Dungeon Sprint DCSS version 0.27.0-1-g7a08968 (webtiles) character file. Game seed: 13285792477804660641 0 MuseOD the Magician (level 1, -7/15 HPs) Began as a Djinni Fire Elementalist on Aug 8, 2021. Mangled by a merfolk siren (21 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (9 turns). MuseOD the Magician (Djinni Fire Elementalist) Turns: 9, Time: 00:00:11 Health: -7/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 b - Conjure Flame Conj/Fire 9% 6-21 22% 3 c - Inner Flame Hex/Fire 9% N/A 22% 3 d - Sticky Flame Conj/Fire 9% 2d3 58% 4 e - Fireball Conj/Fire 4% 3d4 90% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, MuseOD the Djinni Fire Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Conjure Flame, Inner Flame, Sticky Flame, Fireball. You reach down and open the door. 2 wyverns come into view. The wyvern hisses angrily. x2 You reach down and close the door. You reach down and open the door. 4 scorpions come into view. As you close the door, it creaks loudly! There is a staircase leading out of the dungeon here. You reach down and open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! Cast which spell? (? or * to list) You conjure some foxfire! The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ## ## .# #. # l#l # ##. #+# .# #...##.##ss# #mv@<.+# #...##v##.s# ##. #+# s# # # You could see a merfolk siren (ally target). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MuseOD the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 8 | D | Noticed a merfolk siren 9 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Foxfire || 1