MuseOD the Dungeon (0, 51, D) an uncursed staff of cold (0, 52, D) Racvafot's Primer on the Arcane Arts Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Slow Hexes 2 no c - Blink Translocation 2 no d - Sticks to Snakes Transmutation 2 no e - Passwall Transmutation/Earth 2 no (1, 32, D) a tin of tremorstones (3/3) (1, 34, D) a +0 mace of protection (1, 50, D) the Catalogue of Assistive Attacks Spells Type Level Known a - Swiftness Charms/Air 2 no b - Stone Arrow Conjuration/Earth 3 no c - Excruciating Wounds Charms/Necromancy 5 no d - Lightning Bolt Conjuration/Air 5 no (1, 51, D) a box of beasts (2, 14, D) a +0 glaive (2, 15, D) a manual of Maces & Flails (2, 16, D) an uncursed staff of conjuration (2, 32, D) the +7 chain mail "Yzxi" {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (2, 34, D) an uncursed ring of resist corrosion (2, 50, D) a +2 chain mail of magic resistance (2, 51, D) a phantom mirror (2, 52, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a box of beasts (3, 16, D) a lightning rod (4/4) (3, 32, D) an uncursed staff of air (3, 33, D) a book of Misfortune (3, 34, D) a +3 halberd of freezing (3, 36, D) a +2 vorpal halberd (3, 50, D) a book of Callings (3, 51, D) an uncursed staff of poison (3, 52, D) a lightning rod (4/4) (3, 55, D) a +0 long sword (unseen) (3, 56, D) a +0 short sword (unseen) (3, 58, D) a +0 rapier (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 war axe (still there?) a +0 war axe (still there?) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 long sword of protection (4, 16, D) an uncursed staff of energy (4, 32, D) a +0 rapier of holy wrath (4, 33, D) the Volume of Icy Calling Spells Type Level Known a - Freeze Ice 1 no b - Summon Small Mammal Summoning 1 no c - Call Imp Summoning 2 no d - Ice Form Ice/Transmutation 4 no e - Summon Demon Summoning 5 no f - Malign Gateway Summoning/Translocation 7 no (4, 34, D) a +1 long sword of electrocution (4, 50, D) a box of beasts (4, 51, D) a +0 long sword (4, 52, D) a box of beasts (4, 55, D) a +0 short sword (4, 56, D) a +0 hand axe (still there?) a +0 scimitar (still there?) (5, 15, D) a +4 scale mail of poison resistance (5, 16, D) a ration (5, 32, D) a book of Necromancy (5, 33, D) an uncursed staff of death (5, 50, D) a manual of Fighting (5, 51, D) a lightning rod (4/4) (5, 55, D) a cursed -2 trident (unseen) (5, 57, D) a +0 short sword (unseen) (5, 60, D) a +0 halberd (unseen) (6, 14, D) a +0 club (6, 15, D) the Tome of the Snowflakes and Dark Magic Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Frozen Ramparts Ice 3 no c - Vampiric Draining Necromancy 3 no d - Agony Necromancy 5 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (6, 32, D) a Necronomicon (6, 33, D) a +3 battleaxe of electrocution (6, 34, D) a +2 robe of the Archmagi (unseen) (6, 43, D) (unseen) (6, 46, D) (unseen) (6, 50, D) a +3 leather armour of fire resistance (6, 51, D) a +0 hand axe (6, 52, D) a +0 short sword (unseen) (6, 53, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 cloak (6, 56, D) the +10 spear of Berphaid {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (unseen) (6, 58, D) a +0 broad axe (unseen) (6, 61, D) a +0 mace (unseen) (6, 62, D) a +0 trident of flaming (unseen) (7, 14, D) a lightning rod (4/4) (7, 16, D) a box of beasts (7, 19, D) a +0 dire flail an uncursed ring of protection from cold (7, 32, D) a phial of floods (7, 34, D) the cursed +1 scale mail of the Echidna {rF+ rC- rN+++ Stlth+} It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. It makes you more stealthy. It has a curse placed upon it. (7, 35, D) a cursed -4 ring of protection (7, 50, D) a phial of floods (7, 52, D) an uncursed staff of poison a +0 long sword (7, 54, D) a +0 flail a +2 cloak (7, 58, D) a +2 spear of pain (unseen) (7, 60, D) a +1 vorpal great mace (unseen) (7, 61, D) a +0 war axe a +0 cloak the ring "Socy Yni" {MR+ Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. a +0 short sword (7, 62, D) a +0 short sword (still there?) a +1 short sword of freezing (still there?) a +0 cloak (still there?) (7, 63, D) a +1 antimagic great mace (8, 14, D) a +0 long sword (8, 16, D) a +0 long sword (8, 19, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (8, 32, D) an uncursed staff of air (8, 50, D) a +0 dagger (8, 53, D) the +8 short sword of the Doomed Warrior {vorpal, rPois Int+4 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from poison. (unseen) (8, 58, D) a +0 short sword the +3 dagger of Ceujoad {elec, +Fly Str+4 Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+2). It lets you fly. a +0 scimitar (8, 59, D) a +0 halberd (8, 60, D) a +0 war axe (8, 61, D) a +0 war axe (still there?) a +0 scimitar (still