MuseOD the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 robe a +0 hand axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 5, D) a +6 ring of intelligence a +6 ring of dexterity (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +4 short sword of freezing (61, 8, D) a +4 quarterstaff of protection (61, 16, D) a +0 dagger (61, 20, D) a +0 short sword (unseen) (62, 1, D) the +6 hunting sling "Loluc" {vorpal, Stlth+} Any stone fired from it inflicts extra damage. It makes you more stealthy. (62, 8, D) a +0 troll leather armour (62, 9, D) a +1 leather armour of cold resistance (62, 16, D) a +0 mace (62, 17, D) a +0 robe of fire resistance (63, 8, D) a lightning rod (4/4) (63, 16, D) a +0 scimitar (63, 17, D) the amulet of Qoan {Spirit *Drain rF++ rN+ Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It greatly protects you from fire. It protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (63, 19, D) a +0 scimitar (unseen) (63, 20, D) a +0 dagger (unseen) (63, 21, D) a +0 club (unseen) (63, 22, D) a +0 leather armour (64, 16, D) a +6 ring of intelligence (64, 17, D) the +2 pair of boots "Xushiul" {*Corrode Str+4 Stlth+} It affects your strength (+4). It may corrode you when you take damage. It makes you more stealthy. (66, 16, D) the +10 hand axe of Frustration {flame, Dex+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It makes you more stealthy. (unseen) (67, 0, D) a box of beasts (67, 3, D) a +0 dagger (unseen) (68, 3, D) a +1 dagger of venom a +0 robe (69, 0, D) a cursed staff of air (70, 8, D) a box of beasts (70, 18, D) a +0 flail (70, 21, D) a +0 flail (71, 8, D) a +1 leather armour of cold resistance (71, 16, D) a book of Geomancy (71, 23, D) a +0 long sword (unseen) (71, 26, D) a lightning rod (4/4) (71, 28, D) a +0 leather armour (72, 8, D) a +2 short sword of flaming (72, 9, D) a +1 short sword of protection (72, 16, D) a phial of floods (72, 17, D) a phantom mirror (72, 26, D) a +3 flail of protection (72, 27, D) an uncursed staff of fire (73, 1, D) a lightning rod (4/4) (73, 16, D) a lightning rod (4/4) (73, 17, D) a +1 vampiric short sword (73, 23, D) a +0 short sword (unseen) (73, 26, D) a +2 vorpal glaive (73, 27, D) a +3 battleaxe of venom