Dungeon Sprint DCSS version 0.25.1-1-g288607f (webtiles) character file. Game seed: 13306631424587344644 0 MuseOD the Conjurer (level 1, -1/15 HPs) Began as a Deep Elf Conjurer on Sept 10, 2020. Slain by a merfolk siren ... wielding a +0 spear (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:17 (20 turns). MuseOD the Conjurer (Deep Elf Conjurer) Turns: 20, Time: 00:00:18 Health: -1/15 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 5/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.0 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ##..... Dazzling Flash Conj/Hex ##.... 19% 3 ###.... Fulminant Prism Conj/Hex ##........ 52% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 52% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You close the door. You are no longer entranced. A merfolk siren opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The merfolk siren closely misses you. You miss the merfolk siren. You barely miss the merfolk siren. The merfolk siren hits you but does no damage. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! You closely miss the merfolk siren. The merfolk siren is lightly wounded. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## .## ##w. # #w. # #H #+# .## #.##.##...# #+.<@m$# #.##.##...# #H #+# .## # # You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 11 | D | Noticed a merfolk siren 20 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 2 Use: Potion || 1 Dodge: Dodged || 1