there?) (8, 62, D) a +0 dire flail (unseen) (8, 63, D) a +2 mace of draining (9, 14, D) an uncursed staff of wizardry (9, 15, D) a +4 vorpal flail (9, 16, D) a book of Conjurations (9, 33, D) the cursed +0 halberd of Dullness {vorpal, +Inv rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (9, 34, D) a +4 dire flail of venom (9, 47, D) a +4 rapier of venom (9, 51, D) a book of Debilitation (9, 54, D) a +1 whip of holy wrath (unseen) (9, 60, D) a +2 hand axe of venom (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 6, D) an uncursed staff of energy (10, 14, D) the +8 shortbow of the Coward {venom, rElec Str+6 Dex-3 SInv} It poisons the ammo it fires. It affects your strength (+6). It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. (10, 15, D) a book of Ice (10, 21, D) a cursed -1 trident (unseen) (10, 22, D) a +0 hand axe (unseen) (10, 23, D) a +0 robe a +0 spear a +0 robe (10, 24, D) a +0 spear (unseen) (10, 33, D) a +5 dagger of flaming (unseen) (10, 34, D) a cursed staff of cold (10, 50, D) a phial of floods (10, 51, D) a book of Changes (10, 52, D) an uncursed staff of fire (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a cursed staff of poison (11, 15, D) an uncursed staff of wizardry (11, 21, D) a +0 glaive a +0 robe (11, 22, D) the +8 mace of Okawaru's Vengeance {vorpal, Fragile +Inv rF+++ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It renders you almost immune to fire. It lets you turn invisible. It will be destroyed if unequipped. a +0 kite shield (11, 23, D) a cursed +0 halberd a +0 robe (11, 32, D) the cursed +1 hand crossbow "Volostreaz" {vorpal, *Contam rElec Str+3 Int+4} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (11, 33, D) an uncursed ring of magical power (11, 34, D) an uncursed ring of see invisible (11, 50, D) a +0 rapier (11, 51, D) a +0 short sword (11, 52, D) a +0 hand axe (11, 53, D) a +0 flail (unseen) (11, 58, D) a +0 trident (12, 14, D) a +0 club (12, 15, D) a +0 flail (12, 16, D) a +0 rapier of freezing (12, 20, D) a +1 trident of protection a +0 robe a +1 tower shield of protection (12, 21, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. a +0 robe (12, 22, D) an uncursed staff of earth a +0 robe (12, 23, D) an uncursed ring of protection from cold the +4 battleaxe of Mouc {drain, *Corrode rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It may corrode you when you take damage. a +0 robe (12, 24, D) a +0 spear (unseen) (12, 32, D) a phial of floods (12, 33, D) an uncursed staff of wizardry (12, 34, D) a +2 vorpal great mace (12, 50, D) a +0 long sword (12, 51, D) an uncursed staff of death (12, 52, D) a +0 long sword (12, 53, D) a +0 trident (unseen) (13, 22, D) a +4 rapier of holy wrath (13, 32, D) a +2 dagger of venom (13, 33, D) a book of Minor Magic (13, 34, D) a +2 scale mail of fire resistance (13, 50, D) a book of Frost (13, 51, D) a +0 long sword (13, 57, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (14, 50, D) a +0 flail (14, 51, D) a +0 flail (14, 52, D) a tin of tremorstones (3/3) (18, 49, D) an uncursed ring of fire (19, 0, D) a box of beasts (19, 1, D) an uncursed staff of wizardry (19, 17, D) the +1 storm dragon scales of Entitlement {-Tele rElec rN+ SInv} It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. (19, 21, D) 5 large rocks (19, 32, D) Beseppuj's Disquisition on Poisonous Execration Spells Type Level Known a - Corona Hexes 1 no b - Tukima's Dance Hexes 3 no c - Invisibility Hexes 6 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (19, 33, D) a cursed ring of attention (19, 48, D) a +3 ring mail of poison resistance (19, 50, D) a cursed staff of poison (20, 16, D) a +2 scale mail of cold resistance (20, 17, D) an uncursed staff of earth (20, 18, D) a +1 arbalest of flaming the +5 dire flail "Ogituaw" {vorpal, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). 15 bolts a +0 plate armour the +8 great sword of the Bespelling Dove {vorpal, *Drain Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you see invisible. It causes draining when unequipped. (20, 24, D) a +0 great mace (unseen) (20, 26, D) the +7 scimitar of Yciog {flame, *Contam Str+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your dexterity (+4). It causes magical contamination when unequipped. a +0 plate armour (20, 32, D) a +0 shortbow of flaming (20, 33, D) a cursed amulet of inaccuracy (20, 48, D) a +1 vorpal hunting sling (21, 1, D) a box of beasts (21, 16, D) a +0 battleaxe (21, 17, D) a +1 war axe (21, 20, D) 4 large rocks (unseen) (21, 32, D) a scroll of brand weapon (21, 33, D) an uncursed ring of flight (21, 34, D) a phial of floods (21, 50, D) an uncursed staff of cold (22, 0, D) a +0 plate armour (22, 1, D) an uncursed