MuseOD the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) an uncursed staff of conjuration (59, 37, D) the ring of Wuby {Fire +Inv Int+4} [ring of fire] It enhances your fire magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. (60, 36, D) an uncursed staff of fire (60, 37, D) a +3 vorpal quarterstaff (61, 0, D) a +0 short sword of venom (61, 8, D) a +1 dagger of speed (61, 16, D) a +2 bardiche of protection (61, 26, D) the Compendium of Execration and Earth Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Portal Projectile Hexes/Translocation 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Cause Fear Hexes 4 no e - Lee's Rapid Deconstruction Earth 5 no (61, 36, D) a phantom mirror (61, 37, D) a Young Poisoner's Handbook (61, 38, D) a +0 rapier (unseen) (61, 41, D) a +0 flail (unseen) (61, 42, D) a +0 war axe (unseen) (61, 43, D) a +0 scimitar (unseen) (62, 0, D) a book of Transfigurations (62, 8, D) the +4 leather armour "Irchew" {*Contam Int+4} It affects your intelligence (+4). It causes magical contamination when unequipped. (62, 16, D) the cursed +1 fire dragon scales of the Skies Above {*Drain rF++ rC- Regen+ Str+7} It affects your strength (+7). It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (62, 17, D) a box of beasts (62, 26, D) a book of Air (62, 32, D) an uncursed staff of air (62, 36, D) the +5 scimitar of the Undead {speed, rPois rF+ Int-2 Dex+2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your dexterity (+2). It protects you from fire. It protects you from poison. (62, 37, D) a phial of floods (62, 41, D) a +0 dagger (unseen) (62, 42, D) a +0 dagger (unseen) (63, 0, D) the Collected Works on the Rocks and Darkness Spells Type Level Known a - Pain Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Passwall Transmutation/Earth 2 no d - Iron Shot Conjuration/Earth 6 no e - Statue Form Transmutation/Earth 6 no (63, 8, D) a +2 vampiric war axe (63, 16, D) a +2 vorpal flail (63, 17, D) a book of the Warp (63, 26, D) a box of beasts (63, 27, D) the Catalogue of Companions and Earth Spells Type Level Known a - Sandblast Earth 1 no b - Summon Small Mammal Summoning 1 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Shadow Creatures Summoning 6 no e - Shatter Earth 9 no (63, 36, D) an uncursed staff of air (63, 37, D) a book of Ice (63, 42, D) a +5 spear of venom (unseen) (64, 16, D) a book of Callings (64, 17, D) a +4 chain mail of fire resistance (64, 32, D) a +2 vorpal long sword (unseen) (67, 0, D) a +4 hunting sling of freezing (67, 4, D) a +0 club a +3 scale mail (68, 0, D) a book of Death (69, 0, D) a +0 troll leather armour (69, 5, D) a +0 dagger (unseen) (70, 8, D) a phial of floods (70, 9, D) a tin of tremorstones (3/3) (70, 36, D) the Papyrus of Attacks and Orientation Spells Type Level Known a - Magic Dart Conjuration 1 no b - Stone Arrow Conjuration/Earth 3 no c - Gell's Gravitas Translocation 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Spellforged Servitor Conjuration/Summoning 7 no (70, 37, D) an uncursed staff of wizardry (71, 8, D) a phantom mirror (71, 16, D) a +2 plate armour of cold resistance (71, 26, D) the Collected Works on Congealing Unholy Arts Spells Type Level Known a - Freeze Ice 1 no b - Frozen Ramparts Ice 3 no c - Vampiric Draining Necromancy 3 no d - Hailstorm Conjuration/Ice 4 no e - Death Channel Necromancy 6 no (71, 36, D) a +0 whip a +3 ring mail of fire resistance an orc corpse (71, 38, D) a +0 hand axe a +0 ring mail (71, 39, D) a +0 hand axe a +0 chain mail an orc corpse (72, 8, D) an uncursed staff of death (72, 16, D) a phantom mirror (72, 17, D) a +4 longbow of freezing (72, 27, D) the +8 arbalest of Giocer {flame, rPois Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from poison. (72, 30, D) a +0 spear a +0 robe (72, 36, D) an uncursed staff of summoning (73, 2, D) a +0 flail (73, 16, D) an uncursed staff of earth (73, 26, D) a +2 fustibalus of flaming (73, 27, D) a book of Necromancy (73, 36, D) a lightning rod (4/4) (73, 37, D) a +0 robe of cold resistance (74, 2, D) a +0 flail (75, 1, D) a +1 spear of freezing