, 9, D) the cursed +0 plate armour of the Nine Gods {Regen+ rCorr Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 16, D) a +6 ring of dexterity (62, 17, D) the Papyrus of Sinister Translocation Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Excruciating Wounds Charms/Necromancy 5 no c - Simulacrum Ice/Necromancy 6 no d - Disjunction Translocation 8 no (63, 0, D) a +0 short sword (63, 8, D) a phial of floods (63, 16, D) a +0 dagger (63, 17, D) a book of Air (64, 16, D) an uncursed staff of fire (64, 17, D) the +5 leather armour of Zin's Respect {rPois rN++ Int-2 Slay+2} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It greatly protects you from negative energy. (64, 18, D) a cursed -1 long sword (unseen) (67, 0, D) a +2 dagger of venom (69, 0, D) a book of Minor Magic (70, 9, D) a book of Alchemy (70, 11, D) a water moccasin corpse a water moccasin corpse (skeletalised by now) (71, 8, D) an uncursed staff of death (71, 17, D) a +0 leather armour of fire resistance (71, 26, D) the +7 hand crossbow "Urchom" {freeze, rF+ Int+4 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It makes you less stealthy. (71, 27, D) a +7 trident of freezing (72, 9, D) a book of Spatial Translocations (72, 17, D) a lightning rod (4/4) (72, 26, D) a +1 ring mail of positive energy (72, 27, D) a +6 arbalest (73, 16, D) a +1 buckler of resistance (73, 21, D) a +0 trident (73, 22, D) 4 large rocks a cyclops corpse a hippogriff corpse (73, 23, D) a hippogriff skeleton a hippogriff skeleton (73, 26, D) a tin of tremorstones (3/3) (73, 27, D) a +1 hunting sling of freezing (75, 1, D) a +3 plate armour of fire resistance (75, 22, D) a +0 trident (unseen)