staff of energy (22, 16, D) the cursed +1 glaive of Indignation {pain, rN+ Int-3 Dex+6} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from negative energy. It has a curse placed upon it. (22, 17, D) a +0 fustibalus of flaming (22, 19, D) a +0 battleaxe a +0 plate armour a +0 battleaxe a cursed +0 chain mail (22, 32, D) an uncursed staff of conjuration (22, 33, D) a tin of tremorstones (3/3) (22, 34, D) a +2 robe of cold resistance (22, 48, D) a box of beasts (22, 50, D) an uncursed staff of cold (23, 16, D) a +1 battleaxe (23, 18, D) 3 large rocks (23, 19, D) a +0 plate armour a +1 battleaxe (23, 32, D) the +10 fustibalus of Nightmares {venom, MR- Int+6 Dex+2} It poisons the ammo it fires. It affects your intelligence (+6). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (23, 33, D) the cursed +0 robe of Unambiguity {*Corrode rElec rF+ MR+++} It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (23, 34, D) a +0 quarterstaff of speed (23, 48, D) an uncursed ring of magical power (23, 49, D) an uncursed staff of poison (23, 50, D) a box of beasts (24, 8, D) a +3 war axe (24, 9, D) a +2 battleaxe (24, 16, D) a Fen Folio (24, 32, D) a +3 leather armour of fire resistance (24, 33, D) the Volume of Enhancements and Moulding Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Spectral Weapon Hexes/Charms 3 no c - Irradiate Conjuration/Transmutation 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (24, 34, D) an uncursed staff of wizardry (24, 49, D) a +1 leather armour of poison resistance (24, 50, D) a manual of Armour (25, 0, D) a phantom mirror (25, 1, D) a book of Unlife (25, 4, D) a +0 great sword (25, 11, D) a +0 great mace (unseen) (25, 17, D) the Catalogue of the Arsonist Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Inner Flame Hexes/Fire 3 no e - Sticky Flame Conjuration/Fire 4 no f - Starburst Conjuration/Fire 6 no (25, 19, D) the +6 war axe of Turmoil {vamp, +Rage Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you go berserk. It makes you more stealthy. a +0 chain mail a +0 arbalest (25, 20, D) a +0 halberd a +0 plate armour 3 large rocks (25, 21, D) a +2 great sword of holy wrath a +0 plate armour (25, 25, D) a large rock (25, 26, D) 5 large rocks (25, 32, D) an uncursed ring of poison resistance (25, 33, D) an uncursed staff of cold (25, 34, D) an uncursed amulet of regeneration (25, 48, D) a lightning rod (4/4) (25, 50, D) a lightning rod (4/4) (26, 0, D) a +0 short sword of electrocution (26, 4, D) a +0 arbalest (26, 7, D) a +0 chain mail (still there?) a bolt (still there?) (26, 9, D) a +0 long sword (unseen) (26, 10, D) a +0 broad axe (still there?) a +3 great sword of holy wrath (still there?) (26, 11, D) a +0 great sword (unseen) (26, 16, D) a +0 plate armour (26, 32, D) an uncursed ring of poison resistance (26, 33, D) a +1 cloak of stealth (26, 48, D) an uncursed staff of air (26, 49, D) an uncursed staff of summoning (26, 50, D) a +2 robe of positive energy (26, 55, D) a +1 antimagic scythe (26, 58, D) a +2 great mace of protection a +3 chain mail of poison resistance (27, 0, D) a book of the Warp (27, 7, D) a +0 plate armour 16 bolts a +1 long sword a +0 plate armour (27, 9, D) the +3 dagger of Defiance {holy, *Contam *Drain Dex+6 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). It causes magical contamination when unequipped. It causes draining when unequipped. It makes you more stealthy. a +0 glaive a +0 plate armour (27, 11, D) a +3 war axe (unseen) (27, 16, D) a cursed staff of poison (27, 17, D) 31 bolts a book of Power (27, 18, D) a +6 battleaxe of distortion (27, 19, D) a large rock (unseen) (27, 22, D) a +0 great mace (27, 32, D) an uncursed staff of wizardry (27, 33, D) a +0 falchion of protection (27, 34, D) a +2 morningstar of flaming (27, 49, D) a box of beasts (27, 50, D) a +0 long sword (27, 59, D) a cursed staff of earth (28, 1, D) a lightning rod (4/4) (28, 9, D) a +3 dire flail a +0 plate armour (28, 11, D) a +3 dire flail of protection (still there?) a bolt (still there?) (28, 16, D) the +4 long sword of Disgust {drain, rF+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. (28, 17, D) an uncursed staff of cold (28, 21, D) a +0 plate armour (28, 32, D) Umumuto's Disquisition on the Glacial Rocks Spells Type Level Known a - Sandblast Earth 1 no b - Freeze Ice 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Hailstorm Conjuration/Ice 4 no e - Lee's Rapid Deconstruction Earth 5 no f - Statue Form Transmutation/Earth 6 no (28, 33, D) a lightning rod (4/4) (28, 48, D) a tin of tremorstones (3/3) (28, 49, D) a cursed amulet of inaccuracy (28, 50, D) a +2 vorpal battleaxe (29, 0, D) a tin of tremorstones (3/3) (29, 1, D) a +0 robe of magic