Dungeon Sprint DCSS version 0.25.1-1-g288607f (webtiles) character file. Game seed: 8238622582667522165 0 MuseOD the Conjurer (level 1, -2/13 HPs) Began as a Deep Elf Conjurer on Sept 10, 2020. Slain by a shadow imp (4 damage) ... summoned by a neqoxec ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (13 turns). MuseOD the Conjurer (Deep Elf Conjurer) Turns: 13, Time: 00:00:19 Health: -2/13 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 6/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking (expiring), very quick A: frail 1, inhibited regeneration, subdued magic 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 0.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 2% 2 ##..... Dazzling Flash Conj/Hex #..... 16% 3 ###.... Fulminant Prism Conj/Hex #......... 47% 4 ####... Iskenderun's Mystic Bla Conj/Tloc #....... 47% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are frail. (-10% HP) You do not regenerate when monsters are visible. Your spells are a little easier to cast, but a little less powerful. Message History The neqoxec gestures. You hit the neqoxec. The neqoxec is heavily wounded. The neqoxec hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The shadow imp misses you. The neqoxec gestures. You closely miss the neqoxec. The neqoxec is heavily wounded. The neqoxec gestures at you. Strange energies course through your body. You feel frail. The shadow imp closely misses you. You barely miss the neqoxec. The neqoxec is heavily wounded. You barely miss the neqoxec. The neqoxec is heavily wounded. The shadow imp hits you. You die... # #5 #+# #35##.## #33@5.+ #3##.## #. #+# # You could see 4 neqoxecs, a white imp (summoned) and 2 shadow imps. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a neqoxec 1 | D | Noticed a neqoxec 1 | D | Noticed a neqoxec 1 | D | Noticed a neqoxec 1 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [a neqoxec] 5 | D | Gained mutation: You do not regenerate when monsters are | visible. [a neqoxec] 11 | D | Gained mutation: You are frail. (-10% HP) [a neqoxec] 13 | D | Slain by a shadow imp Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 11 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 6