Dungeon Sprint DCSS version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 9144189840704584508 7 MuseOD the Magician (level 2, 0/23 HPs) Began as a Djinni Fire Elementalist on Aug 8, 2021. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:42 (274 turns). MuseOD the Magician (Djinni Fire Elementalist) Turns: 274, Time: 00:00:42 Health: 0/23 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 243 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 1.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Conjure Flame Conj/Fire 13% 6-21 14% 3 c - Inner Flame Hex/Fire 13% N/A 14% 3 d - Sticky Flame Conj/Fire 13% 2d4 41% 4 e - Fireball Conj/Fire 6% 3d5 77% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: ice statue Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You see here a worm corpse. There is an open door here. Your foxfire dissipates! You now have 243 gold pieces. You start resting. The walls and floor vibrate strangely for a moment. You reach down and open the door. Marking area around an ice statue as unsafe for travelling. Unknown command. A worm comes into view. The ice statue glitters chillingly in the dim dungeon light. There is an open door here. A water moccasin comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin hisses angrily. The water moccasin bites you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is not enough space to conjure foxfire! Your foxfire dissipates! The foxfire hits the water moccasin. The water moccasin is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin bites you. The water moccasin misses you. Your foxfire dissipates! The foxfire hits the water moccasin. The water moccasin is lightly wounded. The ice statue glitters chillingly in the dim dungeon light. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin barely misses you. Your foxfire dissipates! The foxfire hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! You die... ####+#### ##≈≈≈≈≈○≈## ##○○○≈≈○°○°## +☼°°≈○8≈≈°≈≈# ≈≈°≈°≈°≈≈ ≈°○≈° ##≈≈#+++#+++## #≈≈≈.....S@..# #≈≈≈≈.##w##..# #≈≈≈≈ #.#.##.# #≈≈≈ #.##..#... #≈≈# ###..## #.. #≈##. #'## s##..# # #...##.##.s# ..# #.+.<.+# .# #.m.##.##.s# You could see a water moccasin and a worm. Vanquished Creatures 2 worms (D) 2 creatures vanquished. Vanquished Creatures (others) A water moccasin (D) 20 foxfires (D) 21 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 21 | D | Reached skill level 1 in Fighting 21 | D | Reached skill level 3 in Spellcasting 116 | D | Killed a water moccasin 172 | D | Reached XP level 2. HP: 11/23 MP: 0/0 266 | D | Noticed an ice statue 268 | D | Noticed a water moccasin 274 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.9 Spellcasting | 3 | 3.3 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Foxfire || 19 Dodge: Dodged || 2