resistance (29, 8, D) a +0 arbalest (unseen) (29, 9, D) a +0 arbalest (unseen) (29, 10, D) a +1 dire flail (still there?) a bolt (still there?) (29, 16, D) a +1 hunting sling of freezing (29, 32, D) a +1 ring mail of poison resistance (29, 33, D) a +1 dagger of pain (29, 48, D) a cursed ring of attention (29, 49, D) a +6 ring of intelligence (29, 50, D) a book of Fire (29, 58, D) a +2 ring mail of magic resistance (29, 59, D) the +9 arbalest of the Asp {elec, rF+} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. the +8 dagger "Totiqi" {flame, +Fly} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (29, 61, D) a +0 battleaxe a +3 vampiric scythe a +2 scythe of freezing (29, 62, D) an uncursed staff of energy a +1 shortbow of flaming a +2 robe of cold resistance (30, 48, D) a +0 ring mail of fire resistance (30, 49, D) a +3 spear of freezing (30, 50, D) a +3 leather armour of cold resistance (31, 48, D) a +2 shortbow of freezing (31, 49, D) a +2 vorpal spear (31, 50, D) a book of Minor Magic (31, 54, D) a +0 scythe of protection (31, 58, D) an uncursed staff of air (31, 65, D) a +4 scythe of venom (32, 48, D) an uncursed ring of poison resistance (32, 49, D) the Guide on the Mountains and Flames Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sticky Flame Conjuration/Fire 4 no c - Leda's Liquefaction Hexes/Earth 4 no d - Fireball Conjuration/Fire 5 no e - Starburst Conjuration/Fire 6 no (32, 50, D) the +7 long sword of MuseOD's Destruction {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (32, 64, D) a +0 scythe of flaming a +3 scythe of freezing (33, 49, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (33, 50, D) the Handbook of Dark Magic and the Glacier Spells Type Level Known a - Ozocubu's Armour Charms/Ice 3 no b - Ice Form Ice/Transmutation 4 no c - Agony Necromancy 5 no (33, 64, D) a +2 scythe of protection (34, 28, D) an uncursed ring of poison resistance (34, 48, D) an uncursed staff of death (34, 50, D) a +4 quick blade (35, 0, D) the ring of Xahiaxt {rPois EV+4 Int+4 Dex-4} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from poison. (35, 14, D) a cursed staff of air (35, 28, D) a +0 ring mail of fire resistance (35, 29, D) the +15 plate armour of the Constellations {+Fly MR+++ Dex-3 Stlth-} It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (36, 0, D) Ytorava's Handbook of the Virous Volcanoes Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Alistair's Intoxication Transmutation/Poison 5 no c - Ignition Fire 8 no (36, 1, D) an uncursed staff of cold (36, 14, D) an uncursed ring of magical power (36, 28, D) a +1 falchion of holy wrath (37, 0, D) an uncursed staff of death (37, 1, D) The Arcane Arts Continued Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 no b - Static Discharge Conjuration/Air 3 no c - Inner Flame Hexes/Fire 3 no d - Frozen Ramparts Ice 3 no e - Spider Form Transmutation/Poison 3 no (37, 15, D) a +0 long sword (37, 17, D) a +2 shortbow of flaming (unseen) (37, 28, D) Sif Muna's Incunabulum of Moulding Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Yara's Violent Unravelling Hexes/Transmutation 5 no c - Statue Form Transmutation/Earth 6 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (37, 29, D) a lightning rod (4/4) (37, 32, D) +0 shadow dragon scales (unseen) (38, 0, D) a phial of floods (38, 1, D) an uncursed staff of death (38, 14, D) an uncursed staff of earth (38, 15, D) a +0 dagger (38, 19, D) an arrow (38, 28, D) a lightning rod (4/4) (38, 49, D) a +2 mace of protection (39, 1, D) a +0 spear (39, 6, D) a +0 war axe a +0 robe a cursed +0 tower shield (39, 8, D) a +0 short sword (unseen) (39, 14, D) a ration (39, 15, D) the +12 hunting sling "Udain" {flame, Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (39, 20, D) 18 arrows (39, 29, D) the +4 ring mail "Egrolar" {Dex+3} It affects your dexterity (+3). (39, 48, D) a +2 arbalest of freezing (39, 49, D) Sif Muna's Disquisition on Translocation Spells Type Level Known a - Apportation Translocation 1 no b - Passage of Golubria Translocation 4 no c - Malign Gateway Summoning/Translocation 7 no d - Controlled Blink Translocation 8 no (39, 50, D) a +0 spear of venom (still there?) a +2 spear of venom (still there?) (39, 52, D) a +0 arbalest of flaming (unseen) (39, 54, D) a +0 leather armour (40, 0, D) a phial of floods (40, 1, D) the +3 hand crossbow of Vekkev {vorpal, rC++ Int+8} Any bolt fired from it inflicts extra damage. It affects your intelligence (+8). It greatly protects you from cold. (40, 9, D) a +3 flail of draining (40, 14, D) Mircha's Compendium of Displacement and Black Magic Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Apportation Translocation 1 no c - Excruciating