MuseOD the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +1 plate armour of poison resistance (61, 8, D) an uncursed staff of death (62, 1, D) a +5 hand crossbow (62, 9, D) a cursed staff of air a scorpion corpse (63, 0, D) a +0 leather armour (63, 2, D) a +0 rapier (unseen) (63, 3, D) a +0 long sword a +0 shortbow 14 arrows a +2 robe of resistance (63, 8, D) a +1 leather armour of poison resistance (64, 3, D) a +0 rapier (unseen) (64, 4, D) a +1 dagger of speed a +0 chain mail an elf corpse (skeletalised by now) (67, 0, D) a +2 flail of holy wrath (67, 2, D) a +0 dagger (unseen) (68, 0, D) a book of Changes (68, 3, D) a +0 rapier an elf corpse (skeletalised by now) (69, 5, D) a +0 rapier (unseen) (70, 8, D) the +4 scimitar of Wiuschug {freeze, rElec Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It insulates you from electricity. a porcupine corpse (70, 9, D) a porcupine skeleton (71, 9, D) a yak skeleton (71, 10, D) a yak skeleton (71, 16, D) Cuacwon's Grimoire of Supportive Cold Spells Type Level Known a - Call Canine Familiar Summoning 3 no b - Aura of Abjuration Summoning 5 no c - Simulacrum Ice/Necromancy 6 no d - Shadow Creatures Summoning 6 no (71, 17, D) a +0 leather armour (72, 8, D) an uncursed staff of fire (72, 9, D) the +2 flail of the Shouting Queen {flame, +Rage rN+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from negative energy. It lets you go berserk. (72, 12, D) a jackal skeleton (72, 16, D) a cursed staff of wizardry (72, 17, D) a tin of tremorstones (3/3) (73, 1, D) the +8 long sword "Ceosch" {flame, +Fly MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It lets you fly. (73, 16, D) a +0 great mace (73, 17, D) an uncursed staff of fire (75, 1, D) a phial of floods (75, 3, D) a necrophage corpse (skeletalised by now)