MuseOD the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) the Reference Book on Cloudy Conjuration Spells Type Level Known a - Magic Dart Conjuration 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Hailstorm Conjuration/Ice 4 no d - Starburst Conjuration/Fire 6 no e - Iron Shot Conjuration/Earth 6 no (36, 0, D) a book of Hexes (36, 1, D) an uncursed amulet of the acrobat (37, 0, D) a Necronomicon (37, 1, D) an uncursed staff of earth (38, 0, D) an uncursed staff of wizardry (38, 1, D) the cursed +1 scale mail of the Okapi {rCorr} It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (39, 0, D) a +0 demon whip (39, 1, D) a +1 cloak of stealth (40, 0, D) an uncursed staff of summoning (40, 1, D) an uncursed staff of conjuration (41, 0, D) an uncursed staff of poison (41, 1, D) a +0 battleaxe of venom (42, 0, D) the ring "Vaeh" {rF+ rN+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (42, 1, D) an uncursed ring of flight (49, 1, D) the +5 mace of Ashenzari's Hatred {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (49, 12, D) Cigotuvi's Papyrus of Evil and Moulding Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Passwall Transmutation/Earth 2 no c - Animate Dead Necromancy 4 no (49, 24, D) a +4 shortbow (49, 36, D) a +6 hand crossbow (50, 0, D) a box of beasts (50, 1, D) the cursed +0 dagger "Oneari" {freeze, rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. (50, 12, D) a manual of Long Blades (50, 24, D) the +0 flail of the Original Sin {speed, +Rage rN+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from negative energy. It lets you go berserk. (50, 25, D) Sif Muna's Grimoire of the Evil Glacier Spells Type Level Known a - Hailstorm Conjuration/Ice 4 no b - Excruciating Wounds Charms/Necromancy 5 no c - Agony Necromancy 5 no d - Death Channel Necromancy 6 no (50, 36, D) a +5 great sword of distortion (50, 37, D) the +3 mace "Toluesiw" {venom, rF+ rC+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. (51, 0, D) an uncursed staff of wizardry (51, 5, D) a +3 plate armour of cold resistance (51, 6, D) the +9 eveningstar of the Beast {chaos, rC+} Each time it hits an enemy it has a different, random effect. It protects you from cold. (51, 7, D) a cursed +0 scimitar (unseen) (51, 12, D) a box of beasts (51, 24, D) the +2 quarterstaff of Integrity {venom, +Inv rElec MP+9 Int-3} It poisons the flesh of those it strikes. It affects your intelligence (-3). It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. (51, 25, D) a tin of tremorstones (3/3) (51, 36, D) a +1 hand crossbow of freezing (51, 37, D) a +4 plate armour of magic resistance (52, 1, D) a phial of floods (52, 6, D) a very ugly thing skeleton (52, 12, D) a +3 war axe of electrocution (52, 18, D) a +1 vorpal hand axe (52, 24, D) a +2 war axe of freezing (52, 25, D) a box of beasts (52, 36, D) an uncursed staff of death (53, 1, D) a +2 hand axe of electrocution (53, 7, D) a +1 mace of draining (53, 12, D) the Grimoire of Confrontation and Intoxication Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Conjure Ball Lightning Conjuration/Air 6 no d - Spellforged Servitor Conjuration/Summoning 7 no (53, 13, D) a +1 leather armour of magic resistance (53, 17, D) an uncursed staff of fire (53, 24, D) the Volume of the Volcanoes and Moulding Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Sticky Flame Conjuration/Fire 4 no c - Hydra Form Transmutation 6 no d - Dragon Form Transmutation 7 no (53, 25, D) a box of beasts (54, 0, D) a book of Annihilations (54, 1, D) a phial of floods (54, 12, D) a book of Transfigurations (54, 13, D) a +2 quarterstaff of protection (54, 24, D) the +8 mace "Nicoanuh" {protect, rC+ MR+ Str-5 Int+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-5). It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. (54, 25, D) a book of the Dragon (54, 36, D) a tin of tremorstones (3/3) (55, 1, D) a +5 executioner's axe +5 ice dragon scales a +0 hand axe a lightning rod (4/4) (55, 24, D) a +3 plate armour of fire resistance (59, 36, D) a +2 plate armour of poison resistance (59, 37, D) a +1 robe of magic resistance (60, 37, D) the cursed +0 hand axe of Wisdom {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (61, 0, D) an uncursed staff of air (61, 8, D) a +2 plate armour of fire resistance (61, 16, D) a book of Alchemy (61, 26, D) a phial of floods (61, 36, D) a +1 scale mail of poison resistance (62, 3, D) a +3 war axe of draining (62, 8, D) a +2 leather armour of poison resistance (62, 9, D) an uncursed staff of fire (62, 11, D) a cursed +0 dire flail a +0 robe (62, 16, D) a +2 vorpal scimitar (62, 36, D) a +0 short sword of speed (63, 8, D) a box of beasts (63, 16, D) a box of beasts (63, 36, D) a +5 spear of flaming (63, 37, D) a book of Burglary (63, 41, D) a +2 dagger of draining a +0 robe (64, 17, D) an uncursed amulet of the acrobat (64, 26, D) the +10 great sword "Wein" {venom, rC+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It protects you from cold. (64, 27, D) a lightning rod (4/4) (64, 30, D) a +0 antimagic morningstar (65, 21, D) a +4 dagger of venom (unseen) (65, 26, D) the Volume of Scorching Darkness Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Corpse Rot Necromancy/Air 2 no c - Sublimation of Blood Necromancy 2 no d - Animate Dead Necromancy 4 no e - Fireball Conjuration/Fire 5 no f - Simulacrum Ice/Necromancy 6 no (67, 0, D) a +2 long sword of freezing (69, 0, D) a book of Battle (69, 36, D) a book of Party Tricks (69, 39, D) a +0 battleaxe (70, 9, D) a phial of floods (70, 36, D) a +0 short sword (still there?) an uncursed staff of energy (still there?) (70, 37, D) an uncursed ring of magical power a +4 ring of evasion a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight a +0 robe (71, 8, D) a +1 chain mail of cold resistance (71, 16, D) a +1 robe of fire resistance (71, 17, D) a book of Power (71, 27, D) a +0 long sword (71, 29, D) a +2 vorpal great sword a +0 chain mail (71, 36, D) a phial of floods (71, 37, D) a +4 quarterstaff (71, 39, D) a +0 scimitar (72, 8, D) a +3 shortbow of freezing (72, 9, D) a +6 ring of intelligence (72, 17, D) a book of the Warp (72, 26, D) a +0 club a +0 ring mail (72, 29, D) a +0 dagger (unseen) (72, 36, D) an uncursed staff of poison (72, 37, D) an uncursed staff of air (72, 39, D) a +0 flail (unseen) (73, 1, D) a +0 trident of protection (73, 16, D) a +2 lajatang of protection (73, 17, D) a +6 ring of dexterity (73, 26, D) a +1 trident of protection (73, 29, D) a +0 flail (unseen) (73, 36, D) a +2 trident of pain (73, 37, D) a cursed ring of attention (73, 39, D) a +0 glaive (unseen) (75, 1, D) a +2 plate armour of fire resistance