Wounds Charms/Necromancy 5 no d - Agony Necromancy 5 no e - Controlled Blink Translocation 8 no (40, 15, D) a phantom mirror (40, 18, D) a +0 leather armour (40, 20, D) an uncursed staff of earth (unseen) (40, 22, D) a cursed ring of attention (40, 29, D) an uncursed staff of energy (40, 51, D) 5 large rocks 14 bolts (40, 52, D) a +0 longbow a +0 leather armour 26 arrows (40, 53, D) 4 large rocks (41, 0, D) a +4 shortbow (41, 1, D) the +8 plate armour of the Will of the Gods {Int+4} It affects your intelligence (+4). (41, 7, D) a +0 halberd (unseen) (41, 8, D) (unseen) (41, 14, D) a +0 dagger (41, 19, D) a +0 long sword (41, 20, D) a +0 shortbow (unseen) (41, 23, D) a +0 leather armour (unseen) (41, 29, D) a lightning rod (4/4) (41, 50, D) the +6 falchion "Vilia" {pain, rPois rF+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. It protects you from negative energy. (unseen) (41, 57, D) 2 large rocks (42, 0, D) a +3 ring mail of cold resistance (42, 1, D) a +3 hunting sling (42, 14, D) a book of Power (42, 19, D) a cursed staff of poison (unseen) (42, 23, D) a +6 war axe of freezing (still there?) an arrow (still there?) (42, 28, D) a +4 scale mail of cold resistance (42, 30, D) an uncursed amulet of faith an uncursed ring of ice an uncursed ring of positive energy the ring "Edghih" {*Slow rPois Int+5 SInv Stlth+} [ring of see invisible] It affects your intelligence (+5). It protects you from poison. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. the +11 battleaxe "Bozaf" {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight the ring "Mistreyts" {+Fly MR+} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you fly. (42, 48, D) a book of Minor Magic the Volume of the Arsonist and Transformation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sting Transmutation/Poison 1 no c - Sticks to Snakes Transmutation 2 no d - Irradiate Conjuration/Transmutation 5 no e - Starburst Conjuration/Fire 6 no a +1 scale mail of magic resistance (42, 54, D) a +0 leather armour a +2 quarterstaff of speed 39 arrows a +0 longbow an uncursed staff of air a +0 arbalest 18 bolts (43, 14, D) the Collected Works on the Entourage Spells Type Level Known a - Summon Butterflies Summoning 1 no b - Recall Summoning/Translocation 3 no c - Summon Ice Beast Ice/Summoning 4 no d - Spellforged Servitor Conjuration/Summoning 7 no (43, 15, D) a +0 leather armour (43, 28, D) a +1 robe of positive energy (43, 29, D) a +1 leather armour of cold resistance (43, 48, D) the Papyrus of Bewitching Displacement Spells Type Level Known a - Corona Hexes 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Gell's Gravitas Translocation 3 no e - Discord Hexes 8 no (43, 50, D) a +0 longbow (still there?) a cursed amulet of inaccuracy (still there?) (43, 53, D) a +0 arbalest a +0 longbow a +0 arbalest 62 arrows a +1 dagger of draining a +0 leather armour 8 bolts a +0 halberd of venom (43, 56, D) a +0 leather armour (44, 21, D) a +0 leather armour (44, 23, D) a +0 long sword 4 arrows (44, 24, D) an arrow (44, 49, D) a +2 hunting sling of flaming (44, 51, D) 2 large rocks a +1 short sword of holy wrath a +0 arbalest 17 bolts 21 arrows (44, 52, D) an uncursed staff of death 23 bolts 2 large rocks a cursed +0 shortbow (44, 55, D) a +1 scimitar of holy wrath a +0 arbalest 12 bolts a +0 centaur barding a +0 shortbow a +0 leather armour a +2 vorpal spear (44, 59, D) a bolt (44, 60, D) an arrow a large rock (44, 61, D) a large rock (45, 48, D) a book of Party Tricks (45, 49, D) a +2 leather armour of magic resistance (45, 50, D) 7 arrows a +0 shortbow a +0 arbalest 23 bolts a +0 demon trident of electrocution a +0 leather armour (45, 53, D) 21 bolts a +2 spear of venom 12 silver javelins the cursed +1 steam dragon scales "Kiawetz" {Harm Dex-3 SInv} It affects your dexterity (-3). It lets you see invisible. It increases damage dealt and taken. It has a curse placed upon it. 77 arrows a +1 vorpal executioner's axe a +0 leather armour (45, 55, D) 10 arrows 5 large rocks a +0 dagger of venom (45, 57, D) 3 large rocks (45, 58, D) 4 bolts 13 arrows (45, 59, D) a bolt a large rock 9 arrows (46, 48, D) a +0 arbalest a box of beasts (46, 49, D) a book of Frost the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. a book of Alchemy (46, 53, D) a cursed -2 shortbow a +0 arbalest of freezing a +1 helmet of intelligence 65 arrows a +0 longbow (46, 54, D) a large rock a +0 leather armour 4 arrows (46, 55, D) an arrow a +0 shortbow of freezing 4 large rocks (46, 56, D) 2 large rocks (46, 57, D) a large rock a bolt 2 arrows (46, 59, D) 2 bolts a large rock 7 arrows (46, 60, D) an arrow (46, 61, D) an arrow (47, 48, D) a box of beasts (47, 52, D) a +1 spear of