MuseOD the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the +2 hunting sling "Urilim" {venom, rPois Int-2 Dex+5 Stlth+} It poisons the ammo it fires. It affects your intelligence (-2). It affects your dexterity (+5). It protects you from poison. It makes you more stealthy. (49, 37, D) a +2 vampiric whip (50, 25, D) a box of beasts (50, 36, D) an uncursed staff of wizardry (50, 37, D) a cursed ring of attention (50, 41, D) a +0 dagger (unseen) (50, 43, D) a +0 broad axe (unseen) (50, 44, D) a +0 ring mail (unseen) (51, 36, D) a +2 shortbow of flaming (51, 37, D) a +2 scythe of venom (51, 41, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 25, D) a +4 ring of evasion (52, 32, D) a large rock an arrow (52, 36, D) a +1 vorpal battleaxe (52, 41, D) a +0 long sword (unseen) (52, 42, D) a +0 hand axe of electrocution (still there?) a +0 flail (still there?) (53, 25, D) a +1 leather armour of poison resistance (53, 32, D) a large rock 2 bolts a silver javelin (53, 36, D) a lightning rod (4/4) (53, 37, D) an uncursed staff of death (54, 25, D) a +0 spear (59, 37, D) a book of Battle (59, 42, D) a cursed -3 war axe a +0 chain mail a +0 hand axe a +0 leather armour (59, 43, D) a +0 dagger a +0 robe (60, 37, D) a phantom mirror (60, 42, D) a +0 long sword (60, 43, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe (60, 44, D) a +0 robe (61, 8, D) a +0 ring mail of fire resistance (61, 16, D) a box of beasts (61, 26, D) an uncursed staff of cold (61, 37, D) a +0 dagger a +0 robe the cursed +0 crystal plate armour of Privacy {*Contam Dex+6} It affects your dexterity (+6). It causes magical contamination when unequipped. It has a curse placed upon it. (61, 41, D) a +0 scale mail (61, 42, D) a cursed -3 whip a +0 hand axe (61, 43, D) a +0 dagger (unseen) (62, 0, D) a +1 vorpal spear (62, 1, D) the Guide on Doomed Hexes Spells Type Level Known a - Slow Hexes 2 no b - Vampiric Draining Necromancy 3 no c - Metabolic Englaciation Hexes/Ice 5 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Agony Necromancy 5 no (62, 8, D) a book of Minor Magic (62, 9, D) a book of Transfigurations (62, 17, D) an uncursed staff of poison (62, 26, D) a +4 arbalest (62, 37, D) an uncursed ring of see invisible (62, 43, D) a cursed -3 battleaxe (62, 44, D) a +0 dagger (still there?) the +7 dagger of Welfare {vamp, MR+ Str+7 Stlth-} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+7). It affects your resistance to hostile enchantments. It makes you less stealthy. (63, 0, D) a +2 flail of protection (63, 16, D) an uncursed staff of wizardry (63, 17, D) a book of Debilitation (63, 27, D) a book of the Dragon (63, 36, D) an uncursed ring of poison resistance (63, 41, D) a +0 hand axe (unseen) (63, 42, D) a +0 dagger a +0 robe (64, 17, D) a +4 vorpal falchion (64, 26, D) a +2 spear of flaming (64, 27, D) a phial of floods (65, 26, D) a cursed staff of energy (67, 0, D) a +2 short sword of speed (68, 0, D) a +3 plate armour of cold resistance (69, 0, D) a phial of floods (69, 36, D) a book of Conjurations (70, 8, D) a +0 chain mail of magic resistance (70, 9, D) a phantom mirror (70, 36, D) a +0 pair of gloves of strength (70, 37, D) a +0 glaive of freezing (71, 8, D) a +5 antimagic glaive (71, 17, D) a phantom mirror (71, 27, D) a book of Battle (71, 36, D) a +0 vorpal long sword (71, 37, D) the +5 hand crossbow of the Glimmering Coward {venom, rF+ rN+ SInv Stlth+} It poisons the ammo it fires. It protects you from fire. It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (71, 38, D) a +0 hand axe (unseen) (72, 8, D) a +2 trident of protection (72, 16, D) Sif Muna's Volume of the Enchanting Traveller Spells Type Level Known a - Corona Hexes 1 no b - Tukima's Dance Hexes 3 no c - Teleport Other Translocation 3 no d - Disjunction Translocation 8 no (72, 17, D) a phial of floods (72, 26, D) an uncursed staff of death (72, 27, D) a phantom mirror (72, 37, D) an uncursed staff of cold (72, 38, D) a +0 glaive a +0 plate armour (73, 1, D) a +1 arbalest of freezing (73, 16, D) a +3 ring mail of cold resistance (73, 17, D) the Guide on Glacial Displacement Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Lesser Beckoning Translocation 3 no c - Controlled Blink Translocation 8 no (73, 26, D) a +0 war axe of venom (73, 27, D) a +0 ring mail of cold resistance (73, 36, D) a +1 halberd of venom (73, 37, D) a +1 ring mail of magic resistance (75, 1, D) a cursed ring of attention