Dungeon Sprint DCSS version 0.25.1-1-g288607f (webtiles) character file. Game seed: 14052616708510178688 58 MuseOD the Magician (level 3, -1/24 HPs) Began as a Deep Elf Conjurer on Sept 7, 2020. Was an Initiate of Vehumet. Slain by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:02:01 (133 turns). MuseOD the Magician (Deep Elf Conjurer) Turns: 133, Time: 00:02:01 Health: -1/24 AC: 2 Str: 5 XL: 3 Next: 75% Magic: 4/13 EV: 13 Int: 20 God: Vehumet [......] Gold: 243 SH: 0 Dex: 15 Spells: 10/16 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: subdued magic 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles b - a chunk of flesh c - a ration Skills: + Level 4.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 7.4 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 1% 2 None c - Dazzling Flash Conj/Hex ##.... 9% 3 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fulminant Prism Conj/Hex ##........ 32% 4 ###.... Iskenderun's Mystic Bla Conj/Tloc ##...... 32% 4 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D : Innate Abilities, Weirdness & Mutations Your spells are a little easier to cast, but a little less powerful. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded) The searing ray hits the merfolk siren. The merfolk siren is moderately wounded. (Press . to maintain the ray.) The searing ray misses the merfolk siren. The merfolk siren chants a haunting song. You resist with some effort. The searing ray hits the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren barely misses you. The searing ray hits the merfolk siren. The merfolk siren is severely wounded. You finish channeling your searing ray. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ####+#### ##..○.°°°## ##..°.○.°.○## +○○.°°8○°○°.# #○.○○.°°°° # #○...○○ ###≈≈#+++#+++## ##≈≈≈..@......# .#≈≈≈≈.##m##..# .#≈≈≈≈##...##.#### .## .#≈≈≈≈ ..#..#....# ... .#≈≈# .$.####..## #.. .#≈##3 #+###.##..# +.. ∩#≈ #.##.##...#..# #.. .' #+.