venom a +0 arbalest a +0 leather armour a +0 longbow an uncursed staff of cold a +0 longbow 102 arrows a +0 leather armour a +0 shortbow (47, 53, D) a +0 arbalest 10 bolts 10 arrows a +0 leather armour (47, 55, D) a +0 great sword of pain a +0 longbow 17 arrows (47, 56, D) a +0 longbow a +0 leather armour 57 arrows (47, 58, D) a large rock (48, 55, D) a +0 longbow 32 arrows a +1 leather armour of fire resistance a large rock (49, 0, D) a +0 troll leather armour {Purgy} the ring "Pessoy" {*Drain +Fly rElec rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. It insulates you from electricity. It lets you fly. It causes draining when unequipped. (49, 1, D) the +9 great sword of the Land of Plenty {vamp, *Rage rF++ MP+9 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It greatly protects you from fire. It affects your magic capacity (+9). It lets you see invisible. It may make you go berserk in combat. a +0 ring mail a +2 long sword of protection (49, 12, D) an uncursed staff of poison (49, 19, D) (unseen) (49, 24, D) an uncursed staff of poison (49, 36, D) a cursed ring of attention (49, 39, D) a +0 hand axe (49, 47, D) an uncursed staff of wizardry (49, 53, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. a +0 leather armour (50, 0, D) a cursed staff of summoning a +4 vorpal great sword (50, 1, D) a +0 spear a +0 animal skin (50, 12, D) a cursed staff of fire (50, 13, D) a +1 battleaxe of electrocution (50, 24, D) a book of Flames (50, 25, D) a cursed -4 ring of evasion (50, 36, D) a book of Spatial Translocations (50, 37, D) a +2 vorpal shortbow (50, 39, D) a cursed -1 trident (unseen) (50, 41, D) a +0 scimitar (unseen) (50, 48, D) a +4 dagger of venom (unseen) (50, 52, D) the ring "Sethryr" {rElec Int+3 Dex+6} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+6). It insulates you from electricity. the ring "Kenlex" {Fire Str+4 SInv} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. the ring "Plog" {rF+ EV+4 Int+2} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+2). It protects you from fire. the ring "Bepackargh" {rCorr Str+3} [ring of resist corrosion] It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. the amulet of Erchos {Spirit rPois rF+++ Slay-2 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (-2). It renders you almost immune to fire. It protects you from poison. It lets you see invisible. a +6 ring of strength the cursed necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the ring of Ru's Benevolence {rPois rF+ MR+ Str+5 Slay-5} [ring of protection from fire] It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. the amulet "Osaicud" {Reflect Int+8 SH+5 Stlth-} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+8). It affects your SH (+5). It makes you less stealthy. an uncursed ring of protection from cold a +4 ring of protection the ring "Mefumeel" {Ice *Slow MR- Str+6 Dex+10} [ring of ice] It enhances your ice magic. It affects your strength (+6). It affects your dexterity (+10). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. an uncursed ring of protection from cold an uncursed amulet of the acrobat a book of Transfigurations an uncursed staff of air a +1 robe of resistance a +0 antimagic spear 21 arrows a +0 shortbow a +0 arbalest 41 bolts (50, 54, D) a +0 shortbow (50, 55, D) a +0 shortbow a +0 spear 17 arrows (51, 1, D) a cursed amulet of inaccuracy (51, 3, D) a +2 vorpal long sword a +0 plate armour (51, 4, D) a +0 kite shield a +0 scale mail a +2 rapier of electrocution (51, 12, D) a phial of floods (51, 24, D) a +5 spear (51, 25, D) a +1 vorpal trident (51, 36, D) a +1 leather armour of magic resistance (51, 37, D) an uncursed staff of earth (51, 40, D) a +0 long sword of draining (unseen) (51, 52, D) 2 large rocks a +0 arbalest a +6 rapier of freezing a cursed -3 arbalest 22 bolts (51, 54, D) a +0 arbalest 14 bolts a cursed -4 ring of dexterity 28 arrows a +0 shortbow a +2 vorpal war axe (52, 0, D) a +5 flail of protection a +3 ring mail of cold resistance a +1 dire flail of draining (52, 1, D) a +0 scimitar of flaming a book of Burglary (52, 2, D) a +0 flail 2 throwing nets a +0 ring mail (52, 8, D) a curare-tipped dart (52, 12, D) an uncursed staff of cold (52, 13, D) a +0 morningstar of flaming (52, 24, D) a book of Party Tricks (52, 25, D) the Papyrus of Spatial Attacks Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Apportation Translocation 1 no c - Static Discharge Conjuration/Air 3 no d - Stone Arrow Conjuration/Earth 3 no e - Lightning Bolt Conjuration/Air 5 no f - Summon Forest Summoning/Translocation 5 no (52, 36, D) an uncursed staff of cold (52, 37, D) a +0 broad axe a +3 plate armour of positive energy (52, 39, D) a +0 glaive (52, 41, D) a +0 hand axe (unseen) (52, 49, D) an uncursed staff of fire (52, 50, D) a +1 spear of flaming (52, 51, D) a +0 longbow (52, 60, D) a silver javelin (53, 0, D) a +2 scimitar of flaming a +1 robe of fire resistance a wand of polymorph (9) a +0 robe (53, 1, D) a tin of tremorstones (3/3) (53, 2, D) a +0 quarterstaff a +0 hunting sling 22 sling bullets a +0 leather armour (53, 12, D) an uncursed staff of energy (53, 24, D) a +1 kite shield of protection (53, 25, D) a box of beasts (53, 36, D) a +2 vorpal spear (53, 49, D) a tin of tremorstones (3/3) (53, 53, D) a +0 leather armour a +3 morningstar of draining (54, 1, D) a +2 dagger of venom (unseen) (54, 12, D) the Almanac of Toxins and Feathers Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Transmutation/Poison 1 no c - Airstrike Air 4 no d - Olgreb's Toxic Radiance Poison 4 no e - Silence Hexes/Air 5 no (54, 24, D) a +1 quarterstaff of speed (54, 25, D) a Grand Grimoire (54, 36, D) a +0 war axe of venom a book of Burglary (54, 37, D) a +0 robe (54, 48, D) a tin of tremorstones (3/3) (54, 50, D) a book of Cantrips (55, 0, D) a +1 scale mail of fire resistance (55, 1, D) a cursed staff of conjuration (55, 2, D) a +1 halberd of venom 7 silver javelins a +0 chain mail (55, 13, D) a book of Power (55, 24, D) a +2 vorpal morningstar (58, 47, D) a phial of floods (58, 49, D) a +0 robe (59, 36, D) a phial of floods (59, 37, D) a +4 falchion of flaming (still there?) a +0 vorpal hand axe (still there?) (59, 47, D) a +0 short sword of venom (59, 66, D) a javelin (60, 37, D) a tin of tremorstones (3/3) (60, 47, D) a +2 robe of positive energy (60, 49, D) a +0 dagger (60, 59, D) a +0 robe (61, 0, D) the +8 battleaxe "Doik" {protect, MP+9 Str-4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (-4). It affects your magic capacity (+9). It lets you see invisible. (61, 8, D) a +1 glaive of protection (61, 17, D) a +0 arbalest 9 bolts (61, 26, D) a +0 rapier of protection (61, 36, D) an uncursed ring of see invisible (61, 37, D) Nusifrif's Guide on Summoning and Stones Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Summon Ice Beast Ice/Summoning 4 no c - Aura of Abjuration Summoning 5 no d - Summon Forest Summoning/Translocation 5 no (61, 49, D) a +0 robe (62, 1, D) the Volume of Creation Spells Type Level Known a - Recall Summoning/Translocation 3 no b - Summon Mana Viper Hexes/Summoning 5 no c - Summon Forest Summoning/Translocation 5 no d - Malign Gateway Summoning/Translocation 7 no (62, 8, D) the Guide on the Blaze and Arcane Weapons Spells Type Level Known a - Shock Conjuration/Air 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Hailstorm Conjuration/Ice 4 no d - Fireball Conjuration/Fire 5 no e - Lightning Bolt Conjuration/Air 5 no (62, 9, D) a +4 hand axe of electrocution (62, 16, D) the cursed +1 chain mail of Gravity {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (62, 17, D) a phial of floods (62, 26, D) an uncursed staff of death (62, 36, D) a book of Ice (62, 37, D) an uncursed staff of air (62, 48, D) a +0 naga barding of cold resistance (62, 49, D) a lightning rod (4/4) (63, 16, D) an uncursed amulet of guardian spirit (63, 17, D) a +0 shortbow 20 arrows (63, 23, D) an arrow (63, 26, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (63, 27, D) a +1 rapier of speed (63, 28, D) 3 boomerangs a cursed +0 chain mail a cursed -2 dagger a +0 ring mail (63, 29, D) a +0 hand axe (still there?) a +0 trident (still there?) a +0 chain mail (still there?) a potion of might (still there?) (63, 30, D) a +0 dagger (unseen) (63, 37, D) a phial of floods (63, 43, D) a +1 whip of holy wrath a +0 robe (63, 44, D) a +1 whip of holy wrath (unseen) (63, 48, D) a +0 robe (63, 49, D) a +2 cloak of magic resistance (63, 50, D) a phial of floods (63, 57, D) a javelin (63, 59, D) a javelin (63, 65, D) a +0 dagger (unseen) (64, 17, D) a +0 falchion of holy wrath a +0 arbalest 21 bolts (64, 26, D) a +2 shortbow of flaming (64, 27, D) a cursed -1 flail (still there?) the amulet of Neys {Reflect rElec Str-5 Dex+4 SH+5} (still there?) [amulet of reflection] It shields you and reflects attacks. It affects your strength (-5). It affects your dexterity (+4). It insulates you from electricity. It affects your SH (+5). (64, 28, D) a +0 falchion (unseen) (64, 30, D) a +0 club (64, 49, D) a +0 dagger (64, 50, D) a book of Misfortune (64, 57, D) a javelin (65, 21, D) a +4 broad axe (unseen) (65, 22, D) a +0 falchion a +0 scale mail (65, 23, D) a +2 great mace (unseen) (65, 26, D) the Disquisition on Supportive Battle Magic Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Searing Ray Conjuration 2 no c - Conjure Flame Conjuration/Fire 3 no d - Recall Summoning/Translocation 