Dungeon Sprint DCSS version 0.25.1-1-g288607f (webtiles) character file. Game seed: 13512641360437764974 0 MuseOD the Conjurer (level 1, 0/13 (15) HPs) Began as a Deep Elf Conjurer on Sept 4, 2020. Slain by a necrophage (1 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (7 turns). MuseOD the Conjurer (Deep Elf Conjurer) Turns: 7, Time: 00:00:25 HP: 0/13 (15) AC: 2 Str: 5 XL: 1 Next: 0% MP: 5/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ##..... Dazzling Flash Conj/Hex ##.... 19% 3 ###.... Fulminant Prism Conj/Hex ##........ 52% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 52% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Aim: a merfolk siren, wielding a +0 spear (mesmerising) The magic dart hits the merfolk siren. The merfolk siren is lightly wounded. You are too mesmerised to rage. You cannot move away from the merfolk siren! The merfolk siren chants its luring song. You open the door. 4 necrophages come into view. The merfolk siren chants its luring song. You break out of your daze! The necrophage hits you. You feel your flesh rotting away! There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The necrophage closely misses you. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The necrophage hits you. You die... ## ## ##. .## ..#.. .$. ## #'# #.## ##m##nn.# +.<.@# ##.##nn.# #+# #.## ## You could see a merfolk siren and 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a merfolk siren 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 7 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Magic Dart || 1 Use: Potion || 1 Dodge: Dodged || 1