Dungeon Sprint DCSS version 0.25.1-1-g288607f (webtiles) character file. Game seed: 3876989366878405514 0 MuseOD the Conjurer (level 1, 0/13 (15) HPs) Began as a Deep Elf Conjurer on Sept 10, 2020. Slain by a necrophage (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:25 (24 turns). MuseOD the Conjurer (Deep Elf Conjurer) Turns: 24, Time: 00:00:25 HP: 0/13 (15) AC: 2 Str: 5 XL: 1 Next: 0% MP: 6/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking, non-regenerating, badly diseased, very quick A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 0.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 3.0 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ##..... Dazzling Flash Conj/Hex ##.... 19% 3 ###.... Fulminant Prism Conj/Hex ##........ 52% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 52% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. You close the door. A necrophage opens the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You closely miss the necrophage. The necrophage barely misses you. You barely miss the necrophage. You barely miss the necrophage. The necrophage hits you! You feel ill. You feel your flesh rotting away! You hit the necrophage but do no damage. The necrophage hits you. You barely miss the necrophage. You closely miss the necrophage. The necrophage hits you. You die... ## ## . . a#a # #$# # ##. #+# H# #..n##.##.# #nn@<.+# #..n##.##.# ##. #+# H# # # You could see 4 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 4 | D | Noticed a worker ant 4 | D | Noticed a worker ant 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 24 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 6 Use: Potion || 1 Dodge: Dodged || 1