3 no e - Aura of Abjuration Summoning 5 no f - Shadow Creatures Summoning 6 no (65, 48, D) a +0 long sword of draining (65, 63, D) a +0 vorpal scimitar (unseen) (65, 64, D) an uncursed staff of conjuration (unseen) (65, 66, D) a javelin (unseen) (66, 23, D) a +0 great sword (unseen) (66, 48, D) a +0 dagger (66, 49, D) a +0 shortbow of flaming (66, 57, D) a javelin (66, 61, D) a +1 vampiric scythe a +0 robe a +0 dire flail a +0 great sword a cursed +0 plate armour a ghoul corpse (skeletalised by now) a human corpse (skeletalised by now) (66, 62, D) the +5 hand axe of Vupug {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). the cursed +1 robe "Nile" {+Blink rF+ SInv} It protects you from fire. It lets you see invisible. It lets you blink. It has a curse placed upon it. a +2 whip of electrocution a +0 robe of fire resistance the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. a +5 shortbow of freezing a +0 chain mail a human corpse (skeletalised by now) (66, 63, D) a +0 chain mail a +0 long sword the amulet of Vextuin {RegenMP rElec MR+ Str-4 Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-4). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 robe a +2 dire flail (66, 64, D) a +0 great sword (still there?) a +0 robe (still there?) an uncursed staff of fire (still there?) the +2 chain mail of Duerir {Int+2} (still there?) It affects your intelligence (+2). 4 scrolls of enchant armour (still there?) a +1 whip of electrocution (still there?) a +0 robe (still there?) (66, 65, D) a cursed +2 hand axe (still there?) the +8 hand axe "Cinyd" {vamp, *Noise +Rage Int+4 SInv} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It lets you see invisible. It lets you go berserk. It may make noises in combat. the +0 robe of Day {Harm *Drain +Blink Dex+3} (still there?) It affects your dexterity (+3). It lets you blink. It causes draining when unequipped. It increases damage dealt and taken. (67, 2, D) a +0 dagger (unseen) (67, 48, D) an uncursed staff of earth (67, 49, D) a +1 quarterstaff of protection (67, 61, D) a +0 short sword a cursed -1 robe (67, 62, D) a +2 war axe of venom a +0 robe an uncursed ring of protection from magic (67, 63, D) a +0 war axe a +0 chain mail a potion of stabbing a scroll of brand weapon (67, 64, D) a +0 halberd (unseen) (68, 0, D) a +1 leather armour of cold resistance (68, 2, D) a +0 hand axe (68, 47, D) a +0 dagger (68, 49, D) a book of the Sky (68, 61, D) a +0 halberd the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (68, 62, D) a +2 great sword of holy wrath (still there?) a +0 scimitar (still there?) (68, 64, D) a cursed +5 spear of freezing (unseen) (69, 0, D) an uncursed staff of earth (69, 2, D) a +0 whip (69, 48, D) a +0 robe (69, 50, D) a cursed staff of energy (70, 8, D) a +4 plate armour of fire resistance (70, 9, D) a phantom mirror (70, 37, D) a book of Necromancy (70, 47, D) a +0 dagger (70, 48, D) a +0 dagger (70, 49, D) an uncursed staff of air (70, 66, D) 2 javelins (71, 8, D) a tin of tremorstones (3/3) (71, 16, D) the cursed +1 crystal plate armour of the Louse {+Inv MR+} It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (71, 17, D) a tin of tremorstones (3/3) (71, 26, D) a +1 rapier of flaming (71, 27, D) a +1 falchion (71, 36, D) a +2 robe of the Archmagi (71, 38, D) a +0 long sword a +0 ring mail (71, 39, D) a +2 halberd of venom a +0 chain mail (71, 48, D) a +0 short sword of freezing (71, 49, D) an uncursed staff of conjuration (72, 8, D) a box of beasts (72, 9, D) the +4 shortbow of Doom {freeze, +Inv Str-2 Int+4 Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+3). It lets you turn invisible. (72, 16, D) an uncursed ring of flight (72, 17, D) a +2 short sword of speed (72, 26, D) the +4 great sword of World Downfall {speed, MP+9} Attacks with this weapon are significantly faster. It affects your magic capacity (+9). (72, 29, D) a +6 vorpal hand axe (unseen) (72, 37, D) a book of Beasts (72, 48, D) a book of the Earth (73, 17, D) a +2 hand axe of flaming (73, 27, D) a +0 trident (73, 29, D) a +1 long sword of flaming a cursed +0 robe (73, 37, D) the Papyrus of Cloudy Poisoning Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Static Discharge Conjuration/Air 3 no (73, 42, D) a +0 great sword a +0 plate armour a +0 dire flail a +0 chain mail (73, 47, D) a +0 robe (74, 41, D) a +0 long sword of electrocution a +2 vorpal arbalest a +0 scale mail (74, 43, D) 2 bolts (74, 49, D) an uncursed staff of summoning (75, 41, D) a +1 vorpal great sword (unseen) (75, 42, D) a +0 battleaxe (unseen) (75, 47, D) a +0 dagger (75, 48, D) the +7 dagger of Koerpherr {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (75, 49, D) a